Bustah 说:
Wow... just wow.
"Hmm, many of our fans have complained about how conversations feel stale and stiff... how should we solve this? We could add voices to the characters to immerse the player into the game and provide one of the most important parts of human connection... nah, screw that. Too much work! Let's just add animations to the dialogue screens that look ridiculous. It was already possible in Warband so 0 work required. Sounds good!"
This is getting downright insulting. This told us literally nothing about the game. All these years and the best idea for immersing the player in their interactions with other characters was to make them laugh like a serial killer when they complete a quest and put their hands on their hips when the player fails. Seriously, what is NEW here? I have yet to see anything that wasn't already made by small, sometimes 1 man modding teams YEARS ago.
You haven't fixed anything in terms of immersion besides graphics. No voice acting. RIDICULOUS combat animations (now ridiculous dialogue animations). Shields are still weird as hell (swords can cut right through them apparently, and they are magnetic when it comes to arrows). Armour is still useless - "Ah, you're wearing mail, a gambeson, and a tunic? My sword will take you out in two CUTS. Because my skills mean I don't care about physics!" Horses are still annoying beyond belief. Watch the gameplay videos from the "captain" mode, see how many times his horse weirdly stops or slows down as if it's a motor vehicle. Magical crosshairs. When I attack bandits I will still meet up with him face to face and both of us will go "I will kill you" and then we both walk like 100m away and then start fighting.
Honestly none of this is that hard to fix. Voice acting? Self explanatory. Combat animations? Realistic animations are EASIER than the ones you have now. Shields? Well you already had it in Warband such that a shield could still block an arrow even if you weren't right-clicking so why doesn't it work that way for melee weaponry? And just get rid of the shield forcefield. Armour? In Warband you had values for piercing, blunt, and cut soaking/reduction values. Why not have multiple of these for different types of armour? Why should armour boil down to a single number? Does leather not operate differently than metal or cloth or wool or linen? And if this is the case, bump up those values. Watching men in full mail armour getting cut down by a sword is ridiculous. Horses? How hard is it to make the horse redirect itself (considering it is, contrary to popular belief, a sentient being with a will to live and not slam into other objects unless necessary, and not a lifeless automobile)? Crosshairs? Make better animations for the bow so that you can actually tell where you're aiming without a bsig "you are aiming here" taking up your screen. Patronizing and removes any semblance of skill from aiming projectile weapons. Pre battle stuff? How about a screen pops up saying "You have come across (x)'s party. He (is aware of you/is unaware of you/appears to be attacking you/has ambushed you). (Prepare for battle!/Ambush attack!/Ambush defense!). Request parley with their commander. Attempt a retreat (-> Retreat regularly/Leave some men behind). Surrender." If you click parley, then the normal thing happens.
So disappointed.
[quote author=Callum_TaleWorlds]This was an area of the game that we thought we could improve and we wanted to add something which fits in with the sandbox gameplay in an unobtrusive way that doesn't become annoying or repetitive.
Yes I'm sure watching my friend stand still, speechless, and occasionally laugh or look upset will not get annoying and repetitive. Have any of you played Civilization 5 or 6? The character interactions are so good at first because they say something and emote themselves, and even when it's the same thing multiple times it's still good because at least you are hearing a voice and watching a real human interaction. When you start seeing them stare blankly and perhaps wave their hand or nod their head, speechless, it becomes stale and repetitive.
[quote author=Callum_TaleWorlds]The point of these blogs isn't to build up hype or pitch the game to you, it is to show you a little bit more about our company and the game, our thought process when introducing or refining game features, and to give you an insight into game development in general.[/quote]
And what did this show us about your company or the game, besides the fact that you are lazy? "Introducing or refining game features" my ASS considering this was already done in Warband.
[/quote]
wow dude. While I partially agree this wasnt the best blog, are you serious? They already have some voices, but actually, many people dont want that. Im not saying your opinion doesnt count about wanting voices, just saying you shouldnt talk like you talk for everybody. Also as I said, there are voice acting atleast in some instances. What goes for animations, they give much better immersion. When playing warband, thing that would bother me (and many others) is that they always looked the same at you, even if they had an angry dialog or congratuleted you. Or if it was your beloves wife, or a woman you had arrested. Having animations in dialogs, and them AI acting differently is a very good thing.
Whats new here? not much, but its shows something they have talked about before.
Immersion besides graphics? Yes they have. For the first, they have some voice acting. For the second, this feature(animations) gives imo better immersion. For the third, well they have Many improvements from Warband. Taverns & Towns feel alive, battles feel also better with more tactical decisions to be made and much more. Swords cant cut right thru shields? Havent seen that lol.
The combat is what makes the game, simple 4 way aws imo good, and seems even better in Bannerlord. Armor physics and realistic combat isnt really what the game is for. It has so many features and mechanics, imo that would be to much. I wouldnt want Kingdomcome come: Deliverance physics in mount & blade, I think it would make the game worse. About talking to a leader before battle, as I see its the only way it can be done. And it also make sence for most times when its a lord, irl they Could have conversations before battle (some cases).
You said horses, they are working on that. Already much better physics, and they are still improving (if its not done already)
[quote author=Bustah]"One more thing, then I'm done ranting: It's 2018 TaleWorlds. Wake the hell up. Is this seriously a feature you are talking to us about? It worries me greatly that we haven't really seen any NEW features in these blogs (meaning things that were not already done in mods or native) and we are now getting blogs that tell us nothing about the game and mock us like we are stupid children."[/quote]
well you clearly havent read the blogs. I wont even tell everything new in there, because atleast every 2nd blog covers atleast something new. Its only 1 in 4-5 blogs thats not something new.
Also, as I see it, the one insulting here is you not the developers. You're talking like they have done nothing. "They have told us nothing about the game", Really? They have told nothing, just 45 blogs, 10 videos and some interviews, absolutely nothing obviously.
If for you it seems so unimproved from warband, then why dont you just play warband with mods that add all bannerlord features.(because they exist according to you). For me it seems like you havent seen most of the blogs, interviews and videos.