Dev Blog 23/08/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_54_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As most of you will already know, we have been at Gamescom this week showcasing the singleplayer sandbox campaign of Mount & Blade II: Bannerlord. We have been reading comments and feedback and we noticed that quite a few people are interested in seeing some of the different screens and deeper parts of the game that are visible in the videos that are coming out from our guests at the booth. So with that in mind, for this week’s blog we thought we could show the character screen and explain the different elements of that and how character development works in Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/74
 
jonnierainbow said:
Well he said completed and polished etc etc.

So kind of sounded like the others weren't completed and polished.
So this means they have add/polish or both a few more things.I just hope we can get EA/beta late 2018 or very early 2019 and then release date.
 
jonnierainbow said:
Well he said completed and polished etc etc.

So kind of sounded like the others weren't completed and polished.
Still , does not mean that they have not even started yet. Maybe some features are still waiting to be implemented and some polish. Game development takes time.
Aspecially if you are making your own engine. 6 years is normal dev time for a game this size.

Still does not mean that they have just done 50% aspecially since we saw gameplays from multiplayer and sieges.
 
Well that's what I thought but too completely dodge the question. Could of been easy to say 70 or 80% but he made it sound like they weren't even half done.

I got so mad I didn't even bother listening to the rest of the interview.

They had a Q3 2017 which got pushed back. It's almost Q4 2018 with no sigh of getting an update.

I'm getting tired of waiting. I was 19 when I heard about it now I'm 25...
 
jonnierainbow said:
Well that's what I thought but too completely dodge the question. Could of been easy to say 70 or 80% but he made it sound like they weren't even half done.

I got so mad I didn't even bother listening to the rest of the interview.

They had a Q3 2017 which got pushed back. It's almost Q4 2018 with no sigh of getting an update.

I'm getting tired of waiting. I was 19 when I heard about it now I'm 25...
I feel you,I was 13 when I heard about the game first now I'm 18 and still waiting :grin:
But I think we are in the final we just have to hold on a little more.
 
jonnierainbow said:
Well that's what I thought but too completely dodge the question. Could of been easy to say 70 or 80% but he made it sound like they weren't even half done.

I got so mad I didn't even bother listening to the rest of the interview.

They had a Q3 2017 which got pushed back. It's almost Q4 2018 with no sigh of getting an update.

I'm getting tired of waiting. I was 19 when I heard about it now I'm 25...
Because there is actually no way to know how much is left in programming. Because there are so many stuff that can happen or might need rework.
I remember trying to make AI for a board game , while at the end of it I had to trash the code and rewrite it all over again for at least 5 times until I came up with a working version.

Let's just hope that everything goes in their favor and we get a game by Q2 2019.

They surely should not have announced it as soon as they decided to make a prequel.It was their first mistake , yet understandable because they are new to this.
We also should not get this frustrated about the time it takes them to make a new game.

Most other major games , Division , Assassins Creed , Call of Duty , Battlefield etc use an existing game engine that suits them. These engines prob have been in work for over 5 years. Their games are very identical to one another. Which is the reason they can pump a new game every year.
 
So no more attributes now?

Skill leveling is basically like proficiency leveling and the focus points like an increase in the weapon master skill was in M&B?

focus points can be taken back when no more used and redistributed?

so basically it is possible to get all stats up to max but only a limited amount of perks to choose?

leveling up gives more perk points to spend? or only focus points?

how can HP be increased?
 
I am currently at Gamescom, but was told that the Taleworlds booth is not open to the public, just to devs, journalists etc.
Is that true for all days?
 
Cynfar said:
I am currently at Gamescom, but was told that the Taleworlds booth is not open to the public, just to devs, journalists etc.
Is that true for all days?
Sadly yes they were in the business hall or what and you need a business ticket or whatnot to go there.
 
be happy and confident my young friends, i'm 40, maybe i will be dead when bannerlord is coming... You still have time ! and rejoice, you'll be able to play directly with your kids when mine will play with theirs !

I'm confident, we have 1 blog per week since a while, i assume they can't do weekly blogs forever. For me, so much informations and blogs means they know they will "soon" be able to release the game. Soon in bannerlord language means... uh... maybe 2 years only :grin:

However, i'm not sure what is the interest of assigning a role to a compagnion. Which involve that we can have only one surgeon for example (i always put a few surgery points on severall companions, in order to still have one if my main is wounded). And won't we be able to have dual skill compagnions ? A scoot/medic + an engineer/surgeon for example...

In a second point, i'm pretty happy of the skill changes, perks is a good idea imo. More "rpg", more customization... More time spent in character creation and upgrading, and maybe, less time spent at :
fighting lord 1
fighting lord 2
fighting lord 3
fighting lord 1 again
...
 
Whatever makes you happy said:
I'll ask this here as well since it's relevant.
Whatever makes you happy said:
the advent of the new skill/perk system has me wondering about the export/import feature from warband. Is it still possible to export characters files and edit attributes? Obviously editing characters is still possible but I wonder if it's still as simple as it was in Warband.

Well I certainly hope so... I mean I don't care at all about the editing part but exporting\importing your character (and maybe companions too? comonpleasepleaseplease :lol:) to use through different games and (especially) mods HAS to be a thing, or it wouldn't be M&B right? It would totally SUCK if the devs took that feature away in Bannerlord and quite frankly that would be the only thing that could possibly kill my ultra hyper hype and make me NOT buy the game...  :roll:

 
A) I hope they introduce an option, before the game begins, inherent in the fog of war (or fog on the map), which is worth both for us players and for the enemy AI.
Clearly this fog should start at a certain radius R from our party and that ray should depend on the spotting ability of a party member.
Within the radius R the view is clear, beyond the radius R, the areas already explored on the map should only be opacified in order to divide the conformation of the terrain, which we should already know if the area has been explored, without being able to see any third party units escaped the ability of our party, while the unexplored ones would be completely misty, except in the case of high places and within a certain distance R1> R from the party.

B) On flags for groups of bandits in the woods I do not agree entirely.
I would say that the game should not let you see the flags in the middle of a forest except if they are near the party, and only if our spotting ability exceeds that of the enemy's hiding, and only then, the text should scroll very slowly and a notification should warn us (preferably adjustable options, so everyone can manage them as they want).
From here the ambushes are born.

These two components allow me to introduce what should be two innovations that should be made to the game to make it a masterpiece:

1) CARRIAGE OF SUPPLIES and the CARRIAGE FOR TRANSPORT (people, things and prisoners) (simply the '' WAGONS '').
it carries ammunition, food and objects, weapons, armor, shields and objects, MONEY (which should have a WEIGHT) collected / bought around.
This inventory wagon should be separated from our personal inventory (which will have a volume and weight limit).
Understand how important these wagons are, both for trade between cities and for armies.
So the supply lines and the places that produce or allow the firing, through such wagons, of the goods from one place to another, both civil and warlike, become vital.
And to protect the wagons that are escorted ....

2) MARCHING FORMATIONS.
The player should be given the choice of marching formations, so that in the case of an ambush as a consequence of the B case above, the supply wagon is covered and not destroyed / robbed / abducted.
Furthermore, the formation of a march does not only serve to protect a cargo transported (material goods or people, be they passengers or prisoners), but the army itself.
 
Looks FANTASTIC ! ... but what about skills for peasants ?

(1) rock throwing ( yes I saw that :smile: - Rock slinging
(2) two-handed Clubbing (large wooden club) - two-handed Scything - two handed Fire Brand ..Szzzzz !
(3) Spear use - Pike / Pitch-fork use, phalanx formation :grin:
(4) Animal skin shield (draped over the arm)
(5) formation fighting
(6) formation dancing (don't break my heart .. my achy breaky heart ..)  ;D

.
 
I really like the idea, but it makes me wonder how it will work with companions. Will they gain xp in skills alongside player? Will buying/selling stuff just give my character Trade boost or give it to everyone with eligible focus points? Do I have to find my party merchant in town scene and make him negotiate for me to level him up?
 
1) Is the skill XP gain a linear progression or not?
2) Is there a cap per skill focus?

E.g: spent 10 skill points, you have 4 skill focus in total, you can go to 150 XP on that skill, it is not linear (so it becomes harder and harder to gain XP as you get close to 150). 150 is the cap.


if the progress is not linear, then it will have a diminishing return at some point, which will also imply a soft cap (at some point it would take soooo much work to get 1 XP that it is basicaly at the cap)
 
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