Kentucky James 说:
Janycz 说:
Kentucky James 说:
It's a fun video game, not military training. Warband is full to the brim with tedium and filler which could easily have been avoided, so anything that can alleviate some of that will only be good for the game.
A yellow exclamation point above the character's head is unrealistic. Why not do this: First, the hero must ask someone (for example, a tavernkeeper): 'Is there (in city) any work for me?' He tells the hero that someone can offer a task. Only then game should show exclamation point.
What's the point of this extra step? What does it add to the game? There's nothing to lose from asking people a general question, no gameplay involved, no player choices, it's just busywork. I can accept that the exclamation mark is just an indicator that you've asked a few people offscreen about quests.
Immersion, realism, for me it gains a lot. I'm not against the exclamation points but it's true that towards the years developers have started making more mechanics for the lazier players, now instead of acknowledging where you have to go in games, you have a literal arrow telling you where to go, and what to do, it makes the player lose independence and it screams out the fact that you're playing a videogame instead of living an experience (yes, it is a videgsme in the end but it's also an RPG). You don't have an enormous sign over characters in Dark Souls yet it makes people interact with the world and in the end they find out. No need for extensive tutorials, once you know the mechanics you're good to go. And talking to a bartender to look out for jobs doesn't seems like a serious hard job to me, knowing absolutely everything before my character does really draws me off, but whatever, I personally can live with it