Dev Blog 23/08/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_54_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As most of you will already know, we have been at Gamescom this week showcasing the singleplayer sandbox campaign of Mount & Blade II: Bannerlord. We have been reading comments and feedback and we noticed that quite a few people are interested in seeing some of the different screens and deeper parts of the game that are visible in the videos that are coming out from our guests at the booth. So with that in mind, for this week’s blog we thought we could show the character screen and explain the different elements of that and how character development works in Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/74
 
NPC99 said:
To gain skill points in any of the skills, you need to have made an initial investment of focus points, meaning that skills that are shown as level 0 and have no focus points invested in them cannot progress, no matter how much you practice them.

How many focus points do new characters start with? Hopefully, more than two.

KLf_r.jpg


I wonder if we can mod in downsides to poor choices in companion roles:
A rogue quartermaster skimming on supplies, reducing party morale due to poor food.
A lone companion getting wounded while scouting ahead.
Our surgeon drinking too much medicinal brandy for a steady hand.
A drill master sergeant who wounds too many troopers with punishment floggings.
An engineer who slows the party down with a siege baggage train.

On the screen shot , It says what role do you have in your mind... It should say ....What role do you have in mind.
 
Dean Beecham said:
NPC99 said:
To gain skill points in any of the skills, you need to have made an initial investment of focus points, meaning that skills that are shown as level 0 and have no focus points invested in them cannot progress, no matter how much you practice them.

How many focus points do new characters start with? Hopefully, more than two.

KLf_r.jpg


I wonder if we can mod in downsides to poor choices in companion roles:
A rogue quartermaster skimming on supplies, reducing party morale due to poor food.
A lone companion getting wounded while scouting ahead.
Our surgeon drinking too much medicinal brandy for a steady hand.
A drill master sergeant who wounds too many troopers with punishment floggings.
An engineer who slows the party down with a siege baggage train.

On the screen shot , It says what role do you have in your mind... It should say ....What role do you have in mind.
fixed

 
LordCanute said:
Dean Beecham said:
NPC99 said:
To gain skill points in any of the skills, you need to have made an initial investment of focus points, meaning that skills that are shown as level 0 and have no focus points invested in them cannot progress, no matter how much you practice them.

How many focus points do new characters start with? Hopefully, more than two.

KLf_r.jpg


I wonder if we can mod in downsides to poor choices in companion roles:
A rogue quartermaster skimming on supplies, reducing party morale due to poor food.
A lone companion getting wounded while scouting ahead.
Our surgeon drinking too much medicinal brandy for a steady hand.
A drill master sergeant who wounds too many troopers with punishment floggings.
An engineer who slows the party down with a siege baggage train.

On the screen shot , It says what role do you have in your mind... It should say ....What role do you have in mind.
fixed

:lol: :lol: :lol:

This character in the picture has such a meme face  :fruity:
 
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