Dev Blog 28/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_79_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Bannerlord has many dynamic systems for maintaining most gameplay mechanisms. Horses are a case in point. They are produced in certain villages so there is a steady supply being created each day. These are then purchased (or sometimes looted) by passing armies or carried to town markets to change hands. Horses are also regularly removed from the game when cavalry troops eventually die or desperate parties slaughter them for food.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/99
 
First off, for people saying "wtf this isn't a devblog", id say this is one of the blogs that actually deserves that title. This is literally the debts showing how they are improving the game; what else do you want from a devblog?

This blog got me pretty excited actually, as this is the exact kind of thing I was lookin for from BL to improve over WB. Honestly, rather than new features and such, I'm looking for WB with the edges smoothed out.

Something I hadn't really seen discussed is the idea that horses can be consumed if a party is starving. First, cool bit of immersion, second, can I intentionally use this to my advantage? Harass a Vlandian army so they can't pick up supplies, and when you finally fight them only three knights out of 100 still have horses, giving you a huge advantage. That's a pretty exciting possibility, and showcases the level of depth that may be present in BL.
 
....Half the replies in the thread are at least partly positive about the blog. Including the one immediately before yours, 578.

 
kalarhan 说:
DtheHun 说:
Are there any chance to signing up for a notification when it's finally available to buy and try?

Steam wishlist  :razz:

Great! I stopped to use it long ago because of its achievement spam, but that one looks useful.
 
You implied the thread contained nothing but negativity about the blog, but that is simply false. The laughing emoji compounded your error so I felt obliged to correct you. Why not leave it at "another useless blog"- a reasonable statement of your opinion- instead of getting carried away and posting things that don't make sense?
 
@BIGGER Kentucky James XXL

About mehs,
I thought about it, while it may be true routes are straight forward isn't it just possible roads are straight to. I see no reason for roads to be curvy besides natural obstacles. How should routes be in near lakes etc.?

About bandit spam, what is your suggestion? I think bandits spawn from hideouts and they have illegal habitat there. I agree they shouldnt be farmable, under a stable kingdom bandits should be less common.
 
I've been taking a look at Gökhan Şahin's Artstation space and found an interesting 3d model...elephants.
EP4r2.jpg
 
Are there trails on active map? Wonder if caravans travel by roads and trails. If yes it'll be easier to ambush caravans or find scums doing such a things. I remember frustrating hours in WB when I was trying to find certain bandit crew. There wasn't roads and no other logic places where they could be found. Most od the time tracking them was a matter of luck
 
Terco_Viejo 说:
I've been taking a look at Gökhan Şahin's Artstation space and found an interesting 3d model...elephants.
EP4r2.jpg
giphy.webp
edit: I have been fooled.
 
HUMMAN 说:
@BIGGER Kentucky James XXL

About mehs,
I thought about it, while it may be true routes are straight forward isn't it just possible roads are straight to. I see no reason for roads to be curvy besides natural obstacles. How should routes be in near lakes etc.?

About bandit spam, what is your suggestion? I think bandits spawn from hideouts and they have illegal habitat there. I agree they shouldnt be farmable, under a stable kingdom bandits should be less common.

Premodern roads tend to follow the path of least resistance, so they vaguely follow rivers and avoid forests. They don't cut corners at the very limit of traversible terrain like they do in this map. Even roman roads were only straight where the ground was relatively flat. Believability aside, taleworlds hasn't mentioned a thing about roads so I don't expect toto see them.

The problem with bandit spawns is linked to the lack of roads. You can spot them perfectly through hills, through forests and across rivers with plenty of warning. Patrolling armies only make them run away for a little while. There is no limit to where they can travel and AI lords make no serious attempt to get rid of them. They keep spawning forever until the player destroys the lair or whatever, then there's a few days of reprieve before the steppe bandit queen begins ovulating again and lays another 1000 eggs in a cave. The heatmap shows this so obviously that it's like the paths of bees around hives.

If there were roads which law abiding parties travelled and patrolled on, it would create an interesting dichotomy between roadside areas and the 'wilderness' where bandits would find themselves. As a bandit yourself, you could run away to a forest and not expect to get caught, but also not have any loot to sustain yourself, forcing you to brave the well-patrolled roadside farmland to make a living.
 
Triune Impurity Rites 999 说:
ELEPHANT RIDER HYPE

It should be noted that the elephant in the link has no rider upon it; presumably Terco added that figure to fire the imagination. I can't recall whether they have said elephants definitely won't be in the game (though I think they may have said not when asked about skeletons), but there is no reason on the basis of this elephant to think that they would be. We don't even know if this model is practice for something that will be in Bannerlord- there are certainly other objects in that gallery which can't be related to Bannerlord- but if it were then it would surely only be as a prop.

BIGGER Kentucky James XXL 说:
If there were roads which law abiding parties travelled and patrolled on, it would create an interesting dichotomy between roadside areas and the 'wilderness' where bandits would find themselves. As a bandit yourself, you could run away to a forest and not expect to get caught, but also not have any loot to sustain yourself, forcing you to brave the well-patrolled roadside farmland to make a living.

That would be great; it's a shame they didn't go down this route. I think they could have been more imaginative and ambitious with some of the game features, and this is a good example.
 
Terco_Viejo 说:
Rodrigo Ribaldo 说:
Meh, but wow

Happy are my eyes! Mr. Vader coming back from his retirement?  :party:
Hello there, Spanish person who knows me for some reason. I don't think anyone is coming out of retirement soon. Maybe I'll take a peek at the forums and the reviews in 2020, when Bannerlord comes out.

It's curious to see these dev blogs every now and then. Devs are portrayed as reasonably competent people that seem to be taking time with polishing and busywork. Looks like they are waiting for someone else to complete their critical work, someone not mentioned in the dev blogs. Perhaps they are all waiting on someone busy with the single player campaign and story, that really needs much more than the unpolished Warband experience after Kingdom Come Deliverance raised the standard there.
I think they made a mistake in not releasing earlier to do whatever they are doing now, timing is important. Every year lost in Development Hell is hurting their Metacritic score and shrinking their fanbase. So, I don't think it would be really worth the wait in the end - it would be too little, too late.
Certainly not worth it what it did to some loyal fans.
Random fan 说:
I was 16 back when I thought it would be ok to keep waiting a while.
I’m 23 now, a grown ass man with a job and probably a mortgage in the next few years. Yet I’m still wondering if I’ll get to play the new Mount&Blade before I complete my gender transition.
 
DanAngleland 说:
That would be great; it's a shame they didn't go down this route. I think they could have been more imaginative and ambitious with some of the game features, and this is a good example.
But, in this case, Bannerlord would not be ready before 2023 :razz:
 
Vairly 说:
DanAngleland 说:
That would be great; it's a shame they didn't go down this route. I think they could have been more imaginative and ambitious with some of the game features, and this is a good example.
But, in this case, Bannerlord would not be ready before 2023 :razz:

Aren't you a bit too optimistic? :roll: :mrgreen:
 
Wow great 100th blog TW, you couldn't scrounge up anything worthwhile? This is pretty disheartening, but then again polishing like this is supposed to happen near the end so who knows. Cause we sure dont, cause your development blog doesn't give an inkling of where you are at in development. Hell you probably don't know either lol. Also why can't people express opinions without either being muted or having [SNIP?]
 
BIGGER Kentucky James XXL 说:
[...]
The heatmap shows this so obviously that it's like the paths of bees around hives.

[...]

If I understand the blog correctly, the heatmap for the steppe bandits shows the result that was not intended, before they made adjustments.
 
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