Dev Blog 14/02/18

Users who are viewing this thread

[parsehtml]<p><img src="https://www.taleworlds.com/Images/News/blog_post_77_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In a real-life battle, clever commanders will look for as many advantages as possible: they will try to get the high ground, outnumber their enemies, flank and surround them, strike by surprise… If they could do so, they would only engage battle when odds are overwhelmingly in their favour, so the battle ends even before it begins. Video games, on the other hand, are supposed to be fun – and for that, they need to be fair, especially in multiplayer. If you see yourself in a disadvantaged position, you should be there because of taking the wrong decisions, not because the game failed to find a balance where it’s the one with the best skills who win. In a game with deep gameplay, such as Mount & Blade II: Bannerlord, with so many different factions, troop types, weaponry, terrain, etc., finding that delicate balance is particularly tricky.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/97
 
This debate is beginning to be tiring at this point, I always play infantry and rather unorhodox builds in mount and blade and still manage to conquer all of it. My latest character was a thrower/1 handed athletics nord. Cavalry should be dominant in open flat areas, take note of the map before you complain. There are countless of mountains in Bannerlord maps, including forest areas with a many rocky hills that infantry and other units will definitely thrive. We cant go and throw realism out there just for the sake of nerfing cavalry, otherwise we would need advanced system like traps, pikes hidden in land etc. The biggest issue with cavalry for me was in mutliplayer that player skill is far superior than this of bots, but it definitely was not in single player.
 
That was a nice double wedge on the part of the knights. At first it looked as if it was going to a flat frontal assault but then units converged in 2 precise points. I thought units of the same division would be assigned to different "battalions" only in confrontations involving multiple Lords. Glad to see that is not the case (or there are some weird formations in game). Maybe the spearmen broke a little bit too easily, but it looked like as if the majority of them was tier 3 at best, against top tier knights.

Regarding multiplayer, I hope the elimination of the weight modifiers doesn't spell doom for the Warband Naked Champions, would really like to show off a truly bootiful body with that new character creator. Nice blog anyway, I would really like on AI behavior.
 
cherac said:
Believe it or not cavalry charges won most battles, not only in medieval times but even in the late periods, like the Battle Of Vienna , I don't know about you , Knights were pretty OP and even though there were comparatively few battles with over 100 knights , the battles were most always decided by them . Also I bet  the units are well balanced , once again they know what they are doing , that charge in the gif , shouldn't have happened any other way, did you expect such weakly amoured troops , to hold the knights like a wall , just because they were in a shield wall and One-Handed spears? what kind of unrealistic scenario is that? If the line was made up of heavily amoured units 4+ ranks deep , long spears , then it would have been something slightly different . Also the talk about horse not charging spears is wrong  , war horses were bred and trained for such scenarios , yes it happened but it wasn't always .
It seems you have completely ignored this:

NPC99 said:
Attacks would be carried out on horseback only under favorable conditions. If the enemy infantry was equipped with polearms and fought in tight formations it was not possible to charge without heavy losses. A fairly common solution to this was for the men-at-arms to dismount and assault the enemy on foot, such as the way Scottish knights dismounted to stiffen the infantry schiltron or the English combination of longbowmen with dismounted men-at-arms in the Hundred Years' War. Another possibility was to bluff an attack, but turn around before impact. This tempted many infantrymen to go on the chase, leaving their formation. The heavy cavalry then turned around again in this new situation and rode down the scattered infantry. Such a tactic was deployed in the Battle of Hastings (1066).
https://en.wikipedia.org/wiki/Cavalry_tactics#Tactics_of_heavy_cavalry_using_lances

Also, if cavalry was the ultimate medieval weapon why did Norman troops routinely dismount and fight on foot?  In reality cavalry is effective against other cavalry or disorganized infantry.
https://www.albion-swords.com/articles/norman.htm

Norman heavy cavalry were also defeated by longbows despite charging downhill at the Battle of Crug Mawr (1136).
http://www.battlefieldsofbritain.co.uk/battle_crug_mawr_1136.html

The problem is not that the cavalry won this specific battle, they clearly have the upper hand. The physics/charge behind the cavalry is fine imo.
My problem is that the infantry refuse to defend themselves. Their spears should at least halt some of the charge. This way when infantry are in formation, cavalry will have a harder time breaking through. The more spears the infantry have and the more proficient they are at using them, the less chance cavalry have to break though. But if the infantry are on the move, not in formation, or too spread out they will be cut down like this gif(though hopefully more actually die from the charge).



Side comment on the gif, I wonder if the cavalry are even ordered to charge. It almost looks like they were ordered to move behind the infantry wall to show off the physics of how the horses push through the infantry.
 
Please turn off teamkilling on the Xbox version IT'S RUINING THE GAME trolls can just join again right after being kicked it's so bad please help us
 
NPC99 said:
John.M said:
cherac said:
John.M said:
This isnt a cry for realism and perfection or nitpicking. Its about balanced fun gameplay for everyone playing.
Believe it or not, not everyone enjoys filling their army with swadian knights crushing every other army without a challenge. From what I see here, infantry focused armies and gameplay will suffer so butterlords can play a trampling simulator.

A pleasant surprise would be that these troops are simply undrilled and therefore recieve a charge very poorly. And troops that are higher tier not only have better skills and equipment, but also better ai that can recieve a charge properly. Though that might be asking too much.

What if that is the main point? these troops looked weak, with no armour and one handed spears , just imagine yourself standing in front of an armoured horse with a one handed spear, this game won't be a clean cut realistic battle simulator , this is as close as we are getting and we can all agree it looks beautiful , and besides from my other point, you won't be noticing these things in large scale battles anyway , so what's the point of wasting more dev time on this, when there are more features requiring attention .
If making a trampling simulator is the main point, then I would be very disappointed. My second paragraph was being optimistic, no chance that is actually what is delivered.
Cavalry armies wiping all other armies would be extremely noticeable in battles, especially large scale ones. If you think making balanced fun gameplay is a waste of time, then we do not want the same thing from Bannerlord. What feature besides battles deserves more attention? I always thought the battles were the main draw of Mount and Blade.

+1

Attacks would be carried out on horseback only under favorable conditions. If the enemy infantry was equipped with polearms and fought in tight formations it was not possible to charge without heavy losses. A fairly common solution to this was for the men-at-arms to dismount and assault the enemy on foot, such as the way Scottish knights dismounted to stiffen the infantry schiltron or the English combination of longbowmen with dismounted men-at-arms in the Hundred Years' War. Another possibility was to bluff an attack, but turn around before impact. This tempted many infantrymen to go on the chase, leaving their formation. The heavy cavalry then turned around again in this new situation and rode down the scattered infantry. Such a tactic was deployed in the Battle of Hastings (1066).
https://en.wikipedia.org/wiki/Cavalry_tactics#Tactics_of_heavy_cavalry_using_lances

Also, if cavalry was the ultimate medieval weapon why did Norman troops routinely dismount and fight on foot?  In reality cavalry is effective against other cavalry or disorganized infantry.
https://www.albion-swords.com/articles/norman.htm

Norman heavy cavalry were also defeated by longbows despite charging downhill at the Battle of Crug Mawr (1136).
http://www.battlefieldsofbritain.co.uk/battle_crug_mawr_1136.html


No need for real life references, BL is a fantasy video game. The classes and ways of playing must be meaningful and balanced, and that's it.
 
578 said:
This debate is beginning to be tiring at this point, I always play infantry and rather unorhodox builds in mount and blade and still manage to conquer all of it. My latest character was a thrower/1 handed athletics nord. Cavalry should be dominant in open flat areas, take note of the map before you complain. There are countless of mountains in Bannerlord maps, including forest areas with a many rocky hills that infantry and other units will definitely thrive. We cant go and throw realism out there just for the sake of nerfing cavalry, otherwise we would need advanced system like traps, pikes hidden in land etc. The biggest issue with cavalry for me was in mutliplayer that player skill is far superior than this of bots, but it definitely was not in single player.

+1
As someone who hates cavalry with a passion and heavily leans towards infantry/archers, I actually agree wholeheartedly with what you're saying. Cavalry should be dominant in open flat areas.
M&B takes place in a fantasy setting--we don't need to go overboard with all of the calls for realism here.
 
Luthais Eldrin said:
578 said:
This debate is beginning to be tiring at this point, I always play infantry and rather unorhodox builds in mount and blade and still manage to conquer all of it. My latest character was a thrower/1 handed athletics nord. Cavalry should be dominant in open flat areas, take note of the map before you complain. There are countless of mountains in Bannerlord maps, including forest areas with a many rocky hills that infantry and other units will definitely thrive. We cant go and throw realism out there just for the sake of nerfing cavalry, otherwise we would need advanced system like traps, pikes hidden in land etc. The biggest issue with cavalry for me was in mutliplayer that player skill is far superior than this of bots, but it definitely was not in single player.

+1
As someone who hates cavalry with a passion and heavily leans towards infantry/archers, I actually agree wholeheartedly with what you're saying. Cavalry should be dominant in open flat areas.
M&B takes place in a fantasy setting--we don't need to go overboard with all of the calls for realism here.


People who complain about cavalry in multiplayer, it's fully understandable. In multiplayer, players can use them in many different ways and totally overshadow other classes. What Cavalry has:

-360 degree blocking with a shield depending on where you're looking
-Bumpstab
-Superior support against infantry, by bumping them and allowing free kills on your teammates
-Superior maneuverability
-Unrealistic accelerations, allowing you to get in and get out extremely quickly
-Higher Tier horses are basically tanks
-The ability to shield your horse's head by holding your shield down, even though the head of the horse is exposed
-Superior pressence and travelling speed (obviously, you're on a horse)
-Superior speed damage bonuses
-Superior range with a lance
-The passive ability to switch Lance couch side, able to hit in a very wide area degree
-Immunity to knockdown effects


In single player though, the horses just charge, and if they get piled up, they're pretty much dead. Add a good hill against them and archers on top of it, and it's guaranteed win. Swadian horse Knights are overappreciated to say the least.
 
FBohler said:
No need for real life references, BL is a fantasy video game. The classes and ways of playing must be meaningful and balanced, and that's it.
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband.
https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/

To make a game meaningful, balanced and fun it should have consistent world rules. And since Bannerlord is a medieval inspired game, the easiest way to make a consistent game world is to use the real medieval world as inspiration. Real life references are perfectly valid, based on what Bannerlord's goals are.

578 said:
In single player though, the horses just charge, and if they get piled up, they're pretty much dead. Add a good hill against them and archers on top of it, and it's guaranteed win. Swadian horse Knights are overappreciated to say the least.

Knights being overpowered I don't think is assigned to the AI using them, its assigned to an ez player strat. Of course a player can counter a heavy cavalry army.
 
FBohler said:
NPC99 said:
John.M said:
cherac said:
John.M said:
This isnt a cry for realism and perfection or nitpicking. Its about balanced fun gameplay for everyone playing.
Believe it or not, not everyone enjoys filling their army with swadian knights crushing every other army without a challenge. From what I see here, infantry focused armies and gameplay will suffer so butterlords can play a trampling simulator.

A pleasant surprise would be that these troops are simply undrilled and therefore recieve a charge very poorly. And troops that are higher tier not only have better skills and equipment, but also better ai that can recieve a charge properly. Though that might be asking too much.

What if that is the main point? these troops looked weak, with no armour and one handed spears , just imagine yourself standing in front of an armoured horse with a one handed spear, this game won't be a clean cut realistic battle simulator , this is as close as we are getting and we can all agree it looks beautiful , and besides from my other point, you won't be noticing these things in large scale battles anyway , so what's the point of wasting more dev time on this, when there are more features requiring attention .
If making a trampling simulator is the main point, then I would be very disappointed. My second paragraph was being optimistic, no chance that is actually what is delivered.
Cavalry armies wiping all other armies would be extremely noticeable in battles, especially large scale ones. If you think making balanced fun gameplay is a waste of time, then we do not want the same thing from Bannerlord. What feature besides battles deserves more attention? I always thought the battles were the main draw of Mount and Blade.

+1

Attacks would be carried out on horseback only under favorable conditions. If the enemy infantry was equipped with polearms and fought in tight formations it was not possible to charge without heavy losses. A fairly common solution to this was for the men-at-arms to dismount and assault the enemy on foot, such as the way Scottish knights dismounted to stiffen the infantry schiltron or the English combination of longbowmen with dismounted men-at-arms in the Hundred Years' War. Another possibility was to bluff an attack, but turn around before impact. This tempted many infantrymen to go on the chase, leaving their formation. The heavy cavalry then turned around again in this new situation and rode down the scattered infantry. Such a tactic was deployed in the Battle of Hastings (1066).
https://en.wikipedia.org/wiki/Cavalry_tactics#Tactics_of_heavy_cavalry_using_lances

Also, if cavalry was the ultimate medieval weapon why did Norman troops routinely dismount and fight on foot?  In reality cavalry is effective against other cavalry or disorganized infantry.
https://www.albion-swords.com/articles/norman.htm

Norman heavy cavalry were also defeated by longbows despite charging downhill at the Battle of Crug Mawr (1136).
http://www.battlefieldsofbritain.co.uk/battle_crug_mawr_1136.html


No need for real life references, BL is a fantasy video game. The classes and ways of playing must be meaningful and balanced, and that's it.

The lack of balance in that gif is the problem.
 
The issue isn't whether the bunch of spearmen can or cannot realistically stop a cavalry charge, posts here show it's a discussion on itself. The issue is that some of the AI troops decided against using the spears they obviously carried for this occasion, instead they try to melee with throwing weapon. Though the longer I look at it, the more I think that it's a result of skirmishing unit being suddenly told to hold ground and not all of the footmen kept up.
 
CaptainLee said:
NPC99 said:
The lack of balance in that gif is the problem.

I really don't think you can draw many conclusions over the balance of the final product through a ten second gif.

+1

The gif was beautiful , I believe we all agree ,it really sums everything up . what more do you want,apart from taleworlds I doubt there is any other mount and blade alternative in existence , now lets hold with the idealistic nit picking and hope they keep dropping more gifs to reduce the pain of waiting .
 
CaptainLee said:
I really don't think you can draw many conclusions over the balance of the final product through a ten second gif.
True, though this is the only relative gameplay we have and we wont be getting anymore anytime soon. So its fair to bring up these concerns now.

cherac said:
The gif was beautiful , I believe we all agree ,it really sums everything up . what more do you want,apart from taleworlds I doubt there is any other mount and blade alternative in existence , now lets hold with the idealistic nit picking and hope they keep dropping more gifs to reduce the pain of waiting .
I don't think a complacent attitude helps anyone. Just because Mount and Blade offers the best combat doesn't excuse it from criticism. That lack of critical judgement is how a game is passed for best in the category. Especially when said concerns are not nitpicking, but valid comments.
 
John.M said:
FBohler said:
No need for real life references, BL is a fantasy video game. The classes and ways of playing must be meaningful and balanced, and that's it.
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband.
https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/

To make a game meaningful, balanced and fun it should have consistent world rules. And since Bannerlord is a medieval inspired game, the easiest way to make a consistent game world is to use the real medieval world as inspiration. Real life references are perfectly valid, based on what Bannerlord's goals are.

You're right, drawing inspiration from the real world could make the game better. Now making it as realist as possible would turn it into a gritty, dull mess.

If cav needs to be nerfed, it's due to being OP, not for realism's sake.

Realism for realism's sake is a bad design choice.
 
Let's replace all the mace models & textures with big lollipops instead, just in case such references to the real world are examples of realism for realism's sake and are having an unknown negative effect on the game.
 
For the game to be well balanced, each faction needs some way of countering each other faction's best troops. But given that Vlandian Knights are likely to be at the top of its tree, it should only really be the top tier spear infantry (or similarly heavy cavalry) from opposing factions that should be expected to defeat them.

It's very likely that the pink dressing gown brigade we saw here simply aren't a good enough unit set to stop the charge. It hopefully doesn't imply that infantry types to beat them don't exist: just that those aren't shown here.
 
Ok, here's a purely gameplay based argument. In captain mode, were told that the advantage for choosing lower tier troops is you have more of them. However, if the lower tier troops designed to be anti-cav aren't capable of stopping cavalry, that puts anyone choosing that at a distinct disadvantage for choosing that option. Therefore, no one will choose that option. Not trying to say spears should beat cav every time, but the cab shouldn't be able to charge the front of a spear wall and break through (at least not so easily) because that damages the way the game is played.

Edit: spelling because f autocorrect
 
Roccoflipside said:
the cab shouldn't be able to charge the front of a spear wall and break through (at least not so easily) because that damages the way the game is played.

No, it shouldn't. But I don't think what we saw here counts as a spear wall.

This is the very top of the Vlandian troop tree in action, in very large numbers. If they're not able to smash through a poorly organised thin line of infantry who aren't using the correct weapons for the situation, then that will damage the way the game is played, too.

The best units in the Vlandian roster should absolutely be able to dominate the vast majority of other troops - otherwise they won't be worth the expense in money and time to recruit and train them up. It's really only the very best units in other factions' rosters that should be able stand up to them, especially in conditions that favour them.

Unless the pink dressing gowns are elite top-tier spearmen (I don't think they are), I'm not worried in the slightest about what this gif shows.
 
There's no suggestion that these troops are disorganized, or that a more elite infantry will be "more organized". The problem is that they have the right weapons for the job, they just don't know how to use them. As far as we know how MnB functions, a more elite troop doesn't use weapons any different, the AI is the same.
So elite infantry using the same AI would be trampled all the same, they just wouldn't die as easily.
 
Back
Top Bottom