aged3 说:
It’s looks like they’re no where near finished. Why do they act like they’re “polishing” when they havnt even completed parts of the map???
I wouldn't judge it like so. It is possible that they finished the rough map, and thought it looked too bare, and adding more towns, fiefs and villages is a nice way to keep things better. Also it looks that >85% of their SP maps are done. The way it is described in the blog, what they are doing is improving on the finished map, and not "completing it". As in you build a house, and instead of considering it done, you start adding a little exhaust here, a sun panel there, do a paint job and a wallpaper over here... It's to improve the overall quality.
Rabies 说:
Potentially having to fight multiple battles on the same scene might seem like it could get boring, but one advantage of it is that the player can get used to fighting on their own turf - get to know the contours of the battlefield, good defensible positions, ambush points (if the AI has Line of Sight?), etc. Makes "home advantage" a bit more meaningful, and gives you a more personal connection with your territory.
This. It may feel like a region you know by heart almost. It is possible that it will give that impression of home turf, and it seems way better than generic randomized maps. But it would be good to still be able to see some randomness here and there, especially for overhaul mods.
I would like to know if it is a system of X number of maps that are randomly selected based on biomes, or if the campaign map is a "grid", and every part of the grid is locked into a specific scene, so whenever you fight on that particular side of the village, it'll be the same scene, thus, it's the same battlefield (from a different angle or at a different section perhaps).
It does look heavy work, and I can see the why delays because of this choice they've made, and I can feel the quality improvement of the world overall exactly because of this.
It will be a bit more "limited" of course, but handcrafted stuff is better. Skyrim used no random generators on its map and look where it is now, soon it'll be ported into the old nokia cellphones...
But I still think that Total War games have the more adequate option (but I do not know how they make it or how it works): where the battle is fought in a place that is localised within the campaign map, literally. Maybe TW is doing something similar and I just do not know... It would be awesome. And with the gigantic scenes they can make in this new engine, maybe it allows to only load the closest elements of the gigantic scene so they can actually make gigantic scenes that represent parts of the campaign map, and only load a specific place within that scene for the battle to occur... Maybe that's wishful thinking...
Only 2-3 months until gamescom...