Dev Blog 17/01/20

Users who are viewing this thread

[parsehtml]<p><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26623866/4e8a085c4f3eca6e7064cdcdaf64c1a9203f1737.jpg" alt="" width="900" height="454" /></p> <p>With Bannerlord’s Early Access release on the horizon, we want to take the time to step back from the game for a brief moment to discuss some of the work we have been doing outside of the game to support our community -- more specifically, the overhaul of our official forums!</p>[/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/134
 
Last edited by a moderator:
Something I do like about the new forum is how there is a red highlighted 'unsolved' next to the most recent post in the technical help section, it let's you know there is a thread where someone needs an answer. I think this is bound to draw attention to such threads and increase the chance of the problem being solved.
 
Well @Callum, then today you'll tell us about your favorite kind of cheese or finally about advanced diplomacy?

TMTNw.jpg


_YByW.jpg
 
Today's blog will probably be about welcome to the new forums or smth like that :iamamoron:
Welcome back butterlords! After the forum downtime, we would like to ease back into the dev blogs by diving into the new forum features which were introduced last blog, and review how the transition went. We realize you are all eagerly awaiting those important game details, but this blog is for those new players who may just be checking out the forums for the first time. If this isn't the blog for you, feel free to check back next blog! And no Terco, it's not a "video game development diary", it's a "developer's blog" as the title clearly says :xf-wink:
 
Welcome back butterlords! After the forum downtime, we would like to ease back into the dev blogs by diving into the new forum features which were introduced last blog, and review how the transition went. We realize you are all eagerly awaiting those important game details, but this blog is for those new players who may just be checking out the forums for the first time. If this isn't the blog for you, feel free to check back next blog! And no Terco, it's not a "video game development diary", it's a "developer's blog" as the title clearly says :xf-wink:
There's no way this isn't it.
You've perfectly captured the essence and spirit of what Bannerlord devblogs are. Bravo. Callum should think about hiring you for future blogs.
 
Blue? Cheddar . . .?
No, no, wait, i know! It's brie .

Devblog done.
mL7fo.gif

?
Now for real, i know it must be tedious making new forum operative and working on new themes, but we, the rabble, demand our panem et circenses .
 
Last edited:
Welcome back butterlords! After the forum downtime, we would like to ease back into the dev blogs by diving into the new forum features which were introduced last blog, and review how the transition went. We realize you are all eagerly awaiting those important game details, but this blog is for those new players who may just be checking out the forums for the first time. If this isn't the blog for you, feel free to check back next blog! And no Terco, it's not a "video game development diary", it's a "developer's blog" as the title clearly says :xf-wink:

I'd put a 'We feel that this new forum works really well and...' at the end but yeah.
 
There was no forum last Thursday and there's no life outside of the forum, so obviously it's just first Thursday since the last devblog and they come out every second Thursday now. Next devblog comes out next week, logical.
 
Back
Top Bottom