Dev Blog 15/11/18

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_66_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Animations are a big part of video games, apart from the obvious reason (a totally still game wouldn’t be much fun, would it?), because they actually have a deep impact on gameplay. If animating a movie is hard work, just imagine animating something that will change and evolve depending on players’ input! Animations give you the visual cues you need to react to what’s happening on screen, especially in combat, so they need to feel natural and realistic. But at the same time, as a player you want to retain control over what’s going on, so animations need to be short and always keep the ability to change on the fly. Then you’ve got all the technical challenges related to motion capture – and that’s not counting animating animals such as dogs or birds, where MoCap is out of the question. This week we talk with one of our character animators, Abdullah Nakipoglu, who will give us a sneak peek at the complex process of animating characters in Mount & Blade II: Bannerlord.</p</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/86
 
blog_post_66_taleworldswebsite_06.gif


By the way, is the guy leaning on the wall crying or something ?
 
Hey i didnt realize the Turkish Vin Diesel worked at taleworlds  :lol:

Seriously though, I think that guy getting hit off the horse is fantastic. Maybe a bit too weightless, but I would also like to point out that he's hit by the spear guy while mid air.

A good mix of these animated deaths and random ragdolls will make a nice touch.
 
Good blog! BTW, there should be some companies selling motion data right? Why not just purchase them for a better realistic graphic representation and this avoids duplicated works by different studios. For example, why not purchase horse motion data from rockstar? I am not familiar with the game industry so correct me if I am wrong.
 
Getting knocked off the horse might make jousting more interesting. Hopefully they expand on that and make lancing a technique that isn't first to get hit dies.
 
vicwiz007 said:
Hey i didnt realize the Turkish Vin Diesel worked at taleworlds  :lol:

Seriously though, I think that guy getting hit off the horse is fantastic. Maybe a bit too weightless, but I would also like to point out that he's hit by the spear guy while mid air.

A good mix of these animated deaths and random ragdolls will make a nice touch.

youre-goddamn-right-i-did.gif
 
Back
Top Bottom