The Bowman 说:
A game like Bannerlord, which is simulated and dynamic to its very roots, needs to have a 'face' that makes it justice. I'm sure that the talented art team can come up with something that feels alive and brings more color to the interface, as opposed to battering the same old path of 'Dark Ages means that the world is colored in black and white and everyone is sad'.
I'm aware that much of what we see is WIP and that they are working on a new GUI, but I really hope they won't remain to the same concept of maintaining a generally dark atmosphere in the game.
Regarding the character portraits, TaleWorlds could really draw some inspiration from Total War games, but they might as well have plans for that at a later point.
I see your point, and I neither agree, nor do I disagree. I have my personal qualms with the UI, it looks raw, it looks "too dark". But Making it more colorful, adding much more symbols and stuff... It could make no sense whatsoever. I personally think they could strive more for the UI in Age of Empires 2. And being a medievalist, I do agree that reinforcing the "dark ages" theme is not good nor accurate (as in
dark = hopeless, without art or finesse), but going much further than "maille-", "parchment-", "straw and linen" and/or "leather and metal-" inspired art... looks too artsy, too cute for the setting.
Remember, Bannerlord is, in all honesty, supposed to have a
somewhat dark setting similar to that of Total War Attila, where political instability is the rule. Not necessarily are the people hopeless and desperate, but the factions and clans are supposed to vie for power in a way they didn't before. And for political instability you have to represent it with a fitting setting and UI.
Just like the boondock saint Roccoflipside, I detested Rome 2's UI because it was too artistic in many aspects, and while it "looked" beautiful, it was completely dumb because of art and design choices. Even playing as a roman, the setting never made me feel like a conqueror, only a a latin-etruscan-greek mixed breed walking around.
The UI didn't fit the game world. I won't deny that it somehow feels similar in BL because the world map is colorful and beautiful, and the UI seems plain, but the plainness is the problem, not the "dark/metallic choices" maybe it lacks a leather thing here or there, maybe some colored cloth... But taking the same artistic route of making it "colorful" may well be off-putting for Bannerlord. I'm by no means a visual artist, but I have my fair share of exposition to it. Bannerlord's UI could be more inspired in Crusader Kings 2's, the arts Paradox used fit astoundingly well, disregarding the confusing buttons. But it needs to be
fitting to the setting.
The few medieval-fitting art stuff that could be fitting, in my mind at this moment, is bayeux-inspired art, but they would have to revamp the
whole UI, and it would incur into the same problem modern Total War games have with the UI -
they seem too dumb. Rome 2 is
too greek to fit its game, Attila works because it is dark-ish, fitting the hunnic invasion and roman empire screw-ups. Charlemagne was... dumb. It felt nice, but just like Rome 2, it was too simple, too dumb, while also retaining many aspects from Atilla, which do not fit in with the Charlemagne period. That's the last TW game I played.
Remember that Bannerlord will try to encapsulate some of that chaotic/dark vibe from the
"fall of an empire", which we know is a dumb concept for real world history, but it fits well with the narrative for games and books, it fits with the environments and aspects of the game.
The green, flowers and sun lighting of the world map do not need to be reflected onto the UI, or it'd look too marvelous, too fantastic. It'd look like a Lord of the Rings game, or something.
I liked the design of the Bannerlord UI: it seems highly functional - I liked the icons, text and buttons placement, I liked the added features of ease of access, etc., but the backgrounds (mostly of borders and the textures) look too plain and big for my taste (not considering the town view screens).
Maybe Taleworlds could reduce the size of their toolbars and borders by 6-12% and add more level and shadow to give even more impression of volume (which would make the UI seem slicker all around), while changing to more elaborated textures (more like a plotted/threaded texture, less like a solid plate of metal) with some artwork here and there... But just adding more color and vibrancy, making it too minimalistic or too simplistic can be catastrophic. Total War games UI are very bad examples, even if they look beautiful in some games.
I pretty much love the idea of money "weighing" on the inventory - it would make perfect sense that every for every 10k or so you had to carry one chest in the inventory, and to carry more than that, you'd have to have space for more chests. Adding the "bank", or the simple choice of depositing the chests into your castle or hideout, and losing it all if you're taken prisoner... That would make a completely different game experience akin to Souls games. "life" would be more meaningful, and you'd have to constantly be managing your expenses and travel burdens, as well as returning home to deposit stuff. It would be harder, and
possibly more fun. However, this might not be the experience TW envisioned for Bannerlord, even if it is completely fitting. So I'm all in favor of them adding the choice to use this different money system (because the current cash system is totally simple and easy to use, so it's practical and already implemented, it would be a waste to completely dump it for such a complex system, and it could be off-putting for newbies).
If TW can't, or don't want to, or won't add another money system, simply having the tools to mod it in would already be awesome and I'm all in favor of modding it too. But for something like this to work and
be balanced, the AI would also have to have it (and I'm not sure AI lords' inventories are even relevant). Balancing the system is the key for it to actually work, and a simple change like "take all their monies/lose it all" could prove to be way too hard to balance, and adding chests (weight) and bankers would only complicate things further, I believe.
They have spent
ALL years balancing the economy. Making such an enormous change like that now could be a setback in development, but it could prove to be interesting for a future expansion/DLC or free update, if they would do it.
Anything for our world to be a bit more complex,
and a little more full of possibilities...
Now imagine that, and when your character dies, you become your son, going through the vaults/buried chests taking every penny to accomplish your revenge... Now that would be a worthy tale to tell to a complete stranger in a bar, half-drunk.
EDIT: why are all my posts gigantic? Is something wrong with me? I guess it's the hype. The hype is catching up to me once more... Goddamn it, TaleWorlds, you're psychologically pressuring me to place my bets on gamescon... Yeah, it's your fault, not mine. I'm perfectly fine.