Dev Blog 13/09/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_57_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>The main advantage of creating your own game engine is that, instead of being a Swiss-army knife (second-best in everything it tries), you can craft it to specialise in what you need it to do. As you know, we created an engine from scratch for Mount & Blade II: Bannerlord. We had many goals when we started working on it, but three of them had top priority: of course it had to do what we needed in order to create a huge sandbox game such as this one, but it also had to be easily moddable, and on top of that, it had to be flexible enough to work on low-end computers. In this week's blog, we talk to Engine Programmer, Burak Dermanli, one of the people responsible for the engine and its optimisation for all kinds of computers.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/77
 
I just like the idea of getting 'even the icons are the same!' from TaleWorlds telling us 'look, now icons on the map are made to look like actual in-game scenes' :lol:
 
R4MPZY 说:
Asterix 说:
Seriously guys, I hope my post does not get deleted by some Gestapo admin. Its been much too long.... when a developer says "redeveloped an engine from scratch" and yet the map icons are the same, and the whole game looks only a mild departure, after feels like far-far-far-too-long of a development period, one thinks they are taking the piss.

The PR attitude you have taken, has all-but-disenfranchised you from a loyal and frenzied community.

Most of us don't play the same type of game anymore, many of us have stopped gaming due to families and jobs.

MB and Warband were iconic... but you have raised the stakes on Bannerlord beyond anything you can ever match. It really feels like a Warband upgrad that took a lifetime guys, honestly.

Although an "Indie" game, I believe the studio made a follow up for a max 2-3 year version upgrade, that would have still been state of the art and good!

Now, it feels like this belongs for 3.50 USD on Good Old Games.

Sorry, and I imagine I will be Erdogan-censored here, but just wanting to say something different from all of the lobotomy-fanboys here.
I'm pretty sure most of the active people here have atleast 100's of hours in M&B & Warband, after your comment i must ask, did you even play M&B?
Thats all i can think of when you say there is no difference.

Also, the development period hasn’t been too long. Most games are developed quietly and only announced when ready. TaleWorlds have been kind to us to have announced it so soon, and we are witnessing the whole development. 
 
Asterix 说:
...Its been much too long.... when a developer says "redeveloped an engine from scratch" and yet the map icons are the same, and the whole game looks only a mild departure, after feels like far-far-far-too-long of a development period, one thinks they are taking the piss.

...but just wanting to say something different from all of the lobotomy-fanboys here.

Even Taleworlds are frustrated at how long development is taking, but they remain committed to their principles and vision. We’ve seen bugs in the Gamescom videos and will see more when Bannerlord eventually goes into early access beta testing. However, I remain confident that the final game will be worth all their efforts.

While I understand your emotional reaction, you’re argument is not supported by the facts. Bannerlord’s map icons are completely different to those in Warband:

1. Moving parties - Warband used generic map icons for parties of troops that were vertex animated and looked nothing like the units actually encountered. Bannerlord has LOD versions of the player (and presumably the ai Lord’s) actual armour/costume/equipment/horse, which use simplified and looping scene animations. Parties encountered now are WYSIWYG.

2. Town icons - in Warband you could walk through the walls of campaign map icons whether entering the town/castle or just passing. In Bannerlord, towns have single entry points (highlighted on the map) and the player is diverted to enter through a gate. Again Warband town icons were generic and looked nothing like the actual scenes encountered. In Bannerlord, TW are remaking (currently partially done & WIP) each town map icon to look like the actual scene, so places will be recognisable on the campaign map.

3. Villages - these are now surrounded by icons representing a village’s four main business activities. These are animated with a farmer cutting wheat, pigs moving in stys etc.

4. Sieges - these are now actively evident on the campaign map with animated siege engine icons hurling missiles at the besieged castle’s walls.

However, map icons in reality are not a significant reason to change the Warband engine or the major beneficiary from that change. TW changed the engine to make a series of games, not just Bannerlord. They are optomising it for:

1. Massive battle sizes (compute shader skinning, multiple cpu core usage etc). - 800 characters at 60 fps on current generation high end pcs.
2. Higher resolution graphics - 2k textures (can be increased to 4k), armour sets with 8k-10k polygons etc.
3. Inverse kinematics for more realistic animations (i.e. no more mounts remaining perfectly horizontal when climbing steep inclines).
4. PRT global illumination - more realistic shading, shadows & lighting in scenes.
5. Cloth physics - realistic cloaks, flags, hair, manes etc.
6. FMV replays
7. Multiple mods supported at the same time
8. Dynamic seasons  - advancing & retreating snow, sun height adjusted for time of year.
9. Siege engines
10. New scene editor - scenes average 4km x 4km, realistic flora, layer masking system (different levels of castle upgrades layered invisibly in the same scene), realistic terrain generation etc.

Due to the features TW disabled for the Gamescom demo and early game encounters exclusively vs looters/bandits we saw none of TW’s ai battle improvements, making some encounters seem little different from Warband. However, they exist and were extensively showcased in previous years - check out the multiplayer captain and singleplayer sergeant videos.
 
I'm aware of being late for a question about the graphics engine but I want to ask this, is it able to render a small city? and the rendering of the bigger buildings has been improved?
 
Bannerlord game engine is best ever in RPG genre, I can't wait to see how seasons change unlike Warband in which you're sad as winter is forever in Vaegir lands. Also I can bring list of things which seems annoying for me(I am a strategy gamer)

Armours seems as papers
Native faces looks ugly and doggy compared to Bannerlord(luckly as mods adding human ones)
Archers are too OP
Spears are weak and useless
Battlemaps too little
Empire management almost non-existent
Immortal lords and companions
Stupid Sieges
 
fedeita 说:
I'm aware of being late for a question about the graphics engine but I want to ask this, is it able to render a small city? and the rendering of the bigger buildings has been improved?

The engine blog talks about Bannerlord’s PRT global illumination system. https://steamcommunity.com/games/261550/announcements/detail/1652131172256335463

Unfortunately, they took some shortcuts for the Gamescom demo:

gkx 说:
Al-Mansūr 说:
Being compelled to have a light source (lamp, torch or whatever) could be fun though!

In some other videos, the indoor lightings are much better (despite some issues, still): https://youtu.be/98gxehJeYAI?list=LLR7FmUSA2jKfBHY-l6evjsQ&t=2337

This one is better because it has global illumination we did not have time to bake our global illumination solution to all scenes used in demo. Also for some videos there is weird compression issues in videos which can seen in some taverns and lord's halls, which causes dark colors to become more darker and artifacty.
 
Ok, seriously, I was upset when I posted and it does come across as a troll. Don't bother pouring more salt on as I will self-exile, but with apologies.

Unapologetically, its nice for you guys to attack what is the tip of the iceberg of extremely frustrated fans.

"Can't wait for a video game" - if I couldn't I wouldn't have posted after what is half a decade of waiting.

Sincere apologies, I have in the past been a constructive member. I contributed to mods, making a lot of material (and audio) for the Last Days among other mods.

But, I can imagine after my previous posts the modern forum-lurker won't care and lash out again.

In summary, sorry to have caused offence (I cant claim a foul after having emotionally attacked a group): Goodbye.

[quote author="Taleworlds Forum"]
Asterix,

You have received a warning for flaming and insulting other users and/or staff members in regards to the message:
Re: Dev Blog 13/09/18.

Please cease these activities and abide by the forum rules otherwise we will take further action.

Regards,
The Taleworlds Forum Team.
[/quote]

I apologised. Life is hard, and when gaming companies don't deliver a potential crutch becomes another object of dissatisfaction. I am leaving.

You don't have to warn me further, I helped develop forum culture and moderator practice as a former TWC admin, you will have me out of your hair.
 
Asterix 说:
Ok, seriously, I was upset when I posted and it does come across as a troll. Don't bother pouring more salt on as I will self-exile, but with apologies.

Unapologetically, its nice for you guys to attack what is the tip of the iceberg of extremely frustrated fans.

"Can't wait for a video game" - if I couldn't I wouldn't have posted after what is half a decade of waiting.

Sincere apologies, I have in the past been a constructive member. I contributed to mods, making a lot of material (and audio) for the Last Days among other mods.

But, I can imagine after my previous posts the modern forum-lurker won't care and lash out again.

In summary, sorry to have caused offence (I cant claim a foul after having emotionally attacked a group): Goodbye.

No offense caused. Don’t treat responses as attacks - people merely stated their opinions. Stick around, you have every right to express your point of view - we will continue express ours - members disagree on most things.  :grin:
 
I second that; many of us get frustrated and lose our temper sometimes, you've apologised for the insults (I didn't see your post before it was edited, so cannot offer an opinon either way on how bad they were) and from your posting history (I wish my own had been as low in volume and free of outbursts!) you clearly don't make a habit of insulting folk. Feel free to share your views anytime you want.

I can certainly empathise with what you've said about Bannerlord, though I would say in their defence that they never intended it to take this long; they got a few years into development before they realised they needed to revamp their work significantly to achieve the standard which they wanted, which is partly why the 'Warband upgrade' (which is basically what they've always said they wanted to do; build on the previous games and address their shortcomings; redo M&B as they would have liked to do it before they had the much larger team, more money and experience that they have now) is taking so long to deliver.
 
There definitely is something to be said in how similar bannerlord looks like it'll play when compared to warband. It's definitely been improved graphically, but not nearly as much as I'd have hoped, and some of the earlier screenshots look a lot better than what we're seeing currently. And it's not just that: the same animation problems are present in the videos we've seen recently. The same awful colour schemes. The same ugly, isolated spherical trees. Even the mounted attack animations look virtually identical to warband.

KS68L.png

Mount and blade warband was not a particularly good game, all things considered. If all we get is a remake with a handful more features, it won't really be worth getting. And for all the "just wait for mods" people, bear in mind that this game uses PBR and a plethora of other modern graphical techniques which your average joe has no idea how to use, or even knowledge that they exist. It's the reason why there are so few overhaul mods for the newer Total War games, because in the last few years the complexity of games has increased so much and is no longer intuitive for most people. I doubt we'll see even a fraction of the mods we had for m&b and warband, unless the community has a sudden influx of skilled semi-professional 3D artists or something.
 
Even the mounted attack animations look virtually identical to warband.

Do you have any pictures or videos that can show you what you really want mounted one handed attack animations to look like?

And for all the "just wait for mods" people, bear in mind that this game uses PBR and a plethora of other modern graphical techniques which your average joe has no idea how to use, or even knowledge that they exist


Im pretty sure that most of the popular mods we will be reciving from the community in Bannerlord will not be total overhaul mods, but rather small mods like

-Sexy Dragonnights armor for female companions by RJibbers
-Glowing Books that you can read!
-Throwing knives that spawn a Vlandian Knight everytime it hits someone




 
Thank you for the cultured and informed replies gentlemen.

And really I do not have a troll within, so I am a bit unhappy with myself for what I since re-read as being, honestly offensive.

Actually, probably I would admire the ardent fans who stick around against the odds of time and aging!

I had a very bad weekend to culminate a truly oppressive period, and vented when I realised how long the wait had been. (All I wanted to do is power up a polished, finished Bannerlord mayhaps)

Regarding the engine redevelopment, what is the true shelf life of an engine? Smaller gaming companies have a hard time redeveloping. I do have a concern that the game will be out of date at release given the delays, but I am reading much informed input and I find it positive and opinion altering, at least slightly.

Im pretty sure that most of the popular mods we will be reciving from the community in Bannerlord will not be total overhaul mods, but rather small mods like

-Sexy Dragonnights armor for female companions by RJibbers
-Glowing Books that you can read!
-Throwing knives that spawn a Vlandian Knight everytime it hits someone

Sadly this is the modern trend. I am still amazed what people like Venris (Steel Faith Overhaul) have done with cumbersome engines, but the era of great mods (which uniquely united Mount & Blade and TWC's communities) is now truly different.

I intend to be making:

- Nude Horses
- Snarfing noises from your companions when you give orders
 
Asterix 说:
Regarding the engine redevelopment, what is the true shelf life of an engine?

That depends on how good it is. The Total War TW Engine 3 appears to have been going for a decade and has quite a list of credits:
https://www.igdb.com/game_engines/tw-engine-3
 
What is an "Engine" anyway, when virtually every new game will make changes to it, and the game itself is part of the engine? You will often get a ship of Theseus type deal where an engine gets retrofitted incrementally over time. Bethesda's "engine" is older than some 6ft teenagers, but almost none of the original is left, they just call it by the same name.

A lot of people have posted about the game being "out of date" by the time it's released, but the visual appeal of a game has lots more to do with the art direction and the skill of the artists than the graphical techniques the engine has programmed into it. Mirror's Edge is a 10 year old game which looks like a recent release, while Total War Attila is an ugly mess which utilised the most modern graphical techniques available at the time.
 
Kentucky James 说:
What is an "Engine" anyway, when virtually every new game will make changes to it, and the game itself is part of the engine? You will often get a ship of Theseus type deal where an engine gets retrofitted incrementally over time. Bethesda's "engine" is older than some 6ft teenagers, but almost none of the original is left, they just call it by the same name.

A lot of people have posted about the game being "out of date" by the time it's released, but the visual appeal of a game has lots more to do with the art direction and the skill of the artists than the graphical techniques the engine has programmed into it. Mirror's Edge is a 10 year old game which looks like a recent release, while Total War Attila is an ugly mess which utilised the most modern graphical techniques available at the time.

I agree that engines aren't static. Hopefully, Bannerlord's engine will prove a suitable platform for upgrades for years to come - clearly Warband's engine wasn't.
 
NPC99 说:
I agree that engines aren't static. Hopefully, Bannerlord's engine will prove a suitable platform for upgrades for years to come - clearly Warband's engine wasn't.

Taleworld's Engine got tonnes of upgrades over the years and even modders were able to add things to it which were experimental ideas back when m&b was developed (SSAO, SSR, Parallax Mapping). There just comes a point in coding where it's more straightforward to programme from scratch than try to replace the old stuff.
 
as far as i know, the Total War series didn't have a strong modding focus. it looks like the devs have put a strong emphasis on modding tools themselves here so i'm not sure if it will be as counter-intuitive as other games of the same generation. it would be more comparable, i imagine, to Skyrim, Half-Life 2, Civ, or Minecraft. aside from accessibility, and obvious elements like artists and coders, having a lively, active community can inspire people's passions and keep the ball rolling - hopefully as much as popularity does, since this is the element Bannerlord will be missing when compared to the other games i mentioned... having expendable cash also helps, and with the boom in crowd-source applications, it might be easier to generate that. we'll see, in any case, but i don't find there's any reason not to be more hopeful than pessimistic.
 
Mods are reason for which Warband is played. Many lamenting as CA not put emphasis on modding but this thing not is important because I can play AOE2 without mods. Clearly as I hope as we will see mods for BL but without lust of modders to give challenge to players, also I am a bit prudent regarding mods. I want to play native Bannerlord before switch to mods
 
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