Thanks for those links NPC99, they are interesting. I wish I could have listened to the video interview in the second, but unfortunately the microphone doesn't seem to pick up the author's voice very effectively. So all I have in the second link is a short synopsis of what he says. Regardless, Dyrrachium is the key to proving your point for me; it wasn't on obviously favourable ground and yet the Varangians still held firm when charged and repelled the attack.
Now I think about it, I think I've read about Dyrrachium somewhere before, maybe just the wiki; it sounds familiar in the way it went. It does indeed suggest that some infantry could resist the Norman's cavalry charges reliably (interesting that you say it wasn't a shield wall, but they were Varangians and might they have fought in just that way, since it is what they knew? If indeed a shield wall, generally understood to be very closely packed infantry with interlocking shields, is something that other cultures- such as Byzantine "regular" infantry- didn't practice).
So the charge wasn't unstoppable by good infantry with the necessary tactics, but I don't think there is a possibility of getting troops in Bannerlord to actually overlap shields and have a physical significance; i.e. making the shields act like a skin. What
is possible however is just to have a tight formation- the wall in the video was quite tight-
and be much deeper; at least twice as deep would be interesting to see. Some of the cavalry was brought to a stop, albeit briefly; it is only because there was a huge amount of cavalry and the line of infantry was only 3 deep that they were able to power through. If the player chooses to have a large infantry army (the footage I've seen so far suggests all AI armies have a lot of cavalry, and that infantry are barely the largest group even for e.g. Battanians) then I should think it is possible to halt a charge of heavy cavalry, though on flat ground I would want
at least 4 infantry for every oncoming heavy cavalryman to be confident of that.
Another factor that weighs against the infantry in the game, though, is that the horses are pretty damn big in Bannerlord. I would like them to be a little smaller (as they apparently were at this time relative to the later medieval period). It doesn't feel very 600-1100AD to have horses that tower over men, to me. I have long
whinged opined that M&B would be better with smaller and slower horses. They were slower (and less manoeuvrable, which I wouldn't want) in the version I first played, 0.808.
Incidentally, it was nice to see something I hadn't noticed before in the Bayeux Tapestry (second link); the artists have given the 'background' legs of the horses a different colour to the rest of the horse to avoid confusion over which leg is which.
FBohler 说:
There's the green dust all over again, and I've spotted at least 4 soldiers falling down with the very same animation at the very same speed, so the physics aren't real.
I see yellowish dust being kicked up, and it looks fine to me. Just my opinion of course, I am not saying you are wrong.