Absolutely great blog! Very informative, fun to read, and plus: q-tip eye.
Referans 说:
Note that it says "In Bannerlord, the player can die because of old age."
Not the character.
FFS I ain't playing this no more, I still have some years left in me, I don't wanna die just because my damn character couldnt mount a horse fast enough.
JuanNieve 说:
Will it be possible for us to use a saved game as a basis for a new game? For example if in a campaign we managed to conquer the empire of Calradia, we could create a new character in that world and try to ally or confront our old character/clan
Nyto 说:
Option to Inherit World? Play in a world your previous character already played in will we have option to create new character and kill your old character?
I suggested this back in 2016. An export world feature. Great to see more people interested in it. I very much wanted this, and it seems doable, I would love an official word on this, but I would not get my hopes up for a launch-day feature, maybe DLC, maybe mods, maybe a future [free] update... Any of those, I would gladly accept.
reiksmarshal 说:
I really hope there are roads especially for the campaign map, maybe not for all factions but the Empires should have them for sure. Some of the old Roman roads are still around and they would make the campaign map look much more alive like they do in Total war games.
Really hoping for this as well. Functional roads would be ideal, of course, but merely graphic ones would be appreciated, so the world doesn't feel as empty. And oddly enough, it would be easy to do with the traffic feature they've added:
just finish the whole map, let the simulation run for about 1 hour (or 1 ingame year, something like that), and paint roads on the most heavily travelled places, make the AI draw it for you, it would look way more natural than a hand-placed road in a beautiful patch of land that no one ever uses.
Rodrigo Ribaldo 说:
If death is optional, why would anyone choose it? There's got to be some bonus over an immortal play-through.
Because it could be fun. For the last 10 years I've been playing immortal M&B, and i've been seduced by the evil that lurks within Crusader Kings 2, now I want the same evil to lurk within Bannerlord:
Dynasties!
Terco_Viejo 说:
Many of you have overlooked it, however this is really important and praiseworthy that you are conscientiously designing it to avoid possible problems and game malfunction with eventual updates.
YES, THIS IS BRILLIANT, no need to worry about savegame compatibility is a MUST. Comparing to Paradox's Crusader Kings, which in every update you have to choose between giving up on those 4gb of mods, >20h of familial coital and murderous relations, or starting afresh, with that game-breaking bug fixed, or that new "I NEED THIS" feature included. Just updating and loading a game is the simplest, hardest and most necessary feature any RPG and RTS player needs, even if they don't know it.
FBohler 说:
Rodrigo Ribaldo 说:
LordTheodore 说:
The player death feature is optional. I don't know whether it is optional for AI though they might just eventually die of old age.
If death is optional, why would anyone choose it? There's got to be some bonus over an immortal play-through.
I will choose to play with perma death to both NPCs and my character. Being immortal feels like cheating.
I wouldn't consider it cheating, but it most definitely loses its magic after some hours. It's precisely the fun to be had with Dark Souls games, where your character dying is of no consequence to it, but the
fear of losing all those souls/coins... That's heavy on the mind.
Fighting a battle to the last man has only one consequence in Warband: either you're captured and lose some coins and a minute or two waiting, or you miraculously survive or escape, which
can be fun. But if you
fear for your life, when you know you want to wait for your heir to grow up, maybe you'll be more keen on running away than fighting "for death and glory". Having that anxiety of "sacrifice oneself to hold that pass, or run back home to wait out a few more months/years so your child can grow up, instead of that godawful old uncle you've got for an heir" is an odd feeling, but a welcome one.
John C 说:
Oxtocoatl 说:
I think the dynasty aspect might solve one issue with warband that I always had, which was that I would get bored of the character and begin to long for the early game excitement. In CKII the succession was always a moment of realignment and reflection. Your skills, priorities and relationships change abruptly. If your old character died in battle (or was murdered, if that's a feature) you now have to take vengeance. You also get a handy chance to change your play style if you want to.
Dying of old age should be fleshed out with some RPG elements, such as having emotional final words with your relatives and old friends or taking a look back and pondering on your achievements. Playing as the heir I would like it if organizing a funeral and a coronation were to be my first tasks. Medieval political life was full of ritual and I feel like it would enhance the RPG side of things. Then the new ruler could decide what to do with the old ruler's widow and other retainers. Will they be provided for or chased out of the court?
I would also love it if succession crises were a thing. If the PC dies in battle without choosing an heir or the potential heirs have a very bad relationship, or even if the chosen heir has a very poor reputation or honor, others could contest the succession. This could range from an attempted palace coup to one pretender fleeing to a foreign court and asking for help to a full scale civil war where every clan member has to pick a side. I wouldn't want it to happen automatically, but in rare instances, under the right circumstances.
Very good suggestions.
Absolutely agree with this.
John C 说:
Oxtocoatl 说:
HUMMAN 说:
One problem about succession, in mb with one character you can conquer all Calradia anyway. In Ck2 for example, there are always challanges and growth is relatively small.
I thought about this too. I'm guessing they're hoping that speeding up the time and having the major factions divide into clans (which I read as increased decentralization and potential infighting) the player juggernaut will slow down. So much hanging on the new influence mechanic could also make a difference: it's harder to get ahead until your reputation and influence grows.
I think the clan mechanics include a lot of potential for shifting loyalties and resulting infighting in factions. So progress for the player's kingdom will be less linear than in Warband,
hopefully.
Hopefully. It would be sad, and eventually tedious, if you just changed characters after death, but the clan and kingdom remained the same. The intrigue is what makes dinasties and families work in CK2. Most consequential of all: the inheritance of land. If you die and lands are distributed among clan heirs, instead of going all to one single heir, you provide enough of a challenge. If that were the case it would also give a certain feeling of
hopelessness, because how can you ever conquer the whole world? Only with very slow time passage, a huge enough army and a LOT of money to pull an "Alexander The Great" on Calradia. Which would be a goal in and of itself for many players: Raising the money so your great-great-great-grandson can conquer the world! I wouldn't mind this not being a feature when it's released, so long as we can mod it later, or the devs have future plans for internal dynastic affairs. I honestly wouldn't mind paying for that as a DLC, TW gotta make some moneys too, right?
Perhaps it will come to pass.
Perhaps.
Did I overdo it with the quoting? It feels like such a long time since I've really written anything in the forums...