Dev Blog 21/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_78_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. And while this is something which remains true for Bannerlord, we have worked extensively on improving the overall visual quality of the game with the aim of making the experience more immersive and enjoyable for players. In this week’s blog, we would like to talk about one of the improvements we are currently working on, which will help to bring battles to life and will give players a real sense of the gritty and brutal nature of warfare.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/98
 
DtheHun said:
The blog is discussed culinarily and medically, and it's just Sunday.

+1
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Since there's no decent topic of conversation...boy...what do you want us to be entertained until Thursday?

p.d. If you haven't eaten chorizo, you haven't lived life.
 
TFK_Ted said:
However, I don't think that any game is supposed to reproduce the real thing. The last thing this world needs is more "real" gore. It's a game - not a slaughter-simulator.

Agreed.

We need to end this "more reality equals better game" fallacy for good!
 
FBohler said:
Agreed.

We need to end this "more reality equals better game" fallacy for good!

If it's a fallacy then explain why Kingdom Come Deliverance turned out to be such an enjoyable, replayable, rewarding experience.

Oh... oh wait, it wasn't...
 
fadohacolu said:
FBohler said:
Agreed.

We need to end this "more reality equals better game" fallacy for good!

If it's a fallacy then explain why Kingdom Come Deliverance turned out to be such an enjoyable, replayable, rewarding experience.

Oh... oh wait, it wasn't...

Stop before someone accuses you of asking "giant lollipop weapons, combat helicopters and light sabers" in the game.....

:lol: :lol:
 
KCD was fun as hell for the first playthrough though.

1v1 combat was great, but any time you were outnumbered it was reeeeaaaally unwieldy. Seeing such an accurate representation of the time period was nice as well.
 
I really don't understand the so-called anti-realism paladins. If the game were realistic, a blow to the armor wouldn't throw the amount of blood it currently throws at Bannerlord. For me, a lover of realism, to see implemented a system of particles like the current one... although it is not realistic, personally I see it well because is a success for a game of the Bannerlord category.
What I see here is a lot of conformism among you.

When I criticize, I never do it maliciously-baddly, but for the sake of constructive feedback. I know that comparisons are hateful, but even the blood effects that we are told here the devs look like the style of this game (2005), Don't sell it to me as something super innovative. To say this I am a bad fan?  :roll:



Just as the current result of blood and mud particles being stuck on different surfaces is very well achieved, blood is not up to the task. The splashes and blood traces can be improved and if we are still in the period of "final touches" I think that a "revision" to the blood issue would not hurt the game.

As I always say, there is no better muse than reality...then you will apply your creativity; but first study reality and then create.
 
Was the picture a gif at some point? It looks confusing.

Guy A is covered in blood.
Guy B is almost stabbed in face by Guy C
Guy A looks like he missed and guy B looks like he hasn't hit yet.

Armour looks awful in the last picture. I mean, I can roll with the 'this isn't the most up to date version' excuse (even though like, you've shown vids years ago that looks better than this, and probably should've compiled the game together at some point during such a long time between) But like, that armour looks fundamentally off; Butted mail, dirty stained helmets (not talking about the blood) dirty looking neck scarf connecting strangely to the body....

As for the blood effect, did he try to drill into the enemy with that helmet? 
 
Terco_Viejo said:
I really don't understand the so-called anti-realism paladins...

Neither do I, some Realism is fun, even in Fantasy or Science Fiction like it has to make sense, I guess they just fear it will take out all the fun of the game itself.

How exactly does the Blood Mechanic work in Warband?

I believe we could maybe do something about the Blood splash with the Animation Tool they going to provide or?

I was looking more into that Mod topic, it seems many Mount and Blade Mods could not be ported into Warband, wondering lately if we will actually all start from scratch again, but if there be tools that would speed up development rapidly... also its a pain to search all the OSP stuff, maybe Talewords could make a online Library for Bannerlord similar like at Filefront or Modd Side and then they could put that page up and put some commercials on it to make extra money to run the page.

The benefit would be that people could see what is there already so no 2 guys work on making the same Chainmail or such things. Since similar mods are often using the same Items anyway.


@ Callum

Can we have for the next Blogs more about Morality in the Game, we had one about Capital Punishment. I just wonder how all is going to go hand in hand... alternatively you can maybe make a Video of you using some of the Modding tools so we can watch it and see how wonderful they are going to be  :mrgreen:

Maybe a Resource Library for all the mods or in game Items that are made could be lunched by Talewords that way you guys could also see what all wonderful we are doing with the game, or could it be that the ingame Mod Library where the mods are stored so they can like be compared for example Weapons, cloths, Items if they are similar or the same and give the player a notification Icon before importing?

Like it was said before in one Blog we can import even parts of other mods and make another mod out of it. Can we have a Screenshot of that importing Screen?

I know I am asking a lot... so whatever goes I am fine with it  :party:

 
LAST_ACTION_HERO said:
Like it was said before in one Blog we can import even parts of other mods and make another mod out of it. Can we have a Screenshot of that importing Screen?

TW response: Combining mods was a planned feature, however, after implementing it, we found that it didn't really work well with the way our mods plays out, and ultimately, it wasn't much fun for the player. 
 
Hernanxd16 said:
LAST_ACTION_HERO said:
Like it was said before in one Blog we can import even parts of other mods and make another mod out of it. Can we have a Screenshot of that importing Screen?

TW response: Combining mods was a planned feature, however, after implementing it, we found that it didn't really work well with the way our mods plays out, and ultimately, it wasn't much fun for the player.

vader.jpg



That is not for real or? Like I remember that sentence with something else connected like Village management and upgrades?
 
LAST_ACTION_HERO said:
That is not for real or? Like I remember that sentence with something else connected like Village management and upgrades?

It's become a meme at this point because they've used that response for a few different features that have been scrapped / 'reworked'
 
The Meddling Monk said:
It's become a meme at this point because they've used that response for a few different features that have been scrapped / 'reworked'

I see, thank you.

I guess it be just commented out in the code and we can somehow make it active again and get it to work.
 
The Meddling Monk said:
LAST_ACTION_HERO said:
That is not for real or? Like I remember that sentence with something else connected like Village management and upgrades?

It's become a meme at this point because they've used that response for a few different features that have been scrapped / 'reworked'

I don't think that's actually correct. I'm not certain of it, but I think those words were only used for the ambush feature. Of course essentially, regardless of the actual wording, the approximate meaning is often likely to be the same or similar when explaining why a feature was dropped, so it seems rather churlish to make the situation sound more silly than it is. If a similar phrase was used a few times, then it really wouldn't be inappropriate or something worthy of making a big deal about, and doing so says more about the attitudes of those making a fuss over it than it does about the actual nature of what has happened. For the record, I am annoyed and disappointed that the village management and ambush features were dropped as I was looking forward to both, to give you an idea of where I am coming from.
 
DanAngleland said:
I don't think that's actually correct. I'm not certain of it, but I think those words were only used for the ambush feature. Of course essentially, regardless of the actual wording, the approximate meaning is often likely to be the same or similar when explaining why a feature was dropped, so it seems rather churlish to make the situation sound more silly than it is.
You're right, they haven't used that exact phrasing before, I was kind of just generalizing.
 
Hernanxd16 said:
LAST_ACTION_HERO said:
Like it was said before in one Blog we can import even parts of other mods and make another mod out of it. Can we have a Screenshot of that importing Screen?

TW response: Combining mods was a planned feature, however, after implementing it, we found that it didn't really work well with the way our mods plays out, and ultimately, it wasn't much fun for the player.

TW backed out of a planned feature...? I find that difficult to believe!
 
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