Dev Blog 14/02/18

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[parsehtml]<p><img src="https://www.taleworlds.com/Images/News/blog_post_77_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In a real-life battle, clever commanders will look for as many advantages as possible: they will try to get the high ground, outnumber their enemies, flank and surround them, strike by surprise… If they could do so, they would only engage battle when odds are overwhelmingly in their favour, so the battle ends even before it begins. Video games, on the other hand, are supposed to be fun – and for that, they need to be fair, especially in multiplayer. If you see yourself in a disadvantaged position, you should be there because of taking the wrong decisions, not because the game failed to find a balance where it’s the one with the best skills who win. In a game with deep gameplay, such as Mount & Blade II: Bannerlord, with so many different factions, troop types, weaponry, terrain, etc., finding that delicate balance is particularly tricky.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/97
 
NPC99 said:
Rabies said:
John.M said:
There's no suggestion that these troops are disorganized, or that a more elite infantry will be "more organized". The problem is that they have the right weapons for the job, they just don't know how to use them. As far as we know how MnB functions, a more elite troop doesn't use weapons any different, the AI is the same.
So elite infantry using the same AI would be trampled all the same, they just wouldn't die as easily.

Well, it depends what orders they've been given. I highly suspect that this encounter was deliberately set up as a spectacle to show off the power of heavy cavalry, and the physics and animations for big collisions. I don't think for a moment that it's meant to be a balanced encounter.

To that end, it'd make sense if the infantry were not set properly by the commander to receive cavalry (it looks like they're poised to receive a volley of arrows the way the shields are pointing skywards). We don't yet know (at least, I don't!) much detail about different commands for giving groups of troops attacking or defensive stances - but I do expect these options to exist. It's also likely that commanders can tell groups which weapons to use or prioritise.

I wouldn't be at all surprised if this group of infantry were given deliberately inappropriate orders, just to make the gif look impressive. That's what I meant by "poorly organised".

I hope you’re right and it was imposed/hardcoded for the gif. If it was a game order, then that makes a nonsense of three layers of ai. At the individual level of ai there must be a basic level of self preservation that should override even the most idiotic of orders from higher command. What troops happily cut their own throats on command?

you are being too nitpicky and overanalysing. you perceive the "3level AI" at an anthropomorphic level. lets just be happy with what we got. the game is too late already.
 
Terco_Viejo said:
It is already generalized, the concern for the ai is total. I translate a comment from a colleague in the Spanish forum of which I totally agree:

In short, they have a serious problem in the targeting of objectives by the IA. I know because right now I'm programming the AI of my game and with the little that I've done has already happened to me.

If you look at the AI tends to always focus on the closest enemy. That's fine if I wasn't in formation. That's the mistake. The wall soldiers rotate towards the center when they detect enemies at a certain distance starting the cavalry of the ends. And once you have located your target I suppose every x seconds you will check again the nearest enemy. A copy and paste of the IA of the warband.

They should block that AI function while it's in closed formation, which always focuses from the front (except equal to the last row if they are attacked from behind).
Exactly right! I hope to God they fix this.
 
RoboSenshi said:
Terco_Viejo said:
It is already generalized, the concern for the ai is total. I translate a comment from a colleague in the Spanish forum of which I totally agree:

In short, they have a serious problem in the targeting of objectives by the IA. I know because right now I'm programming the AI of my game and with the little that I've done has already happened to me.

If you look at the AI tends to always focus on the closest enemy. That's fine if I wasn't in formation. That's the mistake. The wall soldiers rotate towards the center when they detect enemies at a certain distance starting the cavalry of the ends. And once you have located your target I suppose every x seconds you will check again the nearest enemy. A copy and paste of the IA of the warband.

They should block that AI function while it's in closed formation, which always focuses from the front (except equal to the last row if they are attacked from behind).
Exactly right! I hope to God they fix this.

This is for you, welcome to the club. :lol:

YcZgF.png

 
DanAngleland said:
Let's replace all the mace models & textures with big lollipops instead, just in case such references to the real world are examples of realism for realism's sake and are having an unknown negative effect on the game.
No, you're wrong! The game should be as realist as possible, diseases, permanent injuries and death by silly accidents included! Not to mention defecating simulator!
 
Hi there! I'm a big fan of Mount and Blade Warband, and I'm super excited about Bannerlord releasing. The only problem is, I play on Ps4, and I've not seen anything super reliable saying weather or not it'll release on Ps4 at the same time as PC, or even at all. I'm sorry if I missed a post on that, I'm just really excited for it but I'd rather not buy a PC to play lol (Although if that's what it took, I just might) If anyone knows anything about this, I'd love to hear it. Thank you in advance!
 
Average_Tribesman said:
Hi there! I'm a big fan of Mount and Blade Warband, and I'm super excited about Bannerlord releasing. The only problem is, I play on Ps4, and I've not seen anything super reliable saying weather or not it'll release on Ps4 at the same time as PC, or even at all. I'm sorry if I missed a post on that, I'm just really excited for it but I'd rather not buy a PC to play lol (Although if that's what it took, I just might) If anyone knows anything about this, I'd love to hear it. Thank you in advance!

Right now, we are entirely focused on the PC version of the game and it will be PC only at launch. However, we are looking at other options for further down the line.
 
Callum_TaleWorlds said:
Average_Tribesman said:
Hi there! I'm a big fan of Mount and Blade Warband, and I'm super excited about Bannerlord releasing. The only problem is, I play on Ps4, and I've not seen anything super reliable saying weather or not it'll release on Ps4 at the same time as PC, or even at all. I'm sorry if I missed a post on that, I'm just really excited for it but I'd rather not buy a PC to play lol (Although if that's what it took, I just might) If anyone knows anything about this, I'd love to hear it. Thank you in advance!

Right now, we are entirely focused on the PC version of the game and it will be PC only at launch. However, we are looking at other options for further down the line.
Ah, thank you for the speedy reply! I may have to see if my laptop is up to it lol, thank you again, very appreciated!
 
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