Dev Blog 12/10/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_11_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p><span lang="EN-GB">A video game is made up of a number of key components which come together to create an interactive experience for the player. At the core lies the calculations and scripts which make the game operate and respond to the player’s input, but on the outer layer these operations need to be represented to the player in a way which makes sense and is easy to digest. This is where Graphic Artists step in, turning the cold plethora of numbers in to graphical representations of actions, characters and places to make the game visually come to life. </span></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/29
 
Diversity in horse armor will help in making differences between factions more apparent and interesting.  Also faction specific beds for wedding night animations  :fruity: Castle deformation from siege engines is among the top features I'm most looking forward to with Bannerlord and has a great opportunity to impact that gameplay.
 
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