Dev Blog 14/03/19

正在查看此主题的用户

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_81_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As you know, riding and mounted combat is one of the focal points of our games and we strive to make that aspect as fun and visually appealing as possible. With Bannerlord we have added the ability for players to equip their beloved horses with different kinds of saddles and equine armour. However there was a key piece of equipment that didn’t look as well as it could: reins were left to hang over the horse’s neck in a static, lifeless manner, instead of being held in your character’s calloused hands as they should. This, of course, would not do.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/101
 
You should adjust how the weapons are positioned when mounted so they dont go into the horse like this:
0dUBK.jpg
 
~Kamina~ 说:
Does that mean we'll be getting character hair physics :eek:

Not sure if it'd be too taxing on the cpu/gpu to apply it to every agent but even if it's just for the player-controlled character, it'd be cool.

+1
 
I like the new horses. They are far better, reins included, of course ... I just can't wait to play Bannerlord...of course....
 
Agree with Brego this clipping with the sword is kind of disturbing. Really good comment from Terco_Viejo about weapons and reins, i said myself the same when you have a shield this arm take the reins and other the weapon. Also as i saw in previous videos two handed weapons (especially lance) where hold mostly of the time when horse is static never "seen" a fighting with a two handed huge lance on a horse at max speed, when they use this kind of lances (with two hands i mean) they where using the horse as a platform, maybe there is a video on this on this youtube guy ?

The real reins are a really cool immersion feature.
 
Ettenrocal 说:
Agree with Brego this clipping with the sword is kind of disturbing. Really good comment from Terco_Viejo about weapons and reins, i said myself the same when you have a shield this arm take the reins and other the weapon. Also as i saw in previous videos two handed weapons (especially lance) where hold mostly of the time when horse is static never "seen" a fighting with a two handed huge lance on a horse at max speed, when they use this kind of lances (with two hands i mean) they where using the horse as a platform, maybe there is a video on this on this youtube guy ?

The real reins are a really cool immersion feature.

If you investigate, you find material. The use of the two-handed lance (Kontos) was often subordinated to the use of the saddle with 4 horns (persian-roman) because there were no stirrups and you had to hold it somehow.
Scan-209-1024x752.jpeg

4789981461_06af23565a.jpg

3878214408_b9534c73cb_b.jpg


 
Callum, thanks for the weekly blogs. Once upon a time, when blogs were published every few months, I suggested that blogs be made weekly.
I am grateful to all your gaming teams for what you are doing.


Beautiful reins, beautiful horse. But the grass is very strange (now someone will swear at me). It grows in small stripes on the ground. Some short segments. Was she put in that way?
But seriously - is it possible to correct the growth of grass, distributing it not in strips, but otherwise?
 
As soon as I saw reins, I was ready to eat popcorn and see peoples' veins pop out but most people are chill this time.

Of course, you may be worried about how all this will affect gameplay, but please, have no worries. We were pretty insistent before setting out to make this change that it shouldn’t impact gameplay in any way

Actually, I have concern about those sheeps,, cows and animals out there in the scenery. If you start killing them, I hope villagers don't just stand there and let you slaughter their food for the winter like in Skyrim or Witcher 3... you have a crime system now. Kind of weird to put so much effort in reins when a father with a wife and kids will let you kill his food. I think some fathers would fight for that no matter who you are.

blog_post_81_taleworldswebsite_02.gif
 
Agree for cataphracts (forgot to mention them) but even there i heavily doubt they were using it when horse is very fast, to use it horse as too be very slow to (like a platform) especially without stirrups. Also it makes senes that an heavily armored warrior and horse like a cataphract and with stirrups could use a long two handed lance even maybe for charge? But not an unarmored peasant like i remenber isaw in the video.
 
BayBear 说:
In my opinion any blog from Taleworlds is a good blog. Some of us have been around long enough to remember when blogs were sporadically posted every 3 months or so.
Yeah, I've been around since that as well. To me there is no real difference between Useful Information that is few and far between, and Useless Information given to me constantly by intravenous injection like it is now. At the end of the day, either way, the information conveyance rate is abysmal. To me that is the whole point of a Dev Blog: to relay relevant game information. That it takes a whole week's worth of information to tell us "yeah there will be reigns, thanks for reading" and people are happy that's all there is is just baffling to me. Maybe it's a personal/subjective thing.

Do not look here 说:
When they first announced that dev blogs will become weekly affair it was obvious that overwhelming majority of them will be about minor things. I would be very not okay with this blog if we were back in 'being thrown a bone once every four months' era. But here we are, with neatly explained minor detail, nicely presented on gifs, giving a good feeling to the game overall.

I wasn't really disappointed by any of the latest blogs. Some got me worried, some poorly explained what they were about, but so far Callum seems to provide answers when needed and, just like it was with Lust, his hands are tied when it comes to other questions.

Where you see a "neatly explained minor detail", all I see is waffling. Like I've said before in other posts previously: There's lots of words being typed, but nothing is being said. That to me is unacceptable because I see the whole point of these blogs as the conveyance of information. The rate we have now is almost as abysmal now as it was before with the big gaps between blogs. The only difference is that it's dressed up and looks nice, which to me personally is completely beside the point. From access to an exclusively earlygame demo for only 30 minutes per player, the community was able to dig up more than a years worth of information, if the rate was the current rate of these devblogs. Clearly the content is there to display and show, but for some reason we're just not allowed to see it. If this is the rate we're doled out there simply has to be something wrong, either with development or with the brains of the person deciding what is to be doled out.

And yes, I understand Callum's hands are tied. Among my friends I affectionately refer to him as "Lord_DamageControl". In many of my posts it seems I am targeting Callum, but I'm only upset with TaleWorlds company policy as a whole and am not targeting any individual.

Thanks to both of you for responding(this isn't sarcasm). I am no closer to understanding the 'why' but at least now I know that I probably never will, which is better than nothing.

Terco_Viejo 说:
@Sundeki, I totally understand you.
Yeah man, I dunno.
 
What a pleasing blog. The horses have improved no end since the first screens. Just when I thought there was nothing more to anticipate, the face generator having been revealed so early on, in all of its life-nourishing majesty.

Sundeki 说:
Once again I ask myself why a blog is dedicated to an ultimately minor and almost entirely irrelevant single visual feature. Those who care about immersion will be pleased for a time, but once again it's a dev blog about nothing. I understand that it is Callum's job to try and make an Apple Pie out of the bucket of Dog **** that TaleWorlds gives him, but whoever determines what information is up for preview needs to cut this out. If I am capable of summarizing the entire content of a dev blog with "There are horse reigns the player holds now", then it's not a Dev Blog it's a Dev Passing Comment. That those 8 words have miraculously been stretched out to several hundred doesn't mean you get more relevant information.

Can someone who thinks this is a good blog (or even just 'acceptable') please tell me why you think it is that? I simply cannot understand it.

Because I'm the best cav AU and you're not. :party:
 
Summary: there are reins in the game and they're properly animated.

We've seen this before in footage of the game. See you next week.
 
I laughed at forum references in this week's blog. Nicely written again.

Terco_Viejo 说:
2. For the topic of reins; I provide feedback from a professional rider who explains different medieval equestrian techniques. Unless the PC is eventually handling a two-handed spear, a crossbow or bow, the reins should not be released. If the PC has a shield in the left hand, this hand also holds the reins...the right hand is free for the weapon.

That was my first thought as well, horseman used shields on two straps( even vikings when their infantary used one grip/umbs shield) for the sole purpose of holding reins.

However, you gotta take into account simplifiacation of computer game comparing to reality. In reality, horseman would rarely move shield at all. He would steer the horse in such a way, that he would be protected from shield side and be able to use his reach and speed to kill enemy with a spear/sword with dominant arm. Transfering shield to the other side of the horse is certainly possible, might be even quite fast, but will always be clumsy affair. Same goes to attacking enemy on wrong side of the horse with spear/sword. Although possible, not advisable.

In warband (and I assume in Bannerlord too) the movement of the shield/weapon is much more abstract. In worst case scenario, you will only see some clipping. Rider can transfer his shield anywhere mouse points, his torso much more fluid and because of that, reins would look silly. Therefore I think an idea to drop reins is quite good compromise. We know it is doable to steer a horse with just legs, current physics of horse fighting won't allow us to depict it more realisticly (unless we agree to drop a lot of dynamic style of warband out of it), so current decision seems to be correct.
 
hansolo223 说:
Actually, I have concern about those sheeps,, cows and animals out there in the scenery. If you start killing them, I hope villagers don't just stand there and let you slaughter their food for the winter like in Skyrim or Witcher 3...

It's popular to bash Skyrim here, but my first kill (after the prologue escape) was a chicken. I remember that two villagers and a guard charged me at that moment.
 
Ettenrocal 说:
Agree with Brego this clipping with the sword is kind of disturbing. Really good comment from Terco_Viejo about weapons and reins, i said myself the same when you have a shield this arm take the reins and other the weapon. Also as i saw in previous videos two handed weapons (especially lance) where hold mostly of the time when horse is static never "seen" a fighting with a two handed huge lance on a horse at max speed, when they use this kind of lances (with two hands i mean) they where using the horse as a platform, maybe there is a video on this on this youtube guy ?

The real reins are a really cool immersion feature.

Holding the reins in the left hand while blocking with a shield in combat would cause stretching and clipping that will look much worse than dropping the reins. Remember TW have tried this out before deciding that dropping the reins in combat was the best compromise.
 
Yes i understand that but that was not so well said in the blog, probably the best way during combat, but when no combat maybe character can handle the reins with shield side hand. Not a big problem.
 
Detecting and resolving collisions with the inner side of the shield would require more computing power for something that is mostly in cover.
 
zdsdead 说:
Oh Good God, Help me, get through this :roll:

I have tried to write, that holding the reins during shield usage would require to do insane amount of maths, making the game slower for little gain.
 
后退
顶部 底部