Dev Blog 13/12/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_70_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In video games, game design must come first. It doesn’t matter if a game has awe-inspiring art or wonderful writing if its gameplay is clunky, repetitive or downright boring. In Mount & Blade II: Bannerlord, game design is king too – we want it to be as open, full of possibilities, dynamic, and engaging as a sandbox can possibly be. But that doesn’t mean anything if you can make game designers’ ideas come true. Gameplay programmers take care of that: they turn ideas into reality, creating game systems by implementing game features in the actual game. That takes understanding the feature itself by heart as well as writing the code to make it work as it was designed. Today we talk with Selim Çam, one of our gameplay programmers, to find out what he’s working on for the single-player campaign of Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/90
 
When you don't have enough allowance for candy so you work part-time representing the Lollipop Guild.

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Wrong.  Caravans should be able to lay siege.  Haven't you heard of merchants in disguise.  Get in, wait for the right time.  Kill the guards.  Open the gates. 
 
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and the relationship of the child to the mother 0? also need to accomplish the quests from him? (mother buy me a horse !!)
 
I am never a big fan of the child feature not to mention it looks like this feature is taking more than a few months to implement. But if all other features are done and the game design team has to wait for all scene being finished anyway, I think it would be fine.
 
Callum_TaleWorlds said:
In video games, game design must come first. It doesn’t matter if a game has awe-inspiring art or wonderful writing if its gameplay is clunky, repetitive or downright boring.

Then how do you explain Baldur's Gate?
 
I will not comment on the devblog as there is nothing to comment on, as there is zero useful information in it. The only point in favor is that (there is still polishing to be done...the faces mostly) children look like children, not reduced adults (the body has to be polished yet); the child with the spear is a player  :cool:.

On the contrary, I am going to ask, where do they get the questions in relation to the announcement of " If you have a question you would like to ask her/him , please leave a reply in the comments and we will pick one out for her/him to answer!" because the truth there is no intention to search for an informative reply of value in this kind of questions; we could create a bag of serious questions here, don't you think?

Until next week, at the same time on the same channel guys.  :iamamoron:

 
formergamer said:
Wrong.  Caravans should be able to lay siege.  Haven't you heard of merchants in disguise.  Get in, wait for the right time.  Kill the guards.  Open the gates.

I second that. Disguising yourself and your soldiers or your soldiers led by a companion as merchants to infliltrate an enemy city and help the besiegers would be awesome.
 
Terco_Viejo said:
On the contrary, I am going to ask, where do they get the questions in relation to the announcement of " If you have a question you would like to ask her/him , please leave a reply in the comments and we will pick one out for her/him to answer!" because the truth there is no intention to search for an informative reply of value in this kind of questions; we could create a bag of serious questions here, don't you think?
I see lots of good questions here, and theyre never asked. The question picked is usually something simple that won't tell you anything about the game like "what's a funny bug youve seen recently"...

As for the blog- No new info really but it seems the child feature is coming along nicely. For some reason I thought they weren't yet able to generate the kids, and Ruwa was like a prototype that wasn't ready to be mass produced.
 
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