Dev Blog 14/12/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_20_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/39
 
Image1.jpg


Heres what Varram  was talking about.

Whats also intresting is that at about the same time the gameplay was release the blog mentioned that "lords can now also hire companions"

Women will definately fill
more roles in Bannerlord as an AI.
 
Yaga 说:
Armagan Yavuz, Callum, the developers of the game and everyone who is interested is my message for you.
Armagan Yavuz, I remember how you said somewhere that you really like how artists create armor for Bannerlord. I also love ancient armor. And now I will try to help you a little more to learn more about armor.
On the Internet there are many different pictures, but many of them are invented by artists. I'll tell you about a real historical reconstruction.
In Russia there was a scientist, an artist Mikhail Gorelik.
https://ru.wikipedia.org/wiki/%D0%93%D0%BE%D1%80%D0%B5%D0%BB%D0%B8%D0%BA,_%D0%9C%D0%B8%D1%85%D0%B0%D0%B8%D0%BB_%D0%92%D0%B8%D0%BA%D1%82%D0%BE%D1%80%D0%BE%D0%B2%D0%B8%D1%87
Gorelik.jpg


He worked all his life on the historical reconstruction of the armor of different peoples. Unfortunately, two years ago he died, but his drawings and his scientific works remained. Even in the Soviet Union, when I was a baby, I first saw his drawings.
There is his book in English:
https://www.amazon.co.uk/Warriors-Eurasia-VIII-Century-XVII/dp/1874101078
I did not read this book and I do not have it - I learned about it from Wikipedia.

But I'll show you something from his drawings from the Internet. It is important that these drawings can be trusted.
From myself I will add that 100% do not trust anyone - after all, everyone can make mistakes, especially in matters of history (99% can :smile:).

Here is my favorite drawing from the 1975 article about the warriors of Ancient Rus (I already showed it). I'll give it a description, but this is a translation - will you understand it?
gallery_3_73_523099.jpg

1 - noble retinue-Russian of the 10th century. Armed with a Frankish sword, a spear, a bow and arrows. Defensive armor consists of a riveted helmet, covered with a gilt copper sheet, chain mail and a round wooden shield with an iron pommel. (Reconstruction of the Kurgan finds of Smolensk and Chernigov.)
2 - Novgorod warrior of the 11th century. Armed with a dart, a battle ax, a knife. Defensive armor - a shell of narrow iron plates, sewn on a leather base, a wooden amygdala shield. (Reconstruction of Novgorod archaeological finds and fine art sources.)
3 - Novgorod archer of the XIV century. Armed with a bow with arrows and a dagger, protected by a shell of large iron plates, sewn on a soft base. (Reconstruction of the Novgorod archaeological finds, Novgorod frescoes, miniatures, icons.)
4 - noble vigilante of the XIII century. Armed with a long piercing spear and a sword. Heavy protective weapons consist of a pot-shaped helmet with a mask and chain mail; over the mail shirt - a shell of iron gilded plates, sewn on a soft base or connected to each other; on his hands - iron bracers, on his feet - mailing stockings; a small almond-shaped painted shield. (Reconstruction of archaeological finds of southern and central Russia and miniatures of the Simonovsky-Khludov Psalter.)
5 - Vladimir-Suzdal squadron-swordsman. It is protected by a conical riveted helmet, a barmaid, a shell coat and leggings made of leather, with iron plates riveted from the inside; wooden almond-shaped painted shield. (Reconstruction of archaeological finds and images on the "golden gate" of the Nativity Cathedral in Suzdal.)
Armagan Yavuz, since childhood I have been very fond of the lower rider depicted in the figure (# 4) especially his helmet - I would personally appreciate it if you make it in the game  :smile:
Here is another drawing of the Suzdal warrior (№5):
total_war1421324781_07.jpg
The Novgorod Warrior of the 11th Century (№2):
total_war1421324798_08.jpg

This drawing was made to a scientific article about the army of Ancient Rus by the Russian scientist Kirpichnikov. This is a simple, but very good article. If you are interested, then let it be translated - you have in the team because there are speakers in Russian. Here is a link to the article.
http://www.vokrugsveta.ru/vs/article/5290/

While I was looking for drawings, I suddenly got a real reconstruction of Mikhail Gorelik, only I do not know whose warriors are depicted in these old photos
gallery_3_73_324799.jpg

gallery_3_73_750446.jpg

Here are some drawings, as I understand it, from the same book by Gorelik. On each of the drawings are different warriors, including Russian warriors:
gallery_3_73_21700.jpg

gallery_3_73_329097.jpg

gallery_3_73_268408.jpg

Warrior of the Prince's Guards 9-10 centuries:
total_war1421417767_--2.jpg
Warrior on horseback of the Prince's retinue 10-11 centuries:
%3F-5.jpg
A few swords from excavations in Russia:
%3F-4.jpg


Developers of the game, Armagan Yavuz, if you are interested, if this information is useful to you, then I will continue to spread other drawings.
Answer me - do you need this?
I ask, because all this takes a lot of time and effort. But if this is important and necessary, then I will try to help you more.

Someone, many years ago, posted this on the 1257 ad forums, if I'm not mistaken. Did not even remember this existed. Yaga, you are awesome. I wish I could call you amigo, but we have never spoken before, and you have yet to ask me out for a drink...
Really great compilation of information about those sources.

I am becoming a medievalist in hopes of one day being able to send a curriculum to taleworlds... Maybe help them open their small branch in Brazil for Mount & Blade VII: The Return of the Harvesting Season Warbands, doing story writing and translation...
 
Wait so the sturgians are a norse russian faction? In real life russians are not vikings the british people where and they lived in sweden, norway, and britan, and sometimes they raid europe, but they never went to russia. Im confused. Why did taleworlds make the vikings russians?
 
Harld V 说:
Wait so the sturgians are a norse russian faction? In real life russians are not vikings the british people where and they lived in sweden, norway, and britan, and sometimes they raid europe, but they never went to russia. Im confused. Why did taleworlds make the vikings russians?

As we can read in the blog, the Sturgians are inspired by the Kievan Rus and these were Slavic peoples being ruled by a norse warrior elite.
Also, the Baltic coast of Russia and land close to the Volga were raided by the norse, (at least according to my 10 second Google "research")

https://en.m.wikipedia.org/wiki/Viking_expansion

I know Wikipedia isn't the best source but it's something.
 
Owen Wulfson 说:
FBohler 说:
Let me remind you guys: Mount & Blade is a fantasy game, so please stop acting as if it must relate to actual history and nature.
You are entitled to your opinions, but you don't have the right to tell the developer what's right and wrong lore-wise.
Argaman and his team know what's right for M&B universe and what's not.

Ahem

There is no need to remind anyone of anything on this account. If the developers want a minor faction of Shield Maidens, or if they want female fighters among all the minor factions, or if they are actually going to bother adding in actual female lords from the get-go (without aid of player promotion or claimants) then that is all on the devs. But the devs have time and again stated their intent to adhere to a certain extent to historical norms even within their low-fantasy setting, if for nothing else than to create a believable world.

The Jomviking were an all male military order, as specified in their code. So when the devs said that they were basing the Skolderborda on them, we take them at their word.

So let me remind you of this: you have zero authority to correct any of us where it concerns conjecture on the priorities of the dev team. Engage in idle banter by all means, but don't act like a pompous dev pet.

Well, don't seems like TaleWorlds follow norms, they follow some context. So if they think the context is right, they will put women on Skolderborda and that's nothing but a natural decision. I don't really care, to be honest. The guy could be more polite thou.



Anyway, I'm more interested in the role that the minor factions will play in the gameplay. What if there's a quest to convince a minor faction to fight for your faction? You can recruit their warriors (higher price) and maybe further options, like provide them with resources in exchange of more available troops, or even train their units in villages, castles or cities... Just wondering...

:roll:
 
Rice lover 说:
Harld V 说:
Wait so the sturgians are a norse russian faction? In real life russians are not vikings the british people where and they lived in sweden, norway, and britan, and sometimes they raid europe, but they never went to russia. Im confused. Why did taleworlds make the vikings russians?

As we can read in the blog, the Sturgians are inspired by the Kievan Rus and these were Slavic peoples being ruled by a norse warrior elite.
Also, the Baltic coast of Russia and land close to the Volga were raided by the norse, (at least according to my 10 second Google "research")

https://en.m.wikipedia.org/wiki/Viking_expansion

I know Wikipedia isn't the best source but it's something.

Hopefully, one of the Imperial factions will give us a parallel to the Varangian Guard - originally viking mercenaries recruited as imperial bodyguards. https://www.realmofhistory.com/2016/04/20/10-fascinating-facts-varangian-guard/
 
NPC99 说:
Rice lover 说:
Harld V 说:
Wait so the sturgians are a norse russian faction? In real life russians are not vikings the british people where and they lived in sweden, norway, and britan, and sometimes they raid europe, but they never went to russia. Im confused. Why did taleworlds make the vikings russians?

As we can read in the blog, the Sturgians are inspired by the Kievan Rus and these were Slavic peoples being ruled by a norse warrior elite.
Also, the Baltic coast of Russia and land close to the Volga were raided by the norse, (at least according to my 10 second Google "research")

https://en.m.wikipedia.org/wiki/Viking_expansion

I know Wikipedia isn't the best source but it's something.

Hopefully, one of the Imperial factions will give us a parallel to the Varangian Guard - originally viking mercenaries recruited as imperial bodyguards. https://www.realmofhistory.com/2016/04/20/10-fascinating-facts-varangian-guard/

+1
 
The Raven of Time 说:
Yaga 说:
If you do not mind, I'll tell you a little about the trees  :smile:
There is such a beautiful tree - Alder.
The trees in the screenshot (in the village) are a bit like Alder ... But the point is that Alder grows on the swampy banks of rivers!  :grin:

blog_post_20_taleworldswebsite_03.jpg

Actually, to me, the trees appear to some form of a variant of Ponderosa Pine as you can see that they are evergreens.
I took a very close look at the trees in the image and I would agree that they are a variety of evergreen in appearance.  I am very familiar with trees that look like this with sparse dead branches covering the lower 2/3rds of the trunk as I grew up in the center of the christmas tree / pine farming center in North America.  Any conifer (evergreens that produce cones which are a woody form of flower) that grows within a certain tight proximity to others will look exactly like this, packed around 2 metres or less apart, as the sun will not reach lower branches.  That brings up the question of where the other trees went. 

It makes sense that forest people like these would build at the site of the best timber for building.  These types of evergreens, grown in that fashion, are very good for building as they grow very straight, fast with the trees in the image appearing between 25-30 years in age and the wood they produce is soft and easy to work.  That tells me that the village itself, or this particular section of the town is no more than 15 years old or so and that the buildings in view are built from the grove of pines that used to grow here.  These trees may have been left standing the ensure available materials to build defensive artillery in times of need.

The particular bit of the scene that doesn't make sense to me is the thick green grass below the trees themselves.  Evergreens tend to drop old needles and flakes of bark and sap on the ground directly beneath them throughout the year which causes the soil to become too acidic for grasses to grow in a radius around the base, yet these are surrounded by very healthy looking grass instead of needle mulch.
 
So wait...people actually care this much about trees? It's not just a running joke like I've assumed this whole time?
 
With a Community like this we can be sure that the flora in the game will look gorgeous and realistic at the same time. (or will at least be mode to do so)
 
Kortze26 说:
The Raven of Time 说:
Yaga 说:
If you do not mind, I'll tell you a little about the trees  :smile:
There is such a beautiful tree - Alder.
The trees in the screenshot (in the village) are a bit like Alder ... But the point is that Alder grows on the swampy banks of rivers!  :grin:

blog_post_20_taleworldswebsite_03.jpg

Actually, to me, the trees appear to some form of a variant of Ponderosa Pine as you can see that they are evergreens.


The particular bit of the scene that doesn't make sense to me is the thick green grass below the trees themselves.  Evergreens tend to drop old needles and flakes of bark and sap on the ground directly beneath them throughout the year which causes the soil to become too acidic for grasses to grow in a radius around the base, yet these are surrounded by very healthy looking grass instead of needle mulch.

Maybe the locals are too lazy to walk far & use those areas as latrines.  :grin:
 
Kortze26 说:
The Raven of Time 说:
Yaga 说:
If you do not mind, I'll tell you a little about the trees  :smile:
There is such a beautiful tree - Alder.
The trees in the screenshot (in the village) are a bit like Alder ... But the point is that Alder grows on the swampy banks of rivers!  :grin:

blog_post_20_taleworldswebsite_03.jpg

Actually, to me, the trees appear to some form of a variant of Ponderosa Pine as you can see that they are evergreens.
I took a very close look at the trees in the image and I would agree that they are a variety of evergreen in appearance.  I am very familiar with trees that look like this with sparse dead branches covering the lower 2/3rds of the trunk as I grew up in the center of the christmas tree / pine farming center in North America.  Any conifer (evergreens that produce cones which are a woody form of flower) that grows within a certain tight proximity to others will look exactly like this, packed around 2 metres or less apart, as the sun will not reach lower branches.  That brings up the question of where the other trees went. 

It makes sense that forest people like these would build at the site of the best timber for building.  These types of evergreens, grown in that fashion, are very good for building as they grow very straight, fast with the trees in the image appearing between 25-30 years in age and the wood they produce is soft and easy to work.  That tells me that the village itself, or this particular section of the town is no more than 15 years old or so and that the buildings in view are built from the grove of pines that used to grow here.  These trees may have been left standing the ensure available materials to build defensive artillery in times of need.

The particular bit of the scene that doesn't make sense to me is the thick green grass below the trees themselves.  Evergreens tend to drop old needles and flakes of bark and sap on the ground directly beneath them throughout the year which causes the soil to become too acidic for grasses to grow in a radius around the base, yet these are surrounded by very healthy looking grass instead of needle mulch.

This is implying that the trees are pine in the first place. They dont look like american pines at all. A quick google search on russian trees and this came up:

https://en.m.wikipedia.org/wiki/Larix_gmelinii

I think this is forest type that the devs are going for?

Larix_gmelinii1.jpg
 
Well, I want to talk about the minor factions. I personally think that they will just give the player:
  • Unique Pieces of Equipment, or Discounted pieces of Equipment
  • Companions
  • Unique troops
  • Quests (maybe for pieces of equipment)
  • Of course, the advantage of having small and medium friendly patrols running around
I would really like if they had a ranking system, and at certain ranks they give you unique bonuses. For example, the Sons of the Forest could give you, at rank 2, +1 to foraging or something like that. They could give you more bonuses as your rank progresses, or just cumulate the precedent modifier. This could be a way to balance out factions, for example the berserker mf (I don't remember their name) could offer you strong troops but really mediocre equipment and bonuses, meanwhile the opposite happens for the Sons of the Forest.
Of course, this can be modded easily in the game, but I would like to see with what TW could come up with.
 
Madijeis 说:
I would really like if they had a ranking system, and at certain ranks they give you unique bonuses.

well as long they don't copy Skyrim and let you join every single group in the game  :razz:

so if you can join one minor faction, that should be it, unless you betray them to join another (and lose any bonus)
 
kalarhan 说:
Madijeis 说:
I would really like if they had a ranking system, and at certain ranks they give you unique bonuses.

well as long they don't copy Skyrim and let you join every single group in the game  :razz:

so if you can join one minor faction, that should be it, unless you betray them to join another (and lose any bonus)
Of course, like in Dark Souls (maybe even the part where you get hunted down for betraying a faction, that'd be neat)
 
Madijeis 说:
kalarhan 说:
Madijeis 说:
I would really like if they had a ranking system, and at certain ranks they give you unique bonuses.

well as long they don't copy Skyrim and let you join every single group in the game  :razz:

so if you can join one minor faction, that should be it, unless you betray them to join another (and lose any bonus)
Of course, like in Dark Souls (maybe even the part where you get hunted down for betraying a faction, that'd be neat)

Maybe they can also hunt down your friends and family, like them kidnapping your wife and companions and making you pay 10k denars for their release.

Refuse to pay the money and they die.
 
lolbash 说:
Kortze26 说:
The Raven of Time 说:
Yaga 说:
If you do not mind, I'll tell you a little about the trees  :smile:
There is such a beautiful tree - Alder.
The trees in the screenshot (in the village) are a bit like Alder ... But the point is that Alder grows on the swampy banks of rivers!  :grin:

blog_post_20_taleworldswebsite_03.jpg

Actually, to me, the trees appear to some form of a variant of Ponderosa Pine as you can see that they are evergreens.
I took a very close look at the trees in the image and I would agree that they are a variety of evergreen in appearance.  I am very familiar with trees that look like this with sparse dead branches covering the lower 2/3rds of the trunk as I grew up in the center of the christmas tree / pine farming center in North America.  Any conifer (evergreens that produce cones which are a woody form of flower) that grows within a certain tight proximity to others will look exactly like this, packed around 2 metres or less apart, as the sun will not reach lower branches.  That brings up the question of where the other trees went. 

It makes sense that forest people like these would build at the site of the best timber for building.  These types of evergreens, grown in that fashion, are very good for building as they grow very straight, fast with the trees in the image appearing between 25-30 years in age and the wood they produce is soft and easy to work.  That tells me that the village itself, or this particular section of the town is no more than 15 years old or so and that the buildings in view are built from the grove of pines that used to grow here.  These trees may have been left standing the ensure available materials to build defensive artillery in times of need.

The particular bit of the scene that doesn't make sense to me is the thick green grass below the trees themselves.  Evergreens tend to drop old needles and flakes of bark and sap on the ground directly beneath them throughout the year which causes the soil to become too acidic for grasses to grow in a radius around the base, yet these are surrounded by very healthy looking grass instead of needle mulch.

This is implying that the trees are pine in the first place. They dont look like american pines at all. A quick google search on russian trees and this came up:

https://en.m.wikipedia.org/wiki/Larix_gmelinii

I think this is forest type that the devs are going for?

Larix_gmelinii1.jpg

http://www.orchidconservationcoalition.org/hl/greenswamp/gearth/treefarm_mettjr.jpg
Notice the way the tightly packed trees lose their lower branches and the ground foliage stays back away from the trees' deadfall.  These are American white pine in this image, Notice the long thin needles.  The more common evergreens in the Taiga are Spruce which have a shorter, thicker needle, but will still grow in the same fashion when packed close together.  Also, there are nearly 200 species of pines in the northern hemishpere, many of which exist in both North america and Asia.
 
lolbash 说:
Madijeis 说:
Of course, like in Dark Souls (maybe even the part where you get hunted down for betraying a faction, that'd be neat)

Maybe they can also hunt down your friends and family, like them kidnapping your wife and companions and making you pay 10k denars for their release.

Refuse to pay the money and they die.
Wow, or raid your holdings, destroy buildings, decreasing your fief's prosperity, damaging your castles, killing people in your garrison, or in general give maluses where you could've had bonuses. I imagine angering some berserker would be a problem for your poor paesants. If Lords and Companions can also join minor factions, that'd be awesome.
 
Cale 说:
So wait...people actually care this much about trees? It's not just a running joke like I've assumed this whole time?

I am just as baffled as you are by this trainspottery obsession with trees.

We'll need a mod, of course, where one can engage the trees in all manner of conversation and perhaps hug them with affection. Oh but an instant death if you fail to correctly guess the type of tree you are having a conversation with.
 
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