Dev Blog 15/11/18

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_66_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Animations are a big part of video games, apart from the obvious reason (a totally still game wouldn’t be much fun, would it?), because they actually have a deep impact on gameplay. If animating a movie is hard work, just imagine animating something that will change and evolve depending on players’ input! Animations give you the visual cues you need to react to what’s happening on screen, especially in combat, so they need to feel natural and realistic. But at the same time, as a player you want to retain control over what’s going on, so animations need to be short and always keep the ability to change on the fly. Then you’ve got all the technical challenges related to motion capture – and that’s not counting animating animals such as dogs or birds, where MoCap is out of the question. This week we talk with one of our character animators, Abdullah Nakipoglu, who will give us a sneak peek at the complex process of animating characters in Mount & Blade II: Bannerlord.</p</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/86
 
blog_post_66_taleworldswebsite_05.gif

Horse is like "Rider's dead. F this I'm punching out for the day."
 
1. the fall starts slowly
2. full speed trust has no push effect in it's direction
-----------rules of physics change--------------
3. the touch of the walking horse hammers him into the ground

I don't really mind the heroic, bullet time falling, but then someone should inform the horse about this artistic choice. The inconsistency between the 2nd and 3rd collisions bothers me. - But I can leave with it if BL comes out in this year. :lol:
 
Action equals reaction -> if the attacker would be thrown off the horse after sword swing the attacker would lose his arm because of recoil :smile:
But after lance strike this falling animation is great.
 
The issue with the falling animation is that it feels like the rider jumps out of the saddle, consistent with the MoCap. Also, I would expect that to happen, maybe, with a lance at a dead charge, but not otherwise.

The tool looks great, though, as well as the animals. Really hope to see the ability to have animal companions.
 
Makes me wonder how far they're going with the different animals.
We know there's going to be farm animals, birds and dogs. Adding these in the game also means creating new movement systems for each of them, unlike in Viking Conquest where dogs use the same animation rig, animations and movement system as horses.

Now, I'm no expert but I imagine that it has to take quite a lot of time to make a rig, animations and a movement system for one animal, let alone for different types. Then they'd have to add the sound assets and AI behavior on top. Seems like a lot of work.

Anyway, I don't really have a point here. I'm just curious to see where they're going with this. Hopefully we'll get to see battle animals.
 
Noudelle said:
Makes me wonder how far they're going with the different animals.
We know there's going to be farm animals, birds and dogs. Adding these in the game also means creating new movement systems for each of them, unlike in Viking Conquest where dogs use the same animation rig, animations and movement system as horses.

Now, I'm no expert but I imagine that it has to take quite a lot of time to make a rig, animations and a movement system for one animal, let alone for different types. Then they'd have to add the sound assets and AI behavior on top. Seems like a lot of work.

Anyway, I don't really have a point here. I'm just curious to see where they're going with this. Hopefully we'll get to see battle animals.
It is probably good for modders to add more animals with less work.
 
Ahh, I am so stupid. :sad: I would've so much wanted to ask something from him. If you read this, can you please still answer this:

Do we have an additional spare animation in multiplayer that we can activate with some buttons, such as F+1 F+2 etc? Such as
"I surrender and throw a weapon to dirt - animation" (Potentially you could trick someone by taking a spare dagger and kill them with it)
"Waving hand animation" (This could be really useful in some multiplayer situations when you need to show a way for your friends)
"Insulting gestures", (I don't know what kind of insulting gestures the soldiers used to show in sieges to their enemies, but I bet they did some)
"I'm so scared, acting"
I used to love the musical instruments in Napoleonic wars mod, I hope we carry instruments in battlefield also in Bannerlord.


Thanks, I am a huge fan of your animation work. The Bird animation especially made me very impressed and I was staring it for a while.
 
Here's a list of things I would like to see cut scenes for.

1: When camping, a cut scene to show troops staking out tents, lining up for mess or grumbling about lack of food.
2: When upgrading soldiers, a cut scene to show the soldiers turning their old items in to the quartermaster and "testing" the new equipment.
3: When captured or capturing a commander, a cut scene to show the way a prisoner is managed that would change depending on the prisoner management or culture of the captor
4: When obtaining a new mount, maybe a cut scene to show the player attempting to establish a relationship with their new best friend
5: When obtaining a new fief, meeting the village elder, steward or mayor and being shown to the seat of the settlement type
6: When forging a new weapon, a cut scene to show the smith handing it over and receiving payment and to show the player character testing the new weapon on a watermelon or tatami mat
 
Kortze26 said:
Here's a list of things I would like to see cut scenes for.

1: When camping, a cut scene to show troops staking out tents, lining up for mess or grumbling about lack of food.
2: When upgrading soldiers, a cut scene to show the soldiers turning their old items in to the quartermaster and "testing" the new equipment.
3: When captured or capturing a commander, a cut scene to show the way a prisoner is managed that would change depending on the prisoner management or culture of the captor
4: When obtaining a new mount, maybe a cut scene to show the player attempting to establish a relationship with their new best friend
Would be really nice if these played while you're in the camp menu (Like the town menus in Viking Conquest). That way you wouldn't look at them just once and then skip them every next time. It could look a bit like the gang's camp in Red Dead Redemption 2.
Could add a nice little something to immersion.
 
Harmi said:
Ahh, I am so stupid. :sad: I would've so much wanted to ask something from him. If you read this, can you please still answer this:

Do we have an additional spare animation in multiplayer that we can activate with some buttons, such as F+1 F+2 etc? Such as
"I surrender and throw a weapon to dirt - animation" (Potentially you could trick someone by taking a spare dagger and kill them with it)
"Waving hand animation" (This could be really useful in some multiplayer situations when you need to show a way for your friends)
"Insulting gestures", (I don't know what kind of insulting gestures the soldiers used to show in sieges to their enemies, but I bet they did some)
"I'm so scared, acting"
I used to love the musical instruments in Napoleonic wars mod, I hope we carry instruments in battlefield also in Bannerlord.


Thanks, I am a huge fan of your animation work. The Bird animation especially made me very impressed and I was staring it for a while.

enemy troop choose to surrender in middle of battle would be nice too for single player and an option to spare the surrender would be nice though if it implemented so our troop will ignore them and chase the rest that try to runaway so after the battle end we can capture them or we can massacre them all the same, heck maybe even animation of capturing the surrender like binding them with rope or using man catcher tool if TW make the special troop for it maybe for bounty hunter troop like slave hunter or something, since the surrender probably stay in place i think the animation can work like the catapult animation as an example.
also a musical troop would be nice for single player too it may can help boost moral and help form troop formation type skill smoothly and get to hear more musical song or noise.
 
Back
Top Bottom