Dev Blog 25/01/18

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[parsehtml]<p><img src="http://www.taleworlds.com/Images/News/blog_post_24_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>Personalities play a large role in the politics of Calradia; some lords may approve of your course of action while others may find it to be distasteful. Forcing the player to make conscious choices based on this creates an additional layer in the strategy aspect of the campaign and adds overall depth to the roleplay element of our games. Discerning between those who will offer support in times of need and those who are likely to cause issues is a relatively subtle part of our games, but those who pay close attention to their relationships and plan accordingly will often have an easier time when plotting their rise to power.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/43
 
piconi89 说:
.
+infinite . . .
Yeah,those were exactly my toughts. Only one tought i had before those that you wrote, and it was :"Are they SERIOUS about NOT having lip-syncing in a 2018-19-who knows when game? " The fact i just now found out about lip syncing is out of the question is actually was really heart breaking. Me, a 15 long years of being a hard core M&B and TaleWorlds fan,is no longer hyped about Bannerlord,and actually DISSAPOINTED. This information was not the only one responsible for that, but it was just one too many.

You're the idiot for expecting it in the first place
 
The Easy nine 说:
Bridge_Troll 说:
The chainmal at the helmet sides

It's just called mail. Chainmail is a faulty term since both 'chain' and 'mail' in this context mean the same thing. That's like saying 'the katana sword'.

Also the term wasn't used historically. In documents found it is referred to as maille.

its chainmail because thats what people call it, therefore its correct. There are many types of chain and a lot of meanings for mail. The word has evolved if for nothing else, than for clarity.
 
I'm going to start off with: Don't get me wrong, I approve of this feature. Anything to add immersion, even if it's something small like this, helps. But it seems like this could easily have been a smaller part of a larger animation-based blog, rather than having to be its own blog. It just seems such a minute feature to be worthy of its own entire blog. While it's a nice little thing to have in the game, certainly, in the grand scheme, it's practically nothing, especially considering the increasing hunger of we wolves in a seemingly endless wait for a video game to sit down and play.

Whether the actual intended purpose of these blogs is to create hype or not is irrelevant - you may as well be walking through a Turkish prison pushing a cart with a 7 course meal cooked in a five star restaurant, plates bare for the prisoners to see, smells wafting, saying, "The purpose of this food is not to make any of you want to eat the food." It's the closest thing to Bannerlord we may ever have - we - some of us at least - are holding onto it for hope.

All of that said, this blog, while again about a feature that I do approve of, is, as some have said, disappointing, and really sort of insulting to someone who just bloody wants to play Bannerlord, and I know that's not just me. It seems like absolute filler, a stalling tactic, a covert, perhaps unintended admittance of, "Really, we've got nothing."

It doesn't help that, from the information gleaned from these blogs, much of the game sounds woefully unfinished. There's apparently no main storyline some 6 years post-announcement , for example - you'd figure there'd be something on paper somewhere if we've decided we're bothering to actually have a story this time "here's what it's going to be". Like we've got detailed histories of some of these factions spanning hundreds of years of game time, but we're not sure what our core narrative is yet. Now, I like story in my games, bur frankly Bannerlord could ship without it and I wouldn't care. Mount and Blade never had a story. Warband sometimes pretended to have a story, but it didn't have a story either. They didn't need them. They were fun anyway. It's more the thought of, yes we're going to have a core narrative, but we have no idea what it's going to be despite conceptualizing for 6 years that I can't wrap my head around.

Point is, at least for me, this blog wasn't just disappointing, it really made me lose a lot of hope in regards to ever actually playing Bannerlord; not that I wouldn't buy it - immediately - if it were available, but that it may never see the light of day for me to do so. The longer this goes on, the more 3dRealms the whole thing smells, and I'm sure there's a Mount and Blade: Forever joke in there somewhere, but it's feeling less like a joke every time another Thursday passes, especially so with this particular Thursday.

I dearly hope that I am wrong, because I would love to play what this game has promised to be, but in this dark hour I am deeply doubtful, and saddened.
 
Lip syncing is not a tragedy if this is moddable with some effort. Facial animations are a good part and I am sure there will be enough facial animation to do some lip sync if needed.

The voice acting is for me not a problem because then a lot of actor-actress needs for the characters to do some voice acting and there would be quality issues or just simply you dont like the called actor-actress works. If they can add it as a modding tool then those who have mics and can recording their voice so they could improve the immersion with that because you can add to your voice to whatever characters you wish. Another option would be adding a voice modifier or randomizer so you can synthetize any voice from 1 base male and 1 base female voice if you play with it.

 
Sheesh guys. :grin:  I'm 40 and I'm still looking forward to playing this. :grin:

Yes, it wasn't the most exciting post ever, but it's hard to always push out great content on a deadline, especially if you have other stuff to do. (Ask me, I know. :grin: )

Was glad to see the commitment to modding reaffirmed, (a lot of my hours have been with mods made by better coders than me) and agree with whoever it was up-thread who pointed out that too much voice will be hard for modders to work around.

Simple fact is, Warband was great even with it's obvious and extensive limitations. Hell, M&B was good enough that after I got it free in a GOG promo or something (when it was already well outdated), and downloading it one night when I was bored, that I ended up playing it through the night, and buying WB the next day as soon as I found out about it.

Bannerlord will be better than that, no matter what ends up getting included or excluded, and however long it takes.  And then mods will make it even better, because they'll incorporate the visions of everybody who thinks it should have been different, providing huge variety for players to choose from.

Patience is a virtue they tell me...and virtues are never easy to exercise. But one day (hopefully in my lifetime :wink: ) it will be out.  And we'll all play it (or the vast majority anyway), (that's why we're here after all), and we'll love it and we'll hate it, or be disappointed and excited, and either way we'll mod the hell out of it and play it more.

Overall, I'm pretty encouraged and hoping like hell it'll be out in the next couple of years at least. :grin:  Really looking forward to it.

Khergit forever!

:grin:



 
When you think that the dev blog schedule is: crew, faction, crew; so after all of the faction have been showcased, you expect the Empire is next, so you get hyped as hell, and then a dev blog about faces comes out.


Good God, this was the very definition of underwhelming. I'm starting to be concerned about the development progress.
 
I have legit watched every single Bannerlord Videos I could find. I have also re watched nearly all of them. I'm Just wandering if we will EVER EVER EVER get new videos. Maybe give us a video because you are not going to PC Gamers Weekender. But I highly doubt that because you know .....
 
IblisBane 说:
Sheesh guys. :grin:  I'm 40 and I'm still looking forward to playing this. :grin:

Yes, it wasn't the most exciting post ever, but it's hard to always push out great content on a deadline, especially if you have other stuff to do. (Ask me, I know. :grin: )

Was glad to see the commitment to modding reaffirmed, (a lot of my hours have been with mods made by better coders than me) and agree with whoever it was up-thread who pointed out that too much voice will be hard for modders to work around.

Simple fact is, Warband was great even with it's obvious and extensive limitations. Hell, M&B was good enough that after I got it free in a GOG promo or something (when it was already well outdated), and downloading it one night when I was bored, that I ended up playing it through the night, and buying WB the next day as soon as I found out about it.

Bannerlord will be better than that, no matter what ends up getting included or excluded, and however long it takes.  And then mods will make it even better, because they'll incorporate the visions of everybody who thinks it should have been different, providing huge variety for players to choose from.

Patience is a virtue they tell me...and virtues are never easy to exercise. But one day (hopefully in my lifetime :wink: ) it will be out.  And we'll all play it (or the vast majority anyway), (that's why we're here after all), and we'll love it and we'll hate it, or be disappointed and excited, and either way we'll mod the hell out of it and play it more.

Overall, I'm pretty encouraged and hoping like hell it'll be out in the next couple of years at least. :grin:  Really looking forward to it.

Khergit forever!

:grin:

I like this positive attitude :smile:
 
aged3 说:
I have legit watched every single Bannerlord Videos I could find. I have also re watched nearly all of them. I'm Just wandering if we will EVER EVER EVER get new videos. Maybe give us a video because you are not going to PC Gamers Weekender. But I highly doubt that because you know .....

I did exactly the same but repeated 10 times for each video. My guess about TW not posting any new videos is that they want promotion to be close to release date (maybe 4 months before) which I am okay with. The surprise they mention could be sth like that or even a whole new design website with lots of information about bannerlord. To be honest, it is 2018 now and almost every 60 dollar game has a fancy website no matter what.
 
hello everyone, just registered to post this.
Mr yaga sorry to hear that you are getting very busy in RL, i hope you best of luck in life and see you soon on the forum :smile: .

this month's blog was really short,felt disappointed but fault lies maybe with my expectation ( previous blogs have increased my appetite).
anyways small news is still better than no news.
to the developers
please keep doing the good work, i have a lot of faith in you guys.
i also want to ask Özgür Saral
1)will all the similar settlements in one cultural region have similar layout (house,shops,vegetation ) or we will get some unique scenery related to specialty of that settlement. and
2)will we get to see the fief improvement (that we build on) upon actually entering that fief?
 
Nice blog! I like the idea of basic animations to show the feelings of the npcs but are you really sure of the result? they are really exaggerated like a caricature, mostly the smiling one.
I don't know but he looks like a squirrel
 
Varrak 说:
In next week’s blog we will be speaking with Graphic Artist, Özgür Saral. Özgür is the lead of our art team and oversees all of the visual aspects of the game.
I think we can expect more visual art/scenes/3d objects etc in next blog

It isn’t anything too fancy, and it doesn’t include any lip syncing or voice acting, however, we feel that it helps to make the world feel more alive.
Can we assume there will not be voice acting for certain (or all?) characters? We saw that main character has voice in battles to scream orders, and i assume that voice changes when we pick different choice in character creation screen.

But i hope at least some kings/ladies/lords to have voice acting, at some point, for certain phrases. Guards could also salute us as "My lord!" and get in ready formation when we enter room.

No, for God's sake, no voice acting. Some bad voice acting will ruin the immersion!
 
dbeaulieu 说:
No, for God's sake, no voice acting. Some bad voice acting will ruin the immersion!
You can always turn off voice acting if you don't want to. I never understand those people who don't want something to happen even thought some other people want it to happen. I mean, if you don't want to and if that thing does exist, you can just not using it and move on.

Even if there won't be turning off option within game, there will be mods which does that in day 2.
 
I dont think voice acting is really necessary for the game, regardless of whether people like it or not. Especially if it will be half-baked and most people will just use subtitles anyway.
 
piconi89 说:
Only one tought i had before those that you wrote, and it was :"Are they SERIOUS about NOT having lip-syncing in a 2018-19-who knows when game? " The fact i just now found out about lip syncing is out of the question is actually was really heart breaking. Me, a 15 long years of being a hard core M&B and TaleWorlds fan,is no longer hyped about Bannerlord,and actually DISSAPOINTED. This information was not the only one responsible for that, but it was just one too many.

I'm not sure what you mean by lip syncing; do you mean voice acting? I think syncing lip movements with text would look a bit strange, especially if you interrupt them frequently by clicking past a section of their reply. They have said long ago that most characters will not have voice acting, and indeed having 100% voice acting would not only be expensive and time consuming for Taleworlds but would also leave most mods feeling inferior by comparison (because most modders won't be able to do a lot of good voice acting for various characters or even a single one, and if the native game heavily relied on voice acting to give all of its NPC interactions atmosphere then this could be a real problem for total conversion mods).

However, some NPCs will have voice acting. This isn't the Witcher 3, it isn't a full RPG or even close, it is a light RPG focused on combat- just like the original M&B that you were a fan of. It also has hundreds of NPCs, and is a sandbox, meaning you would need at least a dozen voice actors doing several voices each and reading lines for all the different quests and conversations an NPC can have with the player. That would be a prodigious amount of work even for a deep RPG game, which M&B is not.
 
I don't think the thousands of hours of labor cost, the extra cost incurred on the buyer of the game and hard drive space requirement would be worth it, considering that, I think they said the game will be translated into 17? different languages already.  You also should consider that running a scene with voice acting requires more memory and processing.  I would prefer to maintain 60+ fps and low load times to having a minor increase in immersion.  Chances are likely that after the first few months of playtime many players are going to be playing their own background music, voice chatting and engaging in other audio activities simultaneously with single player gameplay.
I totally support the decision not to do voice acting, and think that begging for it in an open sandbox game is folly.  A game like the Witcher 3 or Kingdom Come Deliverance that are built around a semi-linear story arc, are well suited to it, but the repetition required to voice thousands upon thousands of characters in the world would make it seem flaccid and empty once you've heard the same voice actor saying the same thing for different characters for the 10 thousandth time.
 
Someone said it earlier, I can't remember who, but I like the animations (if they are a bit exaggerated, but hey it's a game, not real life), and I appreciate hearing about it as it is a step up from Warband. However, it does feel like it could have been rolled into a larger blog. I wonder if I'm not the only one who would be ok with 1-2 longer, more informative blogs a month. If I got more info, I'd be ok with it being a bit less frequent. I'm hoping Callum's busy working on the new site he mentioned  :grin:

I hope any voice acting would be in battles and maybe feasts only.  I'd get tired of hearing the same lord insult me every time I beat him and he somehow slips away, but hearing commanders yell orders and people actually talking to eachother at feasts or other events would be kinda cool, but not necessary in my opinion.

To Yaga, my accounts new but I've been keeping up with the blogs, and I've enjoyed your historical posts with armor and architecture, and especially the arboreal lessons. Best of luck to you and hope to see you back soon.
 
Bustah 说:
Wow... just wow.

"Hmm, many of our fans have complained about how conversations feel stale and stiff... how should we solve this? We could add voices to the characters to immerse the player into the game and provide one of the most important parts of human connection... nah, screw that. Too much work! Let's just add animations to the dialogue screens that look ridiculous. It was already possible in Warband so 0 work required. Sounds good!"

This is getting downright insulting. This told us literally nothing about the game. All these years and the best idea for immersing the player in their interactions with other characters was to make them laugh like a serial killer when they complete a quest and put their hands on their hips when the player fails. Seriously, what is NEW here? I have yet to see anything that wasn't already made by small, sometimes 1 man modding teams YEARS ago.

You haven't fixed anything in terms of immersion besides graphics. No voice acting. RIDICULOUS combat animations (now ridiculous dialogue animations). Shields are still weird as hell (swords can cut right through them apparently, and they are magnetic when it comes to arrows). Armour is still useless - "Ah, you're wearing mail, a gambeson, and a tunic? My sword will take you out in two CUTS. Because my skills mean I don't care about physics!" Horses are still annoying beyond belief. Watch the gameplay videos from the "captain" mode, see how many times his horse weirdly stops or slows down as if it's a motor vehicle. Magical crosshairs. When I attack bandits I will still meet up with him face to face and both of us will go "I will kill you" and then we both walk like 100m away and then start fighting.

Honestly none of this is that hard to fix. Voice acting? Self explanatory. Combat animations? Realistic animations are EASIER than the ones you have now. Shields? Well you already had it in Warband such that a shield could still block an arrow even if you weren't right-clicking so why doesn't it work that way for melee weaponry? And just get rid of the shield forcefield. Armour? In Warband you had values for piercing, blunt, and cut soaking/reduction values. Why not have multiple of these for different types of armour? Why should armour boil down to a single number? Does leather not operate differently than metal or cloth or wool or linen? And if this is the case, bump up those values. Watching men in full mail armour getting cut down by a sword is ridiculous. Horses? How hard is it to make the horse redirect itself (considering it is, contrary to popular belief, a sentient being with a will to live and not slam into other objects unless necessary, and not a lifeless automobile)? Crosshairs? Make better animations for the bow so that you can actually tell where you're aiming without a bsig "you are aiming here" taking up your screen. Patronizing and removes any semblance of skill from aiming projectile weapons. Pre battle stuff? How about a screen pops up saying "You have come across (x)'s party. He (is aware of you/is unaware of you/appears to be attacking you/has ambushed you). (Prepare for battle!/Ambush attack!/Ambush defense!). Request parley with their commander. Attempt a retreat (-> Retreat regularly/Leave some men behind). Surrender." If you click parley, then the normal thing happens.

So disappointed.

[quote author=Callum_TaleWorlds]This was an area of the game that we thought we could improve and we wanted to add something which fits in with the sandbox gameplay in an unobtrusive way that doesn't become annoying or repetitive.

Yes I'm sure watching my friend stand still, speechless, and occasionally laugh or look upset will not get annoying and repetitive. Have any of you played Civilization 5 or 6? The character interactions are so good at first because they say something and emote themselves, and even when it's the same thing multiple times it's still good because at least you are hearing a voice and watching a real human interaction. When you start seeing them stare blankly and perhaps wave their hand or nod their head, speechless, it becomes stale and repetitive.

[quote author=Callum_TaleWorlds]The point of these blogs isn't to build up hype or pitch the game to you, it is to show you a little bit more about our company and the game, our thought process when introducing or refining game features, and to give you an insight into game development in general.[/quote]

And what did this show us about your company or the game, besides the fact that you are lazy? "Introducing or refining game features" my ASS considering this was already done in Warband.
[/quote]



wow dude. While I partially agree this wasnt the best blog, are you serious? They already have some voices, but actually, many people dont want that. Im not saying your opinion doesnt count about wanting voices, just saying you shouldnt talk like you talk for everybody. Also as I said, there are voice acting atleast in some instances. What goes for animations, they give much better immersion. When playing warband, thing that would bother me (and many others) is that they always looked the same at you, even if they had an angry dialog or congratuleted you. Or if it was your beloves wife, or a woman you had arrested. Having animations in dialogs, and them AI acting differently is a very good thing.
Whats new here? not much, but its shows something they have talked about before.
Immersion besides graphics? Yes they have. For the first, they have some voice acting. For the second, this feature(animations) gives imo better immersion. For the third, well they have Many improvements from Warband. Taverns & Towns feel alive, battles feel also better with more tactical decisions to be made and much more. Swords cant cut right thru shields? Havent seen that lol.
The combat is what makes the game, simple 4 way aws imo good, and seems even better in Bannerlord. Armor physics and realistic combat isnt really what the game is for. It has so many features and mechanics, imo that would be to much. I wouldnt want Kingdomcome come: Deliverance physics in mount & blade, I think it would make the game worse. About talking to a leader before battle, as I see its the only way it can be done. And it also make sence for most times when its a lord, irl they Could have conversations before battle (some cases).

You said horses, they are working on that. Already much better physics, and they are still improving (if its not done already)

[quote author=Bustah]"One more thing, then I'm done ranting: It's 2018 TaleWorlds. Wake the hell up. Is this seriously a feature you are talking to us about? It worries me greatly that we haven't really seen any NEW features in these blogs (meaning things that were not already done in mods or native) and we are now getting blogs that tell us nothing about the game and mock us like we are stupid children."[/quote]


well you clearly havent read the blogs. I wont even tell everything new in there, because atleast every 2nd blog covers atleast something new. Its only 1 in 4-5 blogs thats not something new.

Also, as I see it, the one insulting here is you not the developers. You're talking like they have done nothing. "They have told us nothing about the game", Really? They have told nothing, just 45 blogs, 10 videos and some interviews, absolutely nothing obviously.
  If for you it seems so unimproved from warband, then why dont you just play warband with mods that add all bannerlord features.(because they exist according to you). For me it seems like you havent seen most of the blogs, interviews and videos.
 
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