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Dev Blog 14/12/17

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The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/39
 
Nice one...now we know they are a slavic based faction for sure.

My guess is, they will include the Nords in a future expansion together with sailing and other random bits they didn't have time to include.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
How to educate a kid: "Son, you've been lazing around the fire all winter. Time to get up and show you can take some responsibility for your life. Go pillage someone."
 

lolbash

Master Knight
WBNWVCWF&S
Disciplined infantry will be more likely to stay in formation, and will leave a space for a player in their ranks so you don't get crowded too closely by your allies.

Whoa I dont have to hang in the back barking orders? +3 points for Taleworlds.
 
Horik6697 said:
Uesugi Kenshin said:
@578 is gonna be SOOOOOO happy...or not. Who knows? :iamamoron:

A lot of people is gonna be very happy or very sad. Sturgians are officially not vikings...
At least it is clear now. On another topic (no pun intended), just like the devs I think the Sturgians have the potential to have the most unique aesthetics of all the factions. One thing that saddens me it that Sturgia will probably lack Horse Archers. I know for a fact that later slavic states had them in the form of Druzhina but the period of Kievan Rus the faction is based off is the one when they were mainly infantry and got slaughtered by horse archers from the east.
I think they should have mercenary horse archers recruitable in camps or cities.

Thoughts?

Tl;dr: I think Sturgia should get horse archers in some way, shape or form since  the devs clearly stated themselves they are supposed to feel cultural influences from their neighbors so why not military influrnces too. Faction locked mercenaries(meaning only party leaders member of that faction-player included-) could be the preferred medium.
 
I have a question. Why for so many years you could not invent a single new combat feature? Alternative animation for a kick does not count.
 

Cale

Sergeant
lolbash said:
Disciplined infantry will be more likely to stay in formation, and will leave a space for a player in their ranks so you don't get crowded too closely by your allies.

Whoa I dont have to hang in the back barking orders? +3 points for Taleworlds.

Seconded, infantry fights in Warband too often became a dance between hitting the enemy and not getting stuck in a moshpit of friendly bodies.

Yay! Sturgia blog!

It's true they're not Vikings but at least this:

But, if players want to have a west Scandinavian-style play experience, the raiding, the companions, the ring-swords, two-handed axes, Valsgarde helmets, hauberks and raven banners will all be there

Means it's still an option for yourself. I think the Rus look could be good, but they'll definitely be my number 2 faction behind Battania.
 

Varrak

Baron
WBWF&SNW
with the town veche or council ensuring that merchants had a major role in state policy.

Ohh city council, nice! Hope to see more depth in city management other than talking with one lord  :party:
 

Horik6697

Sergeant at Arms
WB
NightHawkreal said:
I have a question. Why for so many years you could not invent a single new combat feature? Alternative animation for a kick does not count.
  • directional block with shield is a new combat feature
  • chaining attacks is a new combat feature
 

lolbash

Master Knight
WBNWVCWF&S
NightHawkreal said:
I have a question. Why for so many years you could not invent a single new combat feature? Alternative animation for a kick does not count.

Do you want Taleworlds to reinvent the wheel or something?
 
chaining attacks is a new combat feature

I dont think so.  New it is new techniques and mechanics, for example, to knock out the weapon from the opponent or knock him down.  It's just numbers.
 
lolbash said:
NightHawkreal said:
I have a question. Why for so many years you could not invent a single new combat feature? Alternative animation for a kick does not count.

Do you want Taleworlds to reinvent the wheel or something?

No, I just do not want a game with the old combat system. Especially multiplayer.
 

Horik6697

Sergeant at Arms
WB
Cale said:
lolbash said:
Disciplined infantry will be more likely to stay in formation, and will leave a space for a player in their ranks so you don't get crowded too closely by your allies.

Whoa I dont have to hang in the back barking orders? +3 points for Taleworlds.

Seconded, infantry fights in Warband too often became a dance between hitting the enemy and not getting stuck in a moshpit of friendly bodies.

Yay! Sturgia blog!

It's true they're not Vikings but at least this:

But, if players want to have a west Scandinavian-style play experience, the raiding, the companions, the ring-swords, two-handed axes, Valsgarde helmets, hauberks and raven banners will all be there

Means it's still an option for yourself. I think the Rus look could be good, but they'll definitely be my number 2 faction behind Battania.


Yeah, since the Battania blog I was no more interested in Sturgia or Vlandia. They seems to be way more interesting and more "viking", more tribal, since I can see some ressemblance between them.
 
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