zyad137 said:
okay nice blog i still do not like the fact that price instantly go higher as soon as you purchase let's say a blacksmith has 3 of the same sword i want to buy all the three swords for me and my two companions why do i have to pay a different price for each one? why don't i take the three swords for 250 denars instead of 300? at least if you gonna keep it do not say it's realistic because it isn't.
I agree with you, but the way Callum explained it does kind of make sense. Rather than being at one blacksmith's shop, you've gone to all three blacksmiths in the town and commissioned a sword from each one, as obviously three people working on their own project will yield better results than one man working on three. Since you've visited three different shops with three different owners, they all charge a different price for the work (which is realistic). All of this is abstracted into one screen, as having to go to three different shops in character could get tedious.
All that being said, now that they've explained it this way I almost feel that this has to be part of the game. For example, you go to the weapon trader screen and get the usual screen, but each item has a number, how many units of that item are for sale from that particular shop. Two arming swords, same stats, for sale from two different shops at two different quantities, say shop 1 has 20 for sale at 100 denars apiece, while shop 2 has 5 for sale at 125 apiece. You could then buy 5 swords from shop 1 at one time, paying the 100 denar price. However,
as soon as the transaction occurs, the price change happens, which could cause shop 1's price to then exceed shop 2, meaning if you then wanted to buy one more sword you would want to go to that one.
But that's just me being nitpicky I think