Dev Blog 13/09/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_57_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>The main advantage of creating your own game engine is that, instead of being a Swiss-army knife (second-best in everything it tries), you can craft it to specialise in what you need it to do. As you know, we created an engine from scratch for Mount & Blade II: Bannerlord. We had many goals when we started working on it, but three of them had top priority: of course it had to do what we needed in order to create a huge sandbox game such as this one, but it also had to be easily moddable, and on top of that, it had to be flexible enough to work on low-end computers. In this week's blog, we talk to Engine Programmer, Burak Dermanli, one of the people responsible for the engine and its optimisation for all kinds of computers.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/77
 
Cafer 说:
This man is still alive. :shifty:
F5zei.gif

Ha! I noticed that, too, but I can't really complain. I recall in Warband running around looking like a hedgehog from all of the arrows sticking out of me. Or my absolute favorite (can't find my screenshot), running around with a jarrid sticking out of my neck. The people of Calradia are a hardier folk than we ...
 
Rainbow Dash 说:
I personally do not want to see a 50:50 ratio of 6 feet women and 4 feet women, so I agree with Arnulf's suggestion.

I think height between males/females should vary depending on the faction/culture rather than a blanket "women should be shorter than men". I wouldn't mind some particularly tall and fierce Battanian women for example!  :smile:

Then again random height would be just fine, and that's likely what we're going to get anyway, haha.
 
Mithril♡Souls 说:
I think height between males/females should vary depending on the faction/culture rather than a blanket "women should be shorter than men". I wouldn't mind some particularly tall and fierce Battanian women for example!  :smile:

Then again random height would be just fine, and that's likely what we're going to get anyway, haha.

Sturgians tall, Khuzaits small. That's the way I likes it.

 
Do we know anything about whether or not modders can get access to certain aspects they need or development access all together solely for the purpose of developing our mods? I'm currently the main map maker/editor for the Nord Invasion mod for warband
 
Hey guys, been following forever, played the hell out of all previous mount and blade games, was just wondering if first person mode will be incorporated in Bannerlord? I am assuming so, but all the videos I've seen have been in third person and I believe the game would suffer greatly if FP is not included. Maybe I'm missing something from the blogs or posts or interviews but I haven't seen anything first person yet. Maybe someone can reassure me on this point? Thanks!
 
iamastrangeloop 说:
Hey guys, been following forever, played the hell out of all previous mount and blade games, was just wondering if first person mode will be incorporated in Bannerlord? I am assuming so, but all the videos I've seen have been in third person and I believe the game would suffer greatly if FP is not included. Maybe I'm missing something from the blogs or posts or interviews but I haven't seen anything first person yet. Maybe someone can reassure me on this point? Thanks!
We have seen first person before, most recently (iirc) in the 2016 Gamescom Siege footage: https://youtu.be/pv2qb66PbUg?t=2m52s

I would imagine it has been improved since then.
 
Arnulf Floyd 说:
I hope as women are small compared to men in height

is it mean for NPC or character ? if it for npc i agree random or base on faction/culture height is fine like Mithril♡Souls suggest, but if it mean for character creation difference height gap for male and female character then i disagree seems not fair and to sexist, i can understand difference in muscle or mass for each gender but i dont believe height impact so much by gender.

i hope TW add thunder using that particle thing if TW ever make storm or heavy rain for bannerlord, also it would be hilarious if the troop get a chance to get hit by thunder.
 
Dragonfire 说:
Do we know anything about whether or not modders can get access to certain aspects they need or development access all together solely for the purpose of developing our mods? I'm currently the main map maker/editor for the Nord Invasion mod for warband

Read TW’s Modding Blog
https://steamcommunity.com/games/261550/announcements/detail/1464090667824385857
 
DtheHun 说:
Harmi 说:
It would be cool if I was able to rip the cape off from someone.  :grin: It might be too much to ask tho.
Maybe in a decapetation mod.

:lol: This quip hasn't received the attention it deserves, in my opinion.

Regarding the women height thing; whilst in real life women are on average shorter than men (how can some of the posters here have missed this!??!), there is no difference in height in Warband and I can't say it has ever occurred to me, so it wouldn't bother me if there was no difference between the sexes. The reason it isn't jarring to see women and men of the same height is probably because despite being on average (mean) shorter, there are of course plenty of women who are roughly as tall as many men. Whereas the statistical mean average height of men in the UK (for example) is 5'10", one sees a lot of men a bit shorter than this, so I do wonder what the mode average (most commonly occurring value in a list of values) height is.

Whatever the reason, for me it wouldn't matter if they haven't tried to make the average Calradian woman shorter than the menfolk.
 
Seriously guys, I hope my post does not get deleted by some [snip] admin. Its been much too long.... when a developer says "redeveloped an engine from scratch" and yet the map icons are the same, and the whole game looks only a mild departure, after feels like far-far-far-too-long of a development period, one thinks they are taking the piss.

The PR attitude you have taken, has all-but-disenfranchised you from a loyal and frenzied community.

Most of us don't play the same type of game anymore, many of us have stopped gaming due to families and jobs.

MB and Warband were iconic... but you have raised the stakes on Bannerlord beyond anything you can ever match. It really feels like a Warband upgrad that took a lifetime guys, honestly.

Although an "Indie" game, I believe the studio made a follow up for a max 2-3 year version upgrade, that would have still been state of the art and good!

Now, it feels like this belongs for 3.50 USD on Good Old Games.

Sorry, and I imagine I will be [snip] censored here, but just wanting to say something different from all of the [snip] people here.

Edith: Insults/Flaming snipped.
 
I know that it will seem like nitpicking and I don't intend to discuss your point no matter how much I disagree, but
Asterix 说:
yet the map icons are the same,
is really, really wrong both as a statement and as a 'lol no' argument for 'they developed new engine'. You can be frustrated that it took them so long, but simply looking at the gameplay it's really obvious they started from scratch. They're making vaguely the same game, let's say, but it's definitely not the same engine.

Also, preemptively crying 'censorship is oppressing me' is silly. I rarely see mods deleting posts like these and if it happens it's because it was used to spam the board, not because of the content.
 
Asterix 说:
Sorry, and I imagine I will be Erdogan-censored here, but just wanting to say something different from all of the lobotomy-fanboys here.

Yeah, that will just stay as an imagination. What an obsessive opinion you got there.
 
Asterix 说:
Sorry, and I imagine I will be Erdogan-censored here, but just wanting to say something different from all of the lobotomy-fanboys here.
You were wrong on so much of what you argued that I won't get into it, I can only say "welp, look again, paying more attention". Quite a few devblogs you can read to see the different, new and improved features.

It is easy to dismiss people who are (somewhat) active on the forum as fanboys that will defend the game at all costs, which of anyone here on the forum I am one of the most likely candidates to fit that profile. Yet I have voiced plenty of disagreements on development, with hopeful optimism, and that could be seen as white-knighting or fanboying.
But if your tastes changed that much from 2010 to 2018, you might be going through a mid-life crisis of some sort, and it is not this game that will solve it. If your taste changed so much you don't want a new Mount & Blade, and Bannerlord won't suffice it because it still is a Mount & Blade game, that is on you, my friend, and I would advise to look into games that will fill that which you want.

It is sad that the game doesn't reach your expectations anymore, but the long development time does not produce inexorable increasing expectations, that is what you unconsciously expect from the game because of delays.
I would argue this is "being used to the mainstream AAA budget development cycles", where if anything takes a month longer to finish, people expect a 3 hour DLC to compensate for that delay. TaleWorlds is not one of those developers, and I'm not defending them, I'm just stating a fact: they are different. They do not obey publishers' requests and demands, so they are not obliged to ever increase the number of features for each day they do not announce the release date.
Some close personal friends of mine have said pretty much the same thing: that the game is reaching that "unachieveable hype limit", because of how long it's taking, but this is their own subjectivity projected onto TW's business model. It has nothing to do with reality, but with unconscious expectations people have grown accustomed to because of EA, Ubisoft and the like.

Nothing personal against you, it's just something commonly seen on people who expect TaleWorlds to have the same business model as other publishers (and those big publishers are the one to blame, if anyone is to blame). The fight between creative freedom/attention to detail/development pacing x squeezing dates/trying to appease possible consumers with shallow stuff  is exactly what led to Metal Gear Solid V and the schism between Konami and Kojima - the publisher pushed the developer into making an inferior product, because they were afraid of "more delays", and it led to a perfect metal gear game, for the first half of it, and then an incomplete mess for the second half.
 
Asterix 说:
Seriously guys, I hope my post does not get deleted by some Gestapo admin. Its been much too long.... when a developer says "redeveloped an engine from scratch" and yet the map icons are the same, and the whole game looks only a mild departure, after feels like far-far-far-too-long of a development period, one thinks they are taking the piss.

The PR attitude you have taken, has all-but-disenfranchised you from a loyal and frenzied community.

Most of us don't play the same type of game anymore, many of us have stopped gaming due to families and jobs.

Surely if you're old and mature enough to be having a career and a family, you're old and mature enough to wait for bloody video game?

Good grief.
 
Well I wasn't trolling, and I got a lot of love from the community for an opinion. Thank you!

Putting down the opposition and different thinking is what you people are really good at!

Good luck on the release, may your grandchildren enjoy this updated engine.
 
Well, when all you post is some bait, you shouldn't be surprised if some people bite.
 
Asterix 说:
Seriously guys, I hope my post does not get deleted by some Gestapo admin. Its been much too long.... when a developer says "redeveloped an engine from scratch" and yet the map icons are the same, and the whole game looks only a mild departure, after feels like far-far-far-too-long of a development period, one thinks they are taking the piss.

The PR attitude you have taken, has all-but-disenfranchised you from a loyal and frenzied community.

Most of us don't play the same type of game anymore, many of us have stopped gaming due to families and jobs.

MB and Warband were iconic... but you have raised the stakes on Bannerlord beyond anything you can ever match. It really feels like a Warband upgrad that took a lifetime guys, honestly.

Although an "Indie" game, I believe the studio made a follow up for a max 2-3 year version upgrade, that would have still been state of the art and good!

Now, it feels like this belongs for 3.50 USD on Good Old Games.

Sorry, and I imagine I will be Erdogan-censored here, but just wanting to say something different from all of the lobotomy-fanboys here.
I'm pretty sure most of the active people here have atleast 100's of hours in M&B & Warband, after your comment i must ask, did you even play M&B?
Thats all i can think of when you say there is no difference.
 
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