Dev Blog 23/11/17

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[parsehtml]<p><img src="http://www.taleworlds.com/Images/News/blog_post_17_taleworldswebsite_575.jpg" alt="" /></p> <p>Every single thing that you see when you look around in a 3D video game is a unique, painstakingly-modelled object. We are not talking only about the flashiest, most important things, such as warriors, weapons or impressive architecture: in order to be realistic, a 3D world needs to take care of its smallest details. 3D modellers do exactly that: they work like sculptors, giving shape to their imagination to create and populate the worlds we will “live” in when we play. In this week’s blog we talk with 3D modeller Ümit Singil, who takes care of such things – but being one of the most veteran members of the TaleWorlds team, he has a history of doing a good number of different tasks for the Mount & Blade games.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/36
 
For me, the worldmap needs to meet two criteria:

1) Be Better then the Warband one

2) Be simple to read and informative.

Everything else is kind of a 'happy extra' situation for me. This is particularly true, I think, for common assets like trees, mountains, water etc. Basically,  I really don't mind if they're recycling those assets on the world map because it has only ever been a rough sketch of the world that you travel on and most of the fun things happen in the 'battle map' view. I definitely wouldn't want them to spend even more time crafting this or that into absolute perfection for me to just ignore it as it flashes past during a bandit pursuit.

For me, the map they've shown is already better then the Warband one so condition 1 is ticked. I also really like the UI on it which is a lot clearer then the old version.

Secondly I can tell at a glance which settlement belongs to who and what the general landscape I'm travelling through is. Big tick for number 2. While this may not make the game as immersive for some people I think it does make the game much more playable. Removing it should also be easily moddable by those who really don't want to know the name of a town their character has spent years of their lives around.

In terms of extras things like building castles etc that appear on the worldmap appear to already be in development so that's a happy extra and I fully expect that things already featured on, for example, Viking Conquest will also make their way over (i.e larger parties as numbers increase, smoke/campfires etc, maybe ships?).

Basically what I'm saying is that the World Map is only a part of Bannerlord, and the stuff most people really love about M&B happens in the BattleMap type view and, to me, every hour spent on the former is an hour not spent on the latter (as finite cost and time need to be spread) so I'm not for it being polished into a super high sheen beyond functional.
 
Cale 说:
For me, the worldmap needs to meet two criteria:

1) Be Better then the Warband one

2) Be simple to read and informative.

Everything else is kind of a 'happy extra' situation for me. This is particularly true, I think, for common assets like trees, mountains, water etc. Basically,  I really don't mind if they're recycling those assets on the world map because it has only ever been a rough sketch of the world that you travel on and most of the fun things happen in the 'battle map' view. I definitely wouldn't want them to spend even more time crafting this or that into absolute perfection for me to just ignore it as it flashes past during a bandit pursuit.

For me, the map they've shown is already better then the Warband one so condition 1 is ticked. I also really like the UI on it which is a lot clearer then the old version.

Secondly I can tell at a glance which settlement belongs to who and what the general landscape I'm travelling through is. Big tick for number 2. While this may not make the game as immersive for some people I think it does make the game much more playable. Removing it should also be easily moddable by those who really don't want to know the name of a town their character has spent years of their lives around.

In terms of extras things like building castles etc that appear on the worldmap appear to already be in development so that's a happy extra and I fully expect that things already featured on, for example, Viking Conquest will also make their way over (i.e larger parties as numbers increase, smoke/campfires etc, maybe ships?).

Basically what I'm saying is that the World Map is only a part of Bannerlord, and the stuff most people really love about M&B happens in the BattleMap type view and, to me, every hour spent on the former is an hour not spent on the latter (as finite cost and time need to be spread) so I'm not for it being polished into a super high sheen beyond functional.

Exactly. I agree that.
 
We always enjoy hearing your suggestions Yaga, it is obvious that you care a great deal about the game and want it to be as good as it possibly can be!

Our campaign map is still being worked on. I won't go into too much detail now as it is pretty exciting and something we might possibly want to discuss in a blog, but what I will say is that we are in the process of updating the map to help make it feel more immersive and visually appealing, while maintaining a high level of performance on a wide range of systems and keeping the information displayed as clear and concise as possible. 

Also, we are making the game highly moddable, so all of your suggestions could be brought to life in one way or another.  :wink:
 
Callum_TaleWorlds 说:
We always enjoy hearing your suggestions Yaga, it is obvious that you care a great deal about the game and want it to be as good as it possibly can be!

Our campaign map is still being worked on. I won't go into too much detail now as it is pretty exciting and something we might possibly want to discuss in a blog, but what I will say is that we are in the process of updating the map to help make it feel more immersive and visually appealing, while maintaining a high level of performance on a wide range of systems and keeping the information displayed as clear and concise as possible. 

Also, we are making the game highly moddable, so all of your suggestions could be brought to life in one way or another.  :wink:

Is there any chance that Empire roads will make a late appearance? I know this complicates AI pathing.
 
a map is the only imitation of the real, nothing more. as long as the global map of bannerlord is informative about variables which could be influenced by the player, I am okay with that.
 
I agree some elements of what Yaga suggested and he has a point, there should be expert on geography. I am sure there is an history expert, if no expert involved geographical elements can be polished with enough research and attention. In geography there are certain patterns creating mountains, terrains, rivers, climates, floras, lakes. You may say why its important: of course it shouldnt be %100 exact, but there is an abstract threshold where you feel natural about the creation. There is an already relation between geopraphy and culture in game (battanians-forest, khuzaits-steppe etc.) so solid geographical elementa would be more exciting related to the game. Winter attrittion already exist, for example larger distances between towns in steppe(making horse more important and a natural defence given in warband its easy to conquer kergits, also it makes trade more raidable as in central asia). Lack of water supplies in desert region in attack, and how do aseraids farm? There should be fertile lands which supports big populations(like mezopatamia and egypt) which creates assymetry, which is a lot fun. For example capital is city and suroundings has very high manpower capacity, due to farmlands. Where as other cities provide stratigical resources, (salt, iron, copper etc.) This makes aseraids more a central empire, while other factions have loyalty problems due to good amount of manpower vassals have, this features can be extended to culture (western, eastern, barbaric.) So that in my example aseraids are more loyal and conservative due to obediance to ruler. I am aware there are insprition from real world, but what creates a universe is connections and relations between variables. I am sure its really fun, and there is no reason bannerlord cant be new game of thrones or lotr!
 
Callum_TaleWorlds 说:
We always enjoy hearing your suggestions Yaga, it is obvious that you care a great deal about the game and want it to be as good as it possibly can be!

Our campaign map is still being worked on. I won't go into too much detail now as it is pretty exciting and something we might possibly want to discuss in a blog, but what I will say is that we are in the process of updating the map to help make it feel more immersive and visually appealing, while maintaining a high level of performance on a wide range of systems and keeping the information displayed as clear and concise as possible. 

Also, we are making the game highly moddable, so all of your suggestions could be brought to life in one way or another.  :wink:
Callum, I'm glad you heard me. I hope that my advice will help you. And thanks for the prompt connection.
I will gladly help with advice if you need my help.
I await news from you about the changes on the global map.

Say hello to all the developers team and Armagan  :smile:
 
Before the year ends it would be lovely if we could see a battle between Sturgia and Aserai..it would really be a nice holiday gift  :iamamoron:
 
Lord Milky 说:
Before the year ends it would be lovely if we could see a battle between Sturgia and Aserai..it would really be a nice holiday gift  :iamamoron:

Make it happen, Callum.
 
Another technical blogg, not much more to say about that.

But I am very happy to hear that you guys like Byzantium. I like that empire as well and I get the positive feeling that the Calradian empire won't be another Classical Roman Empire Clone/Version but something which will draw more from the Byzantine empire. Really looking forward to see more about the empire. :smile:
 
HUMMAN 说:
I agree some elements of what Yaga suggested and he has a point, there should be expert on geography. I am sure there is an history expert, if no expert involved geographical elements can be polished with enough research and attention. In geography there are certain patterns creating mountains, terrains, rivers, climates, floras, lakes. You may say why its important: of course it shouldnt be %100 exact, but there is an abstract threshold where you feel natural about the creation. There is an already relation between geopraphy and culture in game (battanians-forest, khuzaits-steppe etc.) so solid geographical elementa would be more exciting related to the game. Winter attrittion already exist, for example larger distances between towns in steppe(making horse more important and a natural defence given in warband its easy to conquer kergits, also it makes trade more raidable as in central asia). Lack of water supplies in desert region in attack, and how do aseraids farm? There should be fertile lands which supports big populations(like mezopatamia and egypt) which creates assymetry, which is a lot fun. For example capital is city and suroundings has very high manpower capacity, due to farmlands. Where as other cities provide stratigical resources, (salt, iron, copper etc.) This makes aseraids more a central empire, while other factions have loyalty problems due to good amount of manpower vassals have, this features can be extended to culture (western, eastern, barbaric.) So that in my example aseraids are more loyal and conservative due to obediance to ruler. I am aware there are insprition from real world, but what creates a universe is connections and relations between variables. I am sure its really fun, and there is no reason bannerlord cant be new game of thrones or lotr!

I could be wrong, but last i heard, they intentionally added in lots of mountains so that they can force in more chokepoints so that the ai can be cornered and promote some tactical gameplay on the world map

Varrak 说:
Geolocation of the camera angle
FhPl3AU.jpg
L30sOhl.jpg

Sunor's name changed into Oks Hall

I dont think thats Sunor. I think thats Uxhal from warband that they renamed.

YwfWWJj.jpg


Look. Uxhal on the warband map has 2 rivers splitting.

Oks Hall in Bannerlord also have the 2 rivers splitting.

I dont think that is Sunor or Suno at all.

Maybe Ox hall is actually just a village with a stone wall around it at the time of Bannerlord?

Capture.PNG


Oks Hall isint even shown as an icon in the picture.

Maybe Talesworlds was still adding in icons at the time the picture of the Bannerlord map was made?
 
lolbash 说:
Oks Hall isint even shown as an icon in the picture.
That is why i pointed this out o_O They changed Sunor's name into Oks Hall.

Capture.PNG


look at the rivers in front of the city, then mountain behind the city, they can be seen in the screenshot TW shared in last blog.


lolbash 说:
I think thats Uxhal from warband that they renamed.
I also think the same. They probably throw Suno/Sunor as a village to somewhere else, and changed that city's name into Oks Hall from Sunor.
 
Sometimes places' names can shift in history as well.
But that usually happens with mountains, rivers or even towers(mermaid tower in Turkey and Azerbaijan)
Well this is a fictional universe after all we dont know what happened until we hear the lore if it exists. :party:
 
Happy for a fresh look at the world map, although I am on the side of those saying the names could be a tad bit less intrusive on the overall world map.  :lol:

I dont know if I missed it but did we get a look at what next week's blog will be on?
 
Lolbash, yea i heard that but what i mentioned it can be polished with geographical elements. Mountains looks like labirent, there should be high altitude regions and and bumby regions. Note two are different, switzerland scotland both high altitude and bumby, with mountains. Turkey Persia high altidue, but has non bumby flat surfaces. Greece and balkans haw low altitude but has bumby regions. In game as far as i see, every region is low altitude with mountains. In order to create choke points, ı would suggest a different algorithm on speed in the mountains, even in the forest. As far as i know in warband  it was a lineer connection, so cant catch people on rough ways if you cant catch them on flat surface. For example you can make horses less effective, moral factor higher, party number factor higher: resulting in best for small infantry troops which should catch/run from cav units.  That is what happens in real, bandits are better in mountains due to this elements, and factions such as battania should naturally benefit from it. As i said making labirent mountains is a arbitary choice, it provides safer game mechanics but lacks game depth. I want to think about my unit composition when i have a mission/task in hilly areas.
Edit want to add few things: Instead of mechanical limitations (cant pass mountains) there can be attrition penalties (or demoralization) in large armies when passing mountain/hills, thick forests,  swamps(battle of agincourt) etc. Also possible threat of bandits. I dont like your army bigger>bandit wont attack mechanics. Bandits stay and ambush in best positions, can harass and damage your army if not directly. (battle of persian gate, battle of arsuf). Not all battles are all in-decisive battles: significant amount of them has skirmishes. And bandits are born to skirmish not to attack a full armor horse, that is too brave.
 
lolbash 说:
HUMMAN 说:
I agree some elements of what Yaga suggested and he has a point, there should be expert on geography. I am sure there is an history expert, if no expert involved geographical elements can be polished with enough research and attention. In geography there are certain patterns creating mountains, terrains, rivers, climates, floras, lakes. You may say why its important: of course it shouldnt be %100 exact, but there is an abstract threshold where you feel natural about the creation. There is an already relation between geopraphy and culture in game (battanians-forest, khuzaits-steppe etc.) so solid geographical elementa would be more exciting related to the game. Winter attrittion already exist, for example larger distances between towns in steppe(making horse more important and a natural defence given in warband its easy to conquer kergits, also it makes trade more raidable as in central asia). Lack of water supplies in desert region in attack, and how do aseraids farm? There should be fertile lands which supports big populations(like mezopatamia and egypt) which creates assymetry, which is a lot fun. For example capital is city and suroundings has very high manpower capacity, due to farmlands. Where as other cities provide stratigical resources, (salt, iron, copper etc.) This makes aseraids more a central empire, while other factions have loyalty problems due to good amount of manpower vassals have, this features can be extended to culture (western, eastern, barbaric.) So that in my example aseraids are more loyal and conservative due to obediance to ruler. I am aware there are insprition from real world, but what creates a universe is connections and relations between variables. I am sure its really fun, and there is no reason bannerlord cant be new game of thrones or lotr!

I could be wrong, but last i heard, they intentionally added in lots of mountains so that they can force in more chokepoints so that the ai can be cornered and promote some tactical gameplay on the world map

Varrak 说:
Geolocation of the camera angle
FhPl3AU.jpg
L30sOhl.jpg

Sunor's name changed into Oks Hall

I dont think thats Sunor. I think thats Uxhal from warband that they renamed.

YwfWWJj.jpg


Look. Uxhal on the warband map has 2 rivers splitting.

Oks Hall in Bannerlord also have the 2 rivers splitting.

I dont think that is Sunor or Suno at all.

Maybe Ox hall is actually just a village with a stone wall around it at the time of Bannerlord?

Capture.PNG


Oks Hall isint even shown as an icon in the picture.

Maybe Talesworlds was still adding in icons at the time the picture of the Bannerlord map was made?

Thank you!

They probably realised their georgraphy was incorrect and changed Sunor to Oks Hall. Sunor may still exist as a town out of the camera shot.
 
AmateurHetman 说:
lolbash 说:
HUMMAN 说:
I agree some elements of what Yaga suggested and he has a point, there should be expert on geography. I am sure there is an history expert, if no expert involved geographical elements can be polished with enough research and attention. In geography there are certain patterns creating mountains, terrains, rivers, climates, floras, lakes. You may say why its important: of course it shouldnt be %100 exact, but there is an abstract threshold where you feel natural about the creation. There is an already relation between geopraphy and culture in game (battanians-forest, khuzaits-steppe etc.) so solid geographical elementa would be more exciting related to the game. Winter attrittion already exist, for example larger distances between towns in steppe(making horse more important and a natural defence given in warband its easy to conquer kergits, also it makes trade more raidable as in central asia). Lack of water supplies in desert region in attack, and how do aseraids farm? There should be fertile lands which supports big populations(like mezopatamia and egypt) which creates assymetry, which is a lot fun. For example capital is city and suroundings has very high manpower capacity, due to farmlands. Where as other cities provide stratigical resources, (salt, iron, copper etc.) This makes aseraids more a central empire, while other factions have loyalty problems due to good amount of manpower vassals have, this features can be extended to culture (western, eastern, barbaric.) So that in my example aseraids are more loyal and conservative due to obediance to ruler. I am aware there are insprition from real world, but what creates a universe is connections and relations between variables. I am sure its really fun, and there is no reason bannerlord cant be new game of thrones or lotr!

I could be wrong, but last i heard, they intentionally added in lots of mountains so that they can force in more chokepoints so that the ai can be cornered and promote some tactical gameplay on the world map

Varrak 说:
Geolocation of the camera angle


Sunor's name changed into Oks Hall

I dont think thats Sunor. I think thats Uxhal from warband that they renamed.


Look. Uxhal on the warband map has 2 rivers splitting.

Oks Hall in Bannerlord also have the 2 rivers splitting.

I dont think that is Sunor or Suno at all.

Maybe Ox hall is actually just a village with a stone wall around it at the time of Bannerlord?


Oks Hall isint even shown as an icon in the picture.

Maybe Talesworlds was still adding in icons at the time the picture of the Bannerlord map was made?

Thank you!

They probably realised their georgraphy was incorrect and changed Sunor to Oks Hall. Sunor may still exist as a town out of the camera shot.
And if we compare the maps to the left of Oks Hall, Battania territory, would be where Ibiran and Chide are, so in the right side we have the Rhodoks which leads us to conclude that Suno is further left on the map.
 
Excuse me, can I not say the subject? Just forget to say one simple idea.
This is easy to do - this was done back in Mafia 2, in 2010.
maxresdefault.jpg


mafia-222.jpg
You can even see footprints after stepping into a puddle of blood.

You have well drawn how the blood is sprayed on the ground. But one important detail lacks.
It is necessary to do so when the corpse falls, so that a pool of blood flows out from under it. If the corpse fell into the water, let the blood flow through the water.

Believe me, this will greatly add to the atmosphere in the game.
And do not think that I'm bloodthirsty  :smile:

23915656_753593868172270_4291755275324485869_n.jpg
 
Yaga 说:
Excuse me, can I not say the subject? Just forget to say one simple idea.
This is easy to do - this was done back in Mafia 2, in 2010.
maxresdefault.jpg


mafia-222.jpg
You can even see footprints after stepping into a puddle of blood.

You have well drawn how the blood is sprayed on the ground. But one important detail lacks.
It is necessary to do so when the corpse falls, so that a pool of blood flows out from under it. If the corpse fell into the water, let the blood flow through the water.

Believe me, this will greatly add to the atmosphere in the game.
And do not think that I'm bloodthirsty  :smile:

23915656_753593868172270_4291755275324485869_n.jpg

I can see this being VERY taxing on the ram and graphics card. But if your computer can handle it, put in the option!
 
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