Dev Blog 15/03/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_31_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>For many people, Mount & Blade: Warband is a singleplayer experience which lets them rise from the rank of a commoner up to the ruler of an entire kingdom, developing their character and fighting in epic sieges along the way. For others, it is an opportunity to run around naked with a two-handed sword and test their combat skills against players from all around the world. In this week’s blog, we talk with the person responsible for making these equally epic (and sometimes silly) experiences a reality in Bannerlord: Korneel Guns.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/51
 
I cant tell you why everyone is disheartened with this move but i can tell you about me :razz:

I have played Warband for many thousands of hours across a few modes, There are a few things really that keep me coming back after so long.

My first love was crpg because it had massive battles of up to 200 players, They were exciting and i could sit on a teamspeak with 10-15 of my clan mates and have a great time laughing and joking and i would recognise and know most people on the server so it was a great sense of community, I still enjoy crpg with smaller numbers of course but the best times were the big battles.

Native battle was my second love after i started looking for a different challenge, although the battle size is generally smaller it holds the same challenge and sense of community, I can hop on IG Battlegrounds and have a good time with its 50 players and know quite a few of them, The native competitive scene is something special, community run tournaments based on battle that drive people to improve, 8v8 is for me a perfect number, it allows tactics and game play that is just impossible with smaller numbers.



I have played siege but i get bored pretty quickly and it wouldn't keep me coming back, there is no real tension for me with multiple lives and is a very casual mode
Battles with low player counts IE 5v5 6v6 i find get dry and boring also very quickly, when a server drops to that level you will find it can quickly drop to 0.

You say give skirmish a chance etc and trust in the Taleworlds but all I can see is them taking away the things I have loved about multiplayer, things that have kept me playing Warband for years and replacing it with things I personally do not really enjoy, multiple lives and small player numbers.

It sounds like the only way I will be able to play Bannerlord with my clan/group of friends is to play siege and that will get tiresome pretty quickly.



The main appeal and selling point of warband when you talk to friends about the game is "its cool you can have massive battles and sieges, imagine Age of Empires but your just one of the dudes" It conjures up something special in the mind, I just cant do that currently if anyone asks about Bannerlord.
 
Maybe morale system is something like dominance score in Captain mode? Like, when all flags captured by enemy, morale will drop to zero and we lose?
 
Varrak 说:
Maybe morale system is something like dominance score in Captain mode? Like, when all flags captured by enemy, morale will drop to zero and we lose?

Pretty much this. (I did already explain it once in this thread.)
 
Nymeris 说:
If you check the Bannerlord thread you will find the most popular mode is battle, check it out.

Excuse me? I must have missed this evidence, you surely don't hold the existence of a couple of threads (basically duplicating the discussion here) as proof that the mode was the most popular? Taleworlds on the other hand presumably have access to statistics.
 
Callum_TaleWorlds 说:
Varrak 说:
Maybe morale system is something like dominance score in Captain mode? Like, when all flags captured by enemy, morale will drop to zero and we lose?

Pretty much this. (I did already explain it once in this thread.)
Are there any plans to have a mode like Captain that more resembles the Napoleonic Commander mode?
The flag-based nature of Captain seems like it's totally sacrificing what made Commander mode so cool - the spectacle, the scale, the immersion, and all those other silly buzzwords. Silly as they might be, their importance to me far outweighs things like balance. Napoleonic Commander battles aren't balanced at all, and there are no mechanics to force your hand. That's part of the fun.
Adding such heavily artificial elements like these flags (no matter what they represent in an abstract way) to me utterly dismantles the very thing that makes commanding AI in multiplayer so attractive in the first place. Not to mention that in all videos so far, the scale of the Captain "battles" was absolutely minuscule.

Outside of Siege, there seems to be an approach taken here that is far too concerned with wonderfully "balanced" and "anti-camping" game design that is much too limiting in its nature and utterly misunderstands what made M&B MP so attractive to people in the first place.
 
I hope Bannerlord will be around 50GB judging by how long it has been in development  :neutral:!
QQ: I'm too rushed or are you too slow?
 
Scarf Ace 说:
The flag-based nature of Captain seems like it's totally sacrificing what made Commander mode so cool - the spectacle, the scale, the immersion

Yeah, and also the camping on hills whole rounds. That's what flags are for.
 
Gab-AG. 说:
Scarf Ace 说:
The flag-based nature of Captain seems like it's totally sacrificing what made Commander mode so cool - the spectacle, the scale, the immersion

Yeah, and also the camping on hills whole rounds. That's what flags are for.
As I said, camping on hills the whole round isn't actually all that effective anyway, especially when you don't have muskets or artillery.
The greatest amount of fun I have when playing Commander in Nappy is when some hill camping artillery or skirmisher unit gets utterly annihilated from multiple sides.

Even then, if the problem really was big, I think it could be addressed without making things all sterile and "eSports Ready"
 
Scarf Ace 说:
As I said, camping on hills the whole round isn't actually all that effective anyway, especially when you don't have muskets or artillery.
The greatest amount of fun I have when playing Commander in Nappy is when some hill camping artillery or skirmisher unit gets utterly annihilated from multiple sides.

Sadly there are situations where it is the most effective "tactic", especially when it is the entire team camping. You have greater view of the battlefield, it is easier to shoot below, and both cavalry and infantry have a hard time getting up. When the other team cannot manage to assault the camp hill, it usually becomes a waiting game, where both teams just wait for the timer to go down over and over until map changes and hopefully there is no hill. And even when you finally manage to defeat the camp hill, it sure gets dull round after round to attack the same place.

That doesn't always happen, but it does happen quite often, and the flags seem to serve their purpose.
 
Gab-AG. 说:
Scarf Ace 说:
As I said, camping on hills the whole round isn't actually all that effective anyway, especially when you don't have muskets or artillery.
The greatest amount of fun I have when playing Commander in Nappy is when some hill camping artillery or skirmisher unit gets utterly annihilated from multiple sides.

Sadly there are situations where it is the most effective "tactic", especially when it is the entire team camping. You have greater view of the battlefield, it is easier to shoot below, and both cavalry and infantry have a hard time getting up. When the other team cannot manage to assault the camp hill, it usually becomes a waiting game, where both teams just wait for the timer to go down over and over until map changes and hopefully there is no hill. And even when you finally manage to defeat the camp hill, it sure gets dull round after round to attack the same place.

That doesn't always happen, but it does happen quite often, and the flags seem to serve their purpose.

As you said, the problem isn't all too common and is mostly down to how the randomly generated map turns out. In other words, tweaking the mapgen parameters would already go a really long way in fixing the issue, not to mention that it's already pretty reduced by the lack of gunpowder. Assaulting a hill is much easier when you have shields that can absorb quite a lot of projectiles and there's no cannon loaded with grapeshot.
Also, about things getting dull attacking the same place round after round, bear in mind that the Captain mode doesn't seem to be based around open, randomly generated maps. All Captain footage shows corridorised, handmade ones. That's the definition of sameyness, as you don't even have the previous freedom of movement. It also is very much focused on much smaller-scale gameplay which to me again is totally missing the point of commanding AI in MP.

So I think that even if you think some changes to the design are vital for improving the gameplay, I'd say Captain Battles has gone way too far with that.
 
Scarf Ace 说:
As you said, the problem isn't all too common and is mostly down to how the randomly generated map turns out. In other words, tweaking the mapgen parameters would already go a really long way in fixing the issue, not to mention that it's already pretty reduced by the lack of gunpowder. Assaulting a hill is much easier when you have shields that can absorb quite a lot of projectiles and there's no cannon loaded with grapeshot.
Also, about things getting dull attacking the same place round after round, bear in mind that the Captain mode doesn't seem to be based around open, randomly generated maps. It's designed about corridorised, handmade ones. That's the definition of sameyness, as you don't even have the previous freedom of movement. It also is very much focused on much smaller-scale gameplay which to me again is totally missing the point of commanding AI in MP.

So I think that even if you think some changes to the design are vital for improving the gameplay, I'd say Captain Battles has gone way too far with that.

Of course the map is the same, however instead of charging up the same hill over and over you might find yourself moving in very different positions across the battlefield all the time, in order to secure the flags required. It does seem to be smaller scale compared to NW, and surely I wouldn't mind seeing those huge AI battles in multiplayer which I also found immersive and enjoyable when the conditions made them so, however I'd like to see them as something separate from the Captain mode, since I would enjoy playing the latter as it is right now. Bear in mind that Native never had anything of such. I suppose the community will find a way to play these commander battles like NW, if they wish to do so, be it through tweaking the parameters of the map and server or making it a mod.

We cannot know, however, if the camping issue would've been the same in Bannerlord were there no flags, because of the completely different nature of combat, weapons and unit statistics. I assume though that Taleworlds have done their tests and came to a conclusion.

Talking about gamemodes as mods, though, I would also like to bring up the idea that joining a modded server on Bannerlord could potentially be as easy as simply clicking on the server and automatically downloading the files, hence don't necessarily imagine it as how it currently is in Warband: the usual process of going through a website, downloading the package and installing it to then start the game again.

This goes for Battle as a mod too. If it were so easy to join a server using it as a mod, I don't think it would be as much of an issue.
 
Really great blog.

Whilst I've got nothing against these new multiplayer game modes and will be happy to try them out and make up my own mind getting rid of the classic multiplayer modes seems like a poor idea to moi.

Just... Under game mode call them... "Classic Battle" or... Whatever.
 
I wonder what will happen in monday. Callum will tell them how community went nuts and what tw will do is a big mystery for me.

I hope they are aware that community feedback significantly helped their game to be what it is so I hope they dont forget that.

I think callum said it is unlikely for things to change but I really find no reason for that. I mean they arent planning to dlc the battle mode and this mode is very easy to implement so I really fail to understand their point.

I think it is about forcing us to give a chance to their new game modes but it is just...wrong.
 
KhergitLancer80 说:
I wonder what will happen in monday. Callum will tell them how community went nuts and what tw will do is a big mystery for me.

I hope they are aware that community feedback significantly helped their game to be what it is so I hope they dont forget that.

I think callum said it is unlikely for things to change but I really find no reason for that. I mean they arent planning to dlc the battle mode and this mode is very easy to implement so I really fail to understand their point.

I think it is about forcing us to give a chance to their new game modes but it is just...wrong.

What's going to happen monday? What did I miss?

Edit: nevermind, I found the info. Not a big deal, the PR guy saying he's going to forward our feedback to the developers.
 
Now as a event host of many years I feel I must put my 10p into the discussion about battle game mode. the battle game mode is the basis for all the clan and regiments events the vast majority of the events occur on Battle where you are given a plane canvas in order to play how you desire using different tactics etc.. Respawning dose have its problems when it comes to trying to play as 1 group and that is you don't all die at the same time so cannot stick together, slowly over the cause of the event you become divided as people run of and follow other lines etc. its one of the reasons I found people preferring battle over siege. people  want to play as a clan in a group in a formation of shields or a archer line. The battle mode is as already said the base of all events and clans keep coming to the same battle game mode for years and has as a result kept the community alive for so long and in the grand scheme of things rather big its just that its harder to see its size due to all the mods events (note not a bad thing).

The removal of buying items and replacing it with pre-sets will be a great disappointment to a lot of eager fans and clans. The items meant you could customize yourself and play how you wanted be it heavy armour and a spear or light and a huge sword. it also added a bit of uniqueness to each person and clan for instance in a event you could be a infantry block next to another infantry block and yet not be the same as you and your men have a big spike on your heads etc. people like to be a little different I even see it in my NW and NaS events where regs actively wait to see what over lines have gone and then choose a regiment that no one else has taken so they can stand out. in NW etc. there are uniforms for regiments which is why you cannot just have a random bunch of things on but with Native there was that leeway with the fact there not a regimental uniform so people could decide this is what my clan would look like and wield in battle and its there uniform.

There is no real reason in my mind for there not to be both battle with no respawns and a open canvas for people to be equipped with what they want and use the formations and tactics they choose so people can put there tactics and skills to the test in one battle, with there also being a skirmish mode though i think maybe implementing the economy system in that would be good as well.

I hope you find my feed back useful when it comes to debating this with one another and if it dose get brought up with the rest of the development team as the previous game worked so well that you could have published warband 2 with better graphics and I am sure it would have been fine with the fans but you are actively seeking out new things to implement which is great however I do hope you don't over look the small things that made the fans stay with the game for so long such as customization and the clan battle events.
 
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