jisiting2960 said:
4.The last phase of the castle upgrade system I think should be improved, should give the player two choices.(1) upgrade the route according to the fixed upgrade route;(2) the player designs his own castle.It's like the Crusades.Players should be allowed to fail to sum up lessons learned, and continue to improve on the basis of failure, so that the game time is greatly increased.I suspect there are technical difficulties in the castle design system.After all, it's not a 2-d game. It's estimated that the AI pathfinder system can't design the castle itself.The castle should be as free as the weapons of the forge, and I would like to add a castle designer to the game, hire it and start building it.
Do you understand how long it has taken to make 3 castles per Each village in Bannerlord? They are bigger and more detailed as the ones in warband, we have 3x the ammount and there is even more stuff to build in a village. And now, people juat want more and more.
First off, as we have in previous games, you
can always make your own castle. Infact you can make your own everything. There is a scene edit, after you are done, just put it in the game as a mod.
Aecondly, have you even though through this??
It would take plenty of more time and delay the game even further who knows how long. But that doesnt even mean that it would turn up good.
You could probably exploit it.
The pathfinding wouldnt even be, and the troops would prolly do weird ****.
The siege engines, not even ladders would work as far as I know how they are implemented.
It would look worse, less detailed.
How would the cost go?
How would the terrain make things cost more on one place than another?
What keeps you from, as said before, exploiting, building where you shouldnt, going off limits and create a huge castle. Or even, creating a really small castle, that costs very little because there is only say, 3 walls, but is easy to defend and gives every profit a normal castle does?
It just
wouldn't work!