Dev Blog 24/08/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_04_taleworldswebsite_575.jpg" alt="" /></p> <p>Greetings warriors of Calradia! Today we start a series of interviews with the different team members of TaleWorlds Entertainment. Every video game is the result of the combined efforts of professionals with very different skills, and that applies to Mount & Blade too. Ours is a varied team, with people from different backgrounds: programmers, artists, musicians and writers (among others) from different parts of the world and varying cultures. Understanding their tasks and their daily struggle is a great way to learn more about games development in general – and Mount & Blade II: Bannerlord in particular! Today we start with TaleWorlds’ founder and CEO: Armagan Yavuz. Every important decision passes through his hands; he is the one that makes sure that everyone and everything stays true to the original vision of the game. But it will be much better if he tells you about it by himself!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/22
 
Compared to some , I actually enjoyed reading this Q&A.
Good stuff.
So who is next? I thought you were gonna announce that.
 
Callum_TaleWorlds said:
Ki-Ok Khan said:
Compared to some , I actually enjoyed reading this Q&A.
Good stuff.
So who is next? I thought you were gonna announce that.

We will announce who is next in the next blog. :smile:
Okay.Thanks for the answer.

Callum_TaleWorlds said:
We will tell you all who is after Armagan when we post his blog next week so that you can direct a question at them.
 
I really enjoy having some more communication from the team, this is a refreshing change. I do wonder though why it seems alot of things about single player and general game development seem to be hush hush. I know previously we have heard that taleworlds is not afraid of tearing down complete systems and rebuilding from scratch, so with this mentality it would seem anything you show to the public is something we can expect to appear in the final game. This just begs the question is there really that many features that could be subject to complete rebuild at this point and why are we not seeing any more information on single player features? It would seem the majority of info is basically the same focusing on battles and on multiplayer. When can we expect to get some more info on single player, such as marriage and diplomacy features and more info on interacting with lords and the campaign map. I would really appreciate a response to this, I'm sure I can't be the only one wondering. Thanks!
 
I am also looking forward to finishing the game and seeing what kinds of mods will come out.

And I look forward to making them Armagan, we just need the game to be released first.  :wink:

I liked reading the stuff about C# here, it's exciting to hear that so much was moved over to scripting so it would be moddable. I do hope you guys end up releasing a small script for us to look at so we can get an early start preparing.
 
I'm loving all the communication we are getting now, yeah still no release date but i can wait patiently for the game, i know it will be great based on the previous M&B games and what TW has show us already about bannerlord.

All in all, just wanted to say, keep up the good work TW team :smile:
 
I do not know if this is the right place to ask this but, as a console gamer of Warband, I wish to know if Bannerlord is coming out for console, particularly Xbox. If so, I wish to know if commanding is the same as on PC.
 
That was quite an interesting read. He says at the end what he is currently working on, and it makes me happy that this is being modelled in the game: "Today I worked on the design of how army coherence will be affected as an army stays in the field for a long time, and how a player can keep it together longer by arranging its composition and spending influence".
 
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