Dev Blog 17/05/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_40_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>From the steppe empires of Central Asia to the feudal states of Europe, cavalry was an integral part of medieval armies. Whether providing logistical support or charging the enemy on the battlefield, horses proved to be invaluable assets in warfare. In this week’s blog, we will take a look at these elegant and powerful animals and discuss the improvements and changes we have made to horses in Mount & Blade II: Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/60
 
FBohler 说:
I love the fact you'll have to supply horses to your troops. It makes it a bit harder to raise a full cavalry army, providing for a longer transition period to a full fledged army.

Me too! Though I wonder, if you don`t feel like breeding horses, can you also acquire them by stealing? Also can you strategically raid a faction`s horse farms and deprive them of mounts? Oh and will there be a way to easily recognize horses on the battle field now that the color coding of WB is no more?

I also really like the saddle bag idea. It massively adds to the usefulness of horses.
 
Hi.
Glad to have news.

BUT : we're waiting for this game for so long...
I understand you wanna make it better but I wouldn't be surprised if you guys are actually gradually losing your audience (mostly the ones who played M&B before).
It's my opinion and I don't know if I'm right : do not wait too long to release BIG strides.

Greetings.
 
Will the random colourations be consistent IE will my horse stay as my horse with the same visuals?

How much visual difference is there with horse breeds if their colour is randomized?




(small smile to himself as he suggested seperate horses/humans years ago)
 
Protector of The Fields 说:
Ki-Ok Khan 说:
No Courser? :sad:

I used that horse more than any other in my thousands hours of game play. Sad to see it gone.

latest
It was my favorite horse as well, let's hope we'll have a good substitute

rip courser
 
Saubrate 说:
Hi.
Glad to have news.

BUT : we're waiting for this game for so long...
I understand you wanna make it better but I wouldn't be surprised if you guys are actually gradually losing your audience (mostly the ones who played M&B before).
It's my opinion and I don't know if I'm right : do not wait too long to release BIG strides.

Greetings.
You're nice guy and I'll answer nicely, but no, they're not losing they audience, all of those who say they won't buy this game because "it's taking too long", will definitely buy this game once is released, people are just pissed off but that won't help and won't do a thing to this game development, and I agree it's kinda stupid that they changed directions so much but in the end we will have a nice final prouduct.
 
Unfortunate that TW have decided to provide less variety of horses for Bannerlord. There's some discussion of horse customisation in the blog, but it's so purposefully ambiguous that at this stage it's not clear how significant it will be. Another sign bannerlord isn't going to be released any time soon.

You can see a horse list for Warband here http://mountandblade.wikia.com/wiki/Horses and that's not including the varieties you get in Singleplayer, like "spirited" or "heavy".
 
very good blog, I wonder if my horse dies in combat lose it for once or will it be equal warband it back? because it always seems strange to him to return, does not make the rider preserve his horse. I would very much like him to die permanently, forcing the player to have to get another horse.
 
Ki-Ok Khan 说:
No Courser? :sad:

I prefer Charger for both me and my companions.  :wink:
(maybe because I play on full dmg, and sometimes it's one shot from crossbow/war bow to took down my pony :dead:).

Cool feature with different colors and markings. I'm glad to hear horses and horse armors are separated. That was present earlier in Light and Darknes mod for Warband. I hope there are armors for camels too. And if so is it possibility for modders to make armor for custom skeleton mounts? (giant scorpions, spiders...) Or is there a possibility to make my mount to carry more than one person? (I imagine Mumakils from LoTR with those ,,towers" on their backs)
Also is there a chance to make flying mounts? (GoT mod :fruity:)

There is a huge potential in those horse options. After all, it's finally MOUNT&Blate. :wink:
 
Gibby Jr 说:
Unfortunate that TW have decided to provide less variety of horses for Bannerlord. There's some discussion of horse customisation in the blog, but it's so purposefully ambiguous that at this stage it's not clear how significant it will be. Another sign bannerlord isn't going to be released any time soon.

You can see a horse list for Warband here http://mountandblade.wikia.com/wiki/Horses and that's not including the varieties you get in Singleplayer, like "spirited" or "heavy".

The "spirited" and "heavy" are just stat modifiers
 
Rainbow Dash 说:
Gibby Jr 说:
Unfortunate that TW have decided to provide less variety of horses for Bannerlord. There's some discussion of horse customisation in the blog, but it's so purposefully ambiguous that at this stage it's not clear how significant it will be. Another sign bannerlord isn't going to be released any time soon.

You can see a horse list for Warband here http://mountandblade.wikia.com/wiki/Horses and that's not including the varieties you get in Singleplayer, like "spirited" or "heavy".

The "spirited" and "heavy" are just stat modifiers

Yea, variety for single player which no longer exists
 
If Taleworlds will focusing on horses how they promise in this dev blog will take a year or two for to be released Bannerlord
 
What makes you say that?

Random Stat modifiers I think are not that hard to implement for experienced devs like Taleworlds.

Im betting you will still see stuff like "rusty great sword" and "bent polearms".
Don't see how horses will not be including this.
 
When creating random faces , markings etc you use seeds. Each character holds that seed and then their faces are generated from that each time they spawn. So, yes your horse will hold the same markings through out the game if you don't change it with another one. Just like your troops who hold their face structure.

Armağan also explained this in a video for the troops.
 
Rainbow Dash 说:
What makes you say that?

Random Stat modifiers I think are not that hard to implement for experienced devs like Taleworlds.

Im betting you will still see stuff like "rusty great sword" and "bent polearms".
Don't see how horses will not be including this.

They didn't say it's a feature, so you shouldn't expect it to be one. Lots of people still believe in co-op campaign for the same reason even though it's never been mentioned as a feature. Pretty sure they confirmed it won't exist too

It would be easy for them to add random horse variants but they might consider it unnecessary or as a feature they don't want, like with how they scrapped the ability to take custom gear in multiplayer. Seems like they've decided against a lot of variety for Bannerlord. Even if you don't look at the variants like "spirited", there are fewer base horses in Bannerlord than in Warband.

They mentioned a single equipment slot for horses, but there's very little detail on the variety of things you can put into it or what these things do. It's been shown consistently that TW are cutting corners and removing features, so I wouldn't get your hopes up by assuming they have added things. If they don't explicitly say it's in the game then it's probably not.
 
Gibby Jr 说:
Rainbow Dash 说:
What makes you say that?

Random Stat modifiers I think are not that hard to implement for experienced devs like Taleworlds.

Im betting you will still see stuff like "rusty great sword" and "bent polearms".
Don't see how horses will not be including this.

They didn't say it's a feature, so you shouldn't expect it to be one. Lots of people still believe in co-op campaign for the same reason even though it's never been mentioned as a feature. Pretty sure they confirmed it won't exist too
Yeah, the difference here is that we had that in warband. Not co-op. Not sure how it compares.. And yes , they did mention it in the pcgamer weekender video when people were asking questions...
 
Gibby Jr 说:
Unfortunate that TW have decided to provide less variety of horses for Bannerlord. There's some discussion of horse customisation in the blog, but it's so purposefully ambiguous that at this stage it's not clear how significant it will be. Another sign bannerlord isn't going to be released any time soon.

You can see a horse list for Warband here http://mountandblade.wikia.com/wiki/Horses and that's not including the varieties you get in Singleplayer, like "spirited" or "heavy".
I am pretty sure that the modifiers will still exist. You are also missing the fact that BL will have a much higher variety of horses due to the armour/saddle slot. WB had implemented the armour as part of the horse coming up with twelve different horses statwise (Charger and Sarranian War Horse having the same stats). BL has seven horses (but eight mounts!), which can be combined with all sorts of armour. Even if we were to assume just one piece of armour (which I very much doubt) you get at least 14 different horses statwise, though three or four different sets of horse armour are much more likely, which will increase the number to 21 different horses with the potential for even more. Adding the camel to the equation and you have 24 different mounts with different stats. Considering the colour and marking variations you will have a number reaching the hundreds for different looking horses.
 
They didn't say it's a feature, so you shouldn't expect it to be one.

They never talked about random stats modifiers ever. So without any information it should be very safe to assume that it has not changed from Warband unless stated otherwise.

It would be easy for them to add random horse variants but they might consider it unnecessary or as a feature they don't want, like with how they scrapped the ability to take custom gear in multiplayer. Seems like they've decided against a lot of variety for Bannerlord. Even if you don't look at the variants like "spirited", there are fewer base horses in Bannerlord than in Warband.

If this is the case, then you have to ask yourself "Why?"

Custom gear is removed in multiplayer because Taleworlds thinks it will make the game easier to understand for new players.

They never explained why they removed random stat modifiers for horses. And thats assuming that they even removed it, because they never talked about it in the last few years ever.

They mentioned a single equipment slot for horses, but there's very little detail on the variety of things you can put into it or what these things do.

I don't think its a hard concept to understand. The equipment slot is like an armor piece for the horse, like how you can put on a helmet or armor for your player.

You can now give a basic saddle horse plate armor like a swadian charger.


I think you're assuming alot of things out of pessemistic views, and should calm down a little.
 
DerGreif 说:
Gibby Jr 说:
Unfortunate that TW have decided to provide less variety of horses for Bannerlord. There's some discussion of horse customisation in the blog, but it's so purposefully ambiguous that at this stage it's not clear how significant it will be. Another sign bannerlord isn't going to be released any time soon.

You can see a horse list for Warband here http://mountandblade.wikia.com/wiki/Horses and that's not including the varieties you get in Singleplayer, like "spirited" or "heavy".
I am pretty sure that the modifiers will still exist. You are also missing the fact that BL will have a much higher variety of horses due to the armour/saddle slot. WB had implemented the armour as part of the horse coming up with twelve different horses statwise (Charger and Sarranian War Horse having the same stats). BL has seven horses (but eight mounts!), which can be combined with all sorts of armour. Even if we were to assume just one piece of armour (which I very much doubt) you get at least 14 different horses statwise, though three or four different sets of horse armour are much more likely, which will increase the number to 21 different horses with the potential for even more. Adding the camel to the equation and you have 24 different mounts with different stats. Considering the colour and marking variations you will have a number reaching the hundreds for different looking horses.

I'm not talking about how the horses look, only about the stat differences. In Warband each horse has Spirited, Heavy, the base version, Stubborn, Lame, Swaybacked and Champion versions. That's 12x7 for different stats. Clearly more than is being offered in bannerlord

When I say they are being ambiguous about what the equipment you add does, I mean that if it's just different types of armour that you can add which get progressively better as they get more expensive then that's not more customisation. That is a lot more basic and less variety than having the 7 modifiers which exist in warband, some of which make the horse better and others make it worse.

When a game is taking as long as Bannerlord is it means that something has gone wrong at some point, so you shouldn't be hoping for too much. At most you should hope for the same number of features as warband has, but so far all I've seen is a consistent reduction in variety and content. All that's new is different ways to siege castles, weapon crafting and the mapping tools, haven't seen any other expansions of features
 
Gibby Jr 说:
All that's new is different ways to siege castles and the mapping tools, haven't seen any other expansions of features

Is this a joke?

We have

-minor factions

-improved diplomacy and trading

-improved AI for both battles and politics

-sergeant commander system in singleplayer

-capes and horse armor slots

-custom weapons

-revamped modding system to allow for advanced mods

-companions rework

-better sieges

-built in modding tools and replay system

-improved graphics and cloth physics

-combat changes like overhead spear attacks

-ability to become a merchant and bandit and actually have it be a viable choice unlike warband

Of which, none are in Warband.

And you want to tell me Taleworlds did "nothing new?"




 
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