Dev Blog 20/12/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_71_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>No medieval drama, from Shakespeare to the Game of Thrones, is complete without a few scenes of high-stakes negotiation. Although most of our development effort goes into battles and combat, we also want to offer players alternative gameplay. Be it a plot to betray a king, a dynastic marriage, or just a way to handle a thorny conflict between your bickering subjects, skilled persuaders can find solutions to solve problems and save a bit of wear-and-tear on their sword-edges.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/91
 
Balexander said:
Nikolai Ludovik said:
Imanis said:
This game will not even be out in 2019. New estimates put it for an early 2022 release date.

What? What is this? Are they seriously going to release it when Star Citizen does, if that thing even releases? Do they literally need an entire decade to make this game? I remember hearing about some BETA for people to buy to fix the game faster and add some stuff later, but I don't even remember when that was. I really hope they aren't going to be like Duke Nukem or something, it's getting ridiculous.
wasnt it 2018 Gamescom where they said it ?

Yes, it might've been then, I know it was kind of 2018 news when I found out about it.
Well, I really hope they will just do the beta thing soon. A "2022" release is already really worrying and very outstretched.
 
Everything seems to point to 2019 but everything pointed to 2016, 2017 ... and nothing.

zgMhR4.gif

Confusion ™


POLISHING early game and need to do that to mid and late and multiplayer

+


"the game will be out before the end of 2019, if no problems happen" (link)
 
Just tell us exactly where you are in development. The videos that I watched years ago was 30mins long and there were multiple different ones. The game has to be ready. They are just searching for bugs and ****. Which would be alot easier if they let the public play and report the bugs they find
 
jonnierainbow said:
Just tell us exactly where you are in development. The videos that I watched years ago was 30mins long and there were multiple different ones. The game has to be ready.

That's not how game development works. Someone could show you hours upon hours of footage from a game and make it look as if it's ready, but it might be missing the majority of its planned features and be in a barely playable state. Showing a game in a controlled playthrough is completely different from letting the player do whatever they want in it.

It's also impossible for even the developers to tell exactly where they are in development. It's a team effort and even the supervisors on a project can only guess based on other projects they might have seen. Games differ from films and skyscrapers in that they can't easily be scheduled because almost every project is completely different, and it's much more likely to reach setbacks which scrap weeks or even months of work.

Asking for and expecting a release date is like asking when humans are going to reach Mars. Every step they take is something they've never done before so predicting a timescale is impossible.
 
BIGGER Kentucky James XXL said:
jonnierainbow said:
Just tell us exactly where you are in development. The videos that I watched years ago was 30mins long and there were multiple different ones. The game has to be ready.

That's not how game development works. Someone could show you hours upon hours of footage from a game and make it look as if it's ready, but it might be missing the majority of its planned features and be in a barely playable state. Showing a game in a controlled playthrough is completely different from letting the player do whatever they want in it.

It's also impossible for even the developers to tell exactly where they are in development. It's a team effort and even the supervisors on a project can only guess based on other projects they might have seen. Games differ from films and skyscrapers in that they can't easily be scheduled because almost every project is completely different, and it's much more likely to reach setbacks which scrap weeks or even months of work.

Asking for and expecting a release date is like asking when humans are going to reach Mars. Every step they take is something they've never done before so predicting a timescale is impossible.

Yeah at the start you wouldn't know when or how long it will take but they have said multiple times they are in the late stages and are polishing everything.

If you wanna use the Mars analogy then they have built the rocket now they are doing some interior things and accumulating the supplies and yes they can say we expect to be on mars in 2 years etc.

It shouldn't take this long to get to this point. We will actually be on mars before this game comes out.
They have a loyal fan base that read these updates, that have waited and watched for 7 long years ( and counting)

We all know for a fact they could release a beta today and 2e would all get it and love it. Even if huge parts of the game may falter.

Imagine having a team of 10000 plus telling you what bugs are happening etc
Rather then probably less the 100 people working on different things.

When the game does finally release I have no doubt there's going to be multiplier bugs and glitches. They cant check everything. Nothing will ever be perfect.
 
jonnierainbow said:
Yeah at the start you wouldn't know when or how long it will take but they have said multiple times they are in the late stages and are polishing everything.

They've been saying that for years. What does "polishing" mean exactly? It's a highly subjective jargon term that developers mostly use to calm the public down. Just like "alpha" and "beta" which have no concrete definitions and are essentially just whatever the devs decide on the spot.

jonnierainbow said:
Imagine having a team of 10000 plus telling you what bugs are happening etc
Rather then probably less the 100 people working on different things.

I hear this suggestion a lot but in practice this wouldn't be very helpful. Untrained, inexperienced playtesters aren't going to point out bugs the team doesn't know already, nor are they going to be able to fill out proper bug reports, or provide meaningful feedback. There's a reason hardly any developers will use their players for bugtesting.
 
2020 folks, you all need to chill and get out of the forums for a long time. It's healthiest thing for all of you.
 
What would really be awesome addition to the game in my opinion would be owning caravans and sending them between towns to take your goods from the shops you own to make better profits. Also a screen to manage your shops, and caravans, and or lords and stuff like send a messenger to keep the good or to sell them, whatever. Creating your own banner would be cool too. And being able to rename towns that you conquer maybe, but those are just for fun nothing crazy. And I’m new to the series but I already can’t wait for Bannerlord. Where’s thou? Release date? Heavens please bless us with glad tidings of Release soon!
 
Gholt369 said:
What would really be awesome addition to the game in my opinion would be owning caravans and sending them between towns to take your goods from the shops you own to make better profits.

It would be really cool to have the option to assign caravan masters and manage a trading network. Compelling gameplay can arise as lords and bandits would try to rob the goods, so the player may relate to the AI in that regard, maybe forging alliances with manhunters and other merchants to establish safer trade routes. As the relevance of the merchant starts to impact the economy, the player may be knighted or even threatened by the factions.

Unfortunately this feature would take the game 2.5 years longer to release  :fruity:
 
Well, according to the description in the FAQ there is a reference to "caravan system", it will be the same "system" seen in the other installments? who knows?

FAQ
What can I do in the game?
There are various aspects to the game, such as a singleplayer element in the form of a sandbox campaign which allows the player to rise from the rank of a lowly peasant up to the heights of ruling their own kingdom and commanding a great army, forging alliances and making enemies along the way. The player can climb the social ladder in a number of ways, such as working as a mercenary and acquiring wealth, getting married, participating in tournaments or by completing quests. The campaign features a deep trading system, including a variety of shops that the player can own and a caravan system that transports goods around the map. There is also a multiplayer side to the game which lets players test their combat skills and tactical abilities against players from all around the world!
 
The Bowman said:
That's literally the system we have in Warband now. There is nothing that points toward player-owned caravans.

HUMMAN was very impressed with this paragraph, so much so that I was infected by his optimism.  :iamamoron:

Dev Blog 13/12/18
“For a medieval game that fuses elements of strategy and action RPG gameplay, the campaign is as non-linear as it can get. Players are completely free to choose their own actions. The game does not force you into a fixed path. You can do any quest that you find enjoyable. If you are not really into fighting, you can play more like a trader than a warrior, establishing productive enterprises, sending out caravans and proposing kingdom policies that support merchants etc. If you are more of a warrior, you can amass a colossal army and conquer the whole realm. You decide who you’ll marry, how your clan will persist through generations and which child of yours will inherit your legacy.
 
I guess it was not clear that the "2022" reference was satirical...I hope.
2020 was already satirical 5 years ago. Today, 2022 is very very reasonable.

wasnt it 2018 Gamescom where they said it ?
I think it was earlier... when it was supposed to be in the player's hand in any shape or form by the end of the year. :party:
 
Narlan said:
I guess it was not clear that the "2022" reference was satirical...I hope.
2020 was already satirical 5 years ago. Today, 2022 is very very reasonable.

Agreed. The satirical part was pretending that I had heard it from an official source, with the principle of satire consisting of Taleworlds actually being organized and competent enough to put out a release date.

Make no mistake: they do not put out a release date because they are not capable. They have quite a few people fooled into thinking that it is a calculated marketing tactic on their part.  :roll:
 
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