Dev Blog 14/06/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_44_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Should you enter, let’s say, a castle for the first time, you would get lost in minutes. The debris of that ruined tower would not have fallen so handily as to be climbable to the top. The path to the Lord of the castle would not be perfectly illuminated with torches which leave empty, useless halls in darkness. And, should you enter a real battle, there wouldn’t be overturned carts conveniently distributed so you can move from one cover to the next. This is because there is a big (and obvious) difference between real life and video games: life doesn’t have to be fun. A level designer’s work is to create these set pieces where you live your great adventures: places and landscapes that present just the right amount of challenge, which, at times, guides you like an invisible, subtle hand, and evens the scales so that every fighter on the battlefield has a fair chance. In this week’s blog, we talk with Gökçen “Cuce” Karaagaç, one of our level designers, who will explain more about his job and what he is doing for Mount & Blade II: Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/64
 
+Innocent Flower

How so ?
Judging from what I have seen let it be the world map, their troops and lore Vlandians seem to be the number one trouble of the Empire.

They were covered most along with the Empire in gameplay videos.
They were the defenders in the first siege video(Sturgia was the attacker)
They were the player faction in the sergeant mode.
They were also one of the four factions in gamescom 2017 captain mode videos.
They were also the enemy in PC gamer show.

Tell me if I am wrong but they also cover the largest püece of land on the map and because of the atrocities between its lords, most plotting will take place under this faction.

Aserai and Sturgia arent shown much agreed but that doesnt mean they are going to end up "bland" TW still has one more upcoming show this year.
I personally expect the most unique architecture and city sights from this two faction and I believe this was tge reason they shared them this week.
 
BayBear 说:
inox_ionizer 说:
small fences that only cavalry can jump over

In Warband it feels quite silly to be blocked by a puny fence made of sticks. I suggest to make all fences destructible, low enough to jump for both men and horses, or replace them by some more believable barrier, like stone walls.

The fence is only passable by cavalry for game balancing purposes.

it is bad feeling.if a small fences can  be distoried,I will  happy to  see that, because it is more looks like reality. And game balance still  exist. To distory fence kill a lot of time.
 
Innocent Flower 说:
vlandians and sturgians console eachother, they're just there for that northern audience. Did Taleworlds want a game closer to home? (battania's a bit of an outlier here, but I think there's something still said for it)

I feel like Vlandians/sturgians are going to end up bland. The Vlandians are the familiar people for most and we already know the sturgians are getting watered down. Just seems like a shame, really. 

Can you explain this more? Because like KhergitLancer80 asked, how so?
 
Rainbow Dash 说:
So are we just going to entirely ignore his suggestion where he suggested to replace fences with water and allow exclusively light infantry to swim over it?

This is also not ignoring the fact that skinny wood fences are axtually a buff to archers, because arrows can pass through the gaps of the fences, but not through solid stone.
Any fence short enough for a horse to jump over is short enough that infantry can't hide behind it, so archers are unaffected most of the time (exception being dismounted cav with small shields whose legs you could no longer see). This isn't a problem, and don't you try to lecture me about archers.

Also, yes, we're going to ignore the water bit because it wasn't a suggestion to replace but rather to implement alongside. Furthermore, it would serve the same role as a fence but instead of allowing cav & blocking inf it would allow light inf & archers but block heavy inf & cav. Conceptually they are equivalent, as the intent is to restrict access to parts of the map. I'm not saying that's a good idea, but you are misrepresenting his argument so you can get on your soapbox again.
 
From a cultural perspective. Taleworlds are really going all-out when it comes to Khurgit, aserai or imperial look, but everything I've seen of Sturgia/Vlandia has been quite bland, I guess perhaps because of the popular perception of the european medieval. It's all grey stone walls, drab colours and sturgian fur hats. I can see why they're never the favourite faction, but it's not like they have a real reason to be.

The Inhabited lands of Northern europe aren't some kind of wasteland  (eh, parts of russia and lithuania gives that vibe, I find something hideous about so much flatland) there's so much variety and culture here, and there was so much variety and culture here.

 
Maybe, It is just beacause their architecture more shared than others in dev blogs. Other than faction blogs, in gkx(Gökhan Uras) we saw an Aserai castle hall, in Ali Eser's dev blog we saw a Khuzait castle and in Engine 1.4 dev blog we saw (I guess) city and castle of empire. Lastly, camels also can play a role here since they give quite different mechanic into the game.

These reasons can be look like silly to you. But seeing is believing right? For me, when I see Sturgian city in last dev blog, I immediately put that my desktop screen.
 
Anyone else notice that at the end of the blog no mention of next week's bog can be found?

Pretty good blog, I always like reading what the Devs have to say about their job because I don't know that much about video game development. Still waiting for some kind of legit footage of gameplay, though!

Innocent Flower 说:
From a cultural perspective. Taleworlds are really going all-out when it comes to Khurgit, aserai or imperial look, but everything I've seen of Sturgia/Vlandia has been quite bland, I guess perhaps because of the popular perception of the european medieval. It's all grey stone walls, drab colours and sturgian fur hats. I can see why they're never the favourite faction, but it's not like they have a real reason to be.

What do you mean they've never been the favorite faction? If you're talking about the Vaegir/Nords, they're the only factions I play. Since Mount&Blade 0.64 I have played as the Vaegir. Swadians have been my enemies since Mount&Blade began. Therefore, their predecessors the Empire are my natural enemies, as well. The Sturgians will be my main faction, maybe I will usurp them with a minor faction.
 
Innocent Flower 说:
From a cultural perspective. Taleworlds are really going all-out when it comes to Khurgit, aserai or imperial look, but everything I've seen of Sturgia/Vlandia has been quite bland, I guess perhaps because of the popular perception of the european medieval. It's all grey stone walls, drab colours and sturgian fur hats. I can see why they're never the favourite faction, but it's not like they have a real reason to be.

The Inhabited lands of Northern europe aren't some kind of wasteland  (eh, parts of russia and lithuania gives that vibe, I find something hideous about so much flatland) there's so much variety and culture here, and there was so much variety and culture here.

It is a turkish made game after all, so it is only logical that they have the most focus on their "favorite" nations (Khuzait, Aserai and Empire)

Would be nice to see some foreign mercenaries tough (geroian/balionian etc)
 
Can we expect environment affect on Troops or is it another level for this Engine ?

Taller Grass, Sand or Forest type area should reduce troop movement speed also provide additional bonuses to specific troop type. Is it even possible to see this feature in upcoming patches because it could seriously improve gameplay experience.
 
Triune Impurity Rites 999 说:
Anyone else notice that at the end of the blog no mention of next week's bog can be found?

In the past, they've only mentioned next week's blog when it's an interview. So it likely isn't an interview is all that we know from the lack of a mention of it.

shadowtwinz 说:
Can we expect environment affect on Troops or is it another level for this Engine ?

Taller Grass, Sand or Forest type area should reduce troop movement speed also provide additional bonuses to specific troop type. Is it even possible to see this feature in upcoming patches because it could seriously improve gameplay experience.

If all you're thinking is something simple like movement speed changes, then I'd say this is very likely possible although I personally doubt they would have done it. I'd expect it to be relatively easy to mod in though.
 
SE4 R@1DER 说:
Innocent Flower 说:
From a cultural perspective. Taleworlds are really going all-out when it comes to Khurgit, aserai or imperial look, but everything I've seen of Sturgia/Vlandia has been quite bland, I guess perhaps because of the popular perception of the european medieval. It's all grey stone walls, drab colours and sturgian fur hats. I can see why they're never the favourite faction, but it's not like they have a real reason to be.

The Inhabited lands of Northern europe aren't some kind of wasteland  (eh, parts of russia and lithuania gives that vibe, I find something hideous about so much flatland) there's so much variety and culture here, and there was so much variety and culture here.

It is a turkish made game after all, so it is only logical that they have the most focus on their "favorite" nations (Khuzait, Aserai and Empire)

Would be nice to see some foreign mercenaries tough (geroian/balionian etc)

Why would Aserai and Empire be among our favourite factions ?

  You are in dangerous seas  :lol:
 
KhergitLancer80 说:
SE4 R@1DER 说:
Innocent Flower 说:
From a cultural perspective. Taleworlds are really going all-out when it comes to Khurgit, aserai or imperial look, but everything I've seen of Sturgia/Vlandia has been quite bland, I guess perhaps because of the popular perception of the european medieval. It's all grey stone walls, drab colours and sturgian fur hats. I can see why they're never the favourite faction, but it's not like they have a real reason to be.

The Inhabited lands of Northern europe aren't some kind of wasteland  (eh, parts of russia and lithuania gives that vibe, I find something hideous about so much flatland) there's so much variety and culture here, and there was so much variety and culture here.

It is a turkish made game after all, so it is only logical that they have the most focus on their "favorite" nations (Khuzait, Aserai and Empire)

Would be nice to see some foreign mercenaries tough (geroian/balionian etc)

Why would Aserai and Empire be among our favourite factions ?

  You are in dangerous seas  :lol:

Including Line of Sight + Hiding + ambushes ....
 
shadowtwinz 说:
Including Line of Sight + Hiding + ambushes ....

I'm guessing you quoted the wrong block there?
That stuff would certainly be more difficult and depends on the engine. Would be awesome though!
 
B1G0T 说:
Ill miss randomly generated battle maps
Generated maps certainly had their problems, sometimes you can spawn on a sheer incline at about 80 degrees and have it take 10 mins to get up. Hand crafted maps will also add tactical veriaty due to their design.
 
Triune Impurity Rites 999 说:
Anyone else notice that at the end of the blog no mention of next week's bog can be found?

They’ll likely show a game feature, nothing too extraordinary. The two big things we know are coming are the redesigned world map and redesigned Taleworlds website. I’d expect both to be revealed at gamescom however.
 
Age of Empires II: The Densetsu 说:
This is turning out to be the worst game ever made in the history of the human race.

cant possible be worse than Age of Empires  :razz:
 
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