Dev Blog 21/11/19

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[parsehtml]<p><img class="frame" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26623866/58d3dc94ef68d9cfef67eac8b9cf2904606f0f77.jpg" alt="" width="575" height="290" /></p> <p>In this week’s blog, we want to take a step back from Bannerlord (just for a brief moment!) to show you something we have been working on recently: <a href="v" target="_blank">our new look website!</a> There are still a few small tweaks and touch-ups to do, but we wanted to take this opportunity to share it with you now so that we could hear your thoughts and feedback before decommissioning our current site.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/131
 
Kiyakkoray said:
It was a bug we fixed before launch. Have you tried to delete your browser cache?
I recently did so before accessing the website, but I'll try it again, thanks.
Edit: I cleared Google Chrome browser cookies and cache, same result. Clicking Discover button still leads to the wrong URL, 404 page.
 
Next week, we will follow up on this post by introducing you to our new forums, explaining what the changes will mean for our current forumites and detailing all of the new features that will be made available to you (spoiler alert: there’s a lot!).

I'm waiting.  :iamamoron:
 
I have to assume they meant next blog, and said next week by accident, simply because it would be a break from the new fortnightly pattern. It would be a nice surprise if I'm wrong!
 
DanAngleland said:
I have to assume they meant next blog, and said next week by accident, simply because it would be a break from the new fortnightly pattern. It would be a nice surprise if I'm wrong!
This is probably what happened.
 
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A modding related question. Looks like I'm not late with that as the devblog became fortnightly. It's unfolded that skins and micro transactions are on the table, fortnity :wink:.
I just can't imagine the model without serious restrictions. I mean, with the freedom of Warbands moddability - where you can add custom 3D models (better or worse) even to your multiplayer mod - Who would pay a buck to use an official skin? 
You will probably show us perfect editors and we are waiting for it, but which aspects of modding are planned to be obstructed compared to Warband due to the changed model?

 
Hey!just seen the new site!looks great.an glad you guys are putting in more work to not just the game but the presentation of the whole company!keep up the good work an i am very excited to drank from the skulls of my enemys in march  :twisted:
 
-Overpowered archers

-Stupid AI

-Worst matchmaking in game history

-Useless cavalry

-Useless light infantry

-This stupid overwatch like class system

-This gamey flag system

-Low troop counts means quicker battles

-No time to think about tactics, rush to A or C unless you want to waste time and morale points

-No one cooperates with each other

-Terrible maps

-Archers destroying infantry in melee fights

-No votekick to kick out players that clearly are not working with the team, stalling the game, trolling or glitching in rocks

-Unresponsive combat system, spears are useless except against cav

Fix this **** or multiplayer will die in 2 months after release, this is unacceptable
 
Callum_TaleWorlds said:
<p><img class="frame" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26623866/58d3dc94ef68d9cfef67eac8b9cf2904606f0f77.jpg" alt="" width="575" height="290" /></p>
<p>In this week’s blog, we want to take a step back from Bannerlord (just for a brief moment!) to show you something we have been working on recently: <a href="v" target="_blank">our new look website!</a> There are still a few small tweaks and touch-ups to do, but we wanted to take this opportunity to share it with you now so that we could hear your thoughts and feedback before decommissioning our current site.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/131

Интересно) Я в истории))
 
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