Dev Blog 11/10/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_61_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Game development can be a tricky business. Sometimes an existing technology or tool just doesn’t do quite what you want it to do or it isn’t as efficient as you would hope. This leaves you with a difficult choice to make: change your design or create your own bespoke solution.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/81
 
Definitely interesting but it does remind me of that leak from a Taleworlds employee who talked about how they would spend immense amounts of time on a project only to have the work thrown in the trash by higher-up wanting to go a new and completely different path, over and over again, causing all this delay we are experiencing.

Terco_Viejo 说:
There are still many important things to know about the game (cof advanced diplomacy cof) that Taleworlds seems to have forgotten by stretching the devblogs week after week behind the shield of the "final touches".

"Final touches" was their tag-line from 2017 if I remember correctly, we are currently at "Still a long ways off" paraphrased, which was uttered by a dev at Gamescomm only to get quickly cut-off by Armagan who chimed in with 'It will be a little bit'.

Armagan was clearly trying to downplay the unvarnished truth from a less media savvy dev but I suppose it is still a bit better than the previous tagline from one of the dev blogs this year which was basically "We just like going to work everyday and making a video game so stop asking about release 8 years into development", which again is paraphrased.
 
Shaxx 说:
Definitely interesting but it does remind me of that leak from a Taleworlds employee who talked about how they would spend immense amounts of time on a project only to have the work thrown in the trash by higher-up wanting to go a new and completely different path, over and over again, causing all this delay we are experiencing.

Terco_Viejo 说:
There are still many important things to know about the game (cof advanced diplomacy cof) that Taleworlds seems to have forgotten by stretching the devblogs week after week behind the shield of the "final touches".

"Final touches" was their tag-line from 2017 if I remember correctly, we are currently at "Still a long ways off" paraphrased, which was uttered by a dev at Gamescomm only to get quickly cut-off by Armagan who chimed in with 'It will be a little bit'.


Armagan was clearly trying to downplay the unvarnished truth from a less media savvy dev but I suppose it is still a bit better than the previous tagline from one of the dev blogs this year which was basically "We just like going to work everyday and making a video game so stop asking about release 8 years into development", which again is paraphrased.

there was never a "leak" from an employee, it was just a theory by some people..
 
Shaxx 说:
"Final touches" was their tag-line from 2017 if I remember correctly, we are currently at "Still a long ways off" paraphrased, which was uttered by a dev at Gamescomm only to get quickly cut-off by Armagan who chimed in with 'It will be a little bit'.

Armagan was clearly trying to downplay the unvarnished truth from a less media savvy dev but I suppose it is still a bit better than the previous tagline from one of the dev blogs this year which was basically "We just like going to work everyday and making a video game so stop asking about release 8 years into development", which again is paraphrased.

It's tough. I run a studio and our devs are always erring on the side of caution, while I'm always pushing them to be more optimistic. As a dev, I think the biggest fear is missing a deadline, and piling up work behind it. If I ask some of our devs I also get a different answer. I have one guy who without fail will always wince whenever we talk about something new that requires a work estimate, and another who immediately gets excited and downplays the amount of work.

It's usually somewhere between the two, so in this case, I think the best way of looking at it would be 'it's going to be absolutely bloody ages'.
 
Shaxx 说:
Definitely interesting but it does remind me of that leak from a Taleworlds employee who talked about how they would spend immense amounts of time on a project only to have the work thrown in the trash by higher-up wanting to go a new and completely different path, over and over again, causing all this delay we are experiencing.

Terco_Viejo 说:
There are still many important things to know about the game (cof advanced diplomacy cof) that Taleworlds seems to have forgotten by stretching the devblogs week after week behind the shield of the "final touches".

"Final touches" was their tag-line from 2017 if I remember correctly, we are currently at "Still a long ways off" paraphrased, which was uttered by a dev at Gamescomm only to get quickly cut-off by Armagan who chimed in with 'It will be a little bit'.

Armagan was clearly trying to downplay the unvarnished truth from a less media savvy dev but I suppose it is still a bit better than the previous tagline from one of the dev blogs this year which was basically "We just like going to work everyday and making a video game so stop asking about release 8 years into development", which again is paraphrased.

This is exactly what has happened (and continues to happen, unfortunately) at TW. It is not a "theory" as one unwitting poster puts it.

It's the price one pays for perfectionism and, unfortunately, has been the downfall of many development teams, indie and professional.
 
Hi,

I was wondering if the framework will be available for adoption by other projects outside of TaleWorlds? Or is it going to be licensed out in some way?

Thank you
 
Question for the assistant designer- From your experience in office multiplayer battles, who is the worst player? It's either Sten or Callum I bet.
 
Actually Callum's pretty good at the game, we once did some duels among moderators and he repeatedly defeated a fellow global (*cough* Reus *cough*)  :razz:
 
:lol: @ Video

Imanis 说:
Bannerlord_When? 说:
haha when can i try this out in the game?

Careful! You are going to be watched for asking for something that is reasonable and certainly should have already been delivered.

We don't stand for common sense and attention paid to the consumer around here! We want to continue our government-funded boondoggle so that we can get paid for a couple of more years!

Now git!
Figured this bit of misinformation and/or trolling should be addressed rather than just trigger a warning (in case there is a lack of knowledge at play). The forum is run by volunteer moderators from the community and we are under no obligation to silence anyone or anything - outside of enforcing the rules...that have been put forth by past generations of volunteer moderators. The only "directive" that comes anywhere close to what you are implying is that TW does not permit any comments on the appearance of developers that partake in the Q&As.

So no, posts that are in line with the rules do not trigger warnings/mutes/bans/etc regardless of how critical of TW they may be. However, some folks do not bother to read the rules they agree to upon their use of the forums and are subsequently upset if they are punished for double or crossposting or insult-laden criticism. Similarly, people should understand that we classify the constant repetion of the same low-effort post as spam, because we have no desire to let this place devolve into what is sometimes seen in the steam-comment section with endless "Bannerlord when" posts. That is not to say that no one can ever pose this question, but that we will take action if that is all a particular user or set of users do. At that point it is simply venting frustration in a way that inhibits proper discussion and hurts our community.

Much the same goes for the spreading of misinformation, of course, so I will ask you to refrain from unsubstantiated claims such as the one quoted above - especially in areas that have nothing to do with forum moderation. If you do wish to complain about forum policy, you may instead use the realm to engage in public discussion or send a moderator a private message (pick an active one) or send us an email at [email protected]
 
Count Delinard 说:
Actually Callum's pretty good at the game, we once did some duels among moderators and he repeatedly defeated a fellow global (*cough* Reus *cough*)  :razz:
Thats nothing. Call me when he faces my thousand throwing axe technique and lives to tell the tale.
 
Long ago I did not think I would like mount and blade, just did not seem like a game I would like, the description of game play really did not capture the experience. BUT there were mods that looked cool, and a sale came along and I tried it.

Fast forward and I still play all the mount and blade games from time to time, as new mods come out, or just to play some old ones when I feel the itch.

All the modding support that Bannerlord is showing means I don't think I will live long enough to to play as much of the game I want too when it is released.

I like the direction the base game is going and I like the option to tweak it if needed.  It is looking very close to the impossible,  to please everyone  ( at least those who can be pleased- don't count those who can't be pleased )

Thanks for all the hard work, looking forward to thanking you with money for the game when released  :party:
 
KhergitLancer80 说:

Spear+Shield destroys sword+shield.

Oh yeah.
That's why thorughout the ages skilled craftsman developed better and better swords, which were more expensive, harder to maintain. It was but a useless hobby of rich, because sharp object set on long shaft that was known since time immemorial is waaaaaay better.

Lol.
 
KhergitLancer80 说:

Spear+Shield destroys sword+shield.

We know that TW buffed spear a lot but I wonder if they buffed it enough.
Both forms have different advantages though the former would have probably been more popular due to spears being much cheaper to produce and reach. However if a swordsman can get close (using their shield to cancel out reach) then a spearman will be at a major disadvantage especially considering a sword can reach around. Ultimately it comes down to Reach vs Control. And when an army breaks out of formation and ends up two walls of men pushing against one another a sword is more advantageous as it is more manoeuvrable and more parts of it are lethal.

So a spear and shield doesn't always "destroy" sword and shield, like everything it depends on context, though I will say in a one on one battle in an open area, like in the video you posted, the spear and shield combination has the advantage. A spear is a primary weapon, like a greatsword, a two-handed axe, or another polearm, whereas a sword, a one-handed axe, or a mace are sidearms. You adapt to the battlefield. Each weapon has its advantages, the sword's greatest advantage was its balance, the fact that it did not tire the wielder as quickly and that it could be used to execute more complex techniques.

It does seem like they have buffed the spear, though to how this will actually pan out: we will have to wait and see.
 
Lord Engineer 说:
KhergitLancer80 说:

Spear+Shield destroys sword+shield.

We know that TW buffed spear a lot but I wonder if they buffed it enough.
Both forms have different advantages though the former would have probably been more popular due to spears being much cheaper to produce and reach. However if a swordsman can get close (using their shield to cancel out reach) then a spearman will be at a major disadvantage especially considering a sword can reach around. Ultimately it comes down to Reach vs Control. And when an army breaks out of formation and ends up two walls of men pushing against one another a sword is more advantageous as it is more manoeuvrable and more parts of it are lethal.

So a spear and shield doesn't always "destroy" sword and shield, like everything it depends on context, though I will say in a one on one battle in an open area, like in the video you posted, the spear and shield combination has the advantage. A spear is a primary weapon, like a greatsword, a two-handed axe, or another polearm, whereas a sword, a one-handed axe, or a mace are sidearms. You adapt to the battlefield. Each weapon has its advantages, the sword's greatest advantage was its balance, the fact that it did not tire the wielder as quickly and that it could be used to execute more complex techniques.

It does seem like they have buffed the spear, though to how this will actually pan out: we will have to wait and see.

A spear would probably require a direct thrust to do any real damage against an armored opponent. In a a fencing situation where the sword attacker has to immediately back off once the spear barely glanced his shoulder completely negates the swordsman's whole advantage, which is moving in close where the spear loses it's advantage.

Now, if I saw a spear vs sword where spear destroyed sword like this video, I would totally accept it. Until then we have to think logically and not choose videos that fit our own personal narrative to try and prove a point.

 
Lord Engineer 说:
So a spear and shield doesn't always "destroy" sword and shield, like everything it depends on context, though I will say in a one on one battle in an open area, like in the video you posted, the spear and shield combination has the advantage.


Thing is, in one on one context it would be better for spearman to ditch shield alltogheter and increase reach with two handed weapon. Shield + spear is mainly battlefield tactics. In this case it would not stop avarage swordsman. Which it didn't with first pair of fighters. Spearman got upperhand with second swordsman (guy with UK flag on a shoulder) but that's mainly due to the fact, he was absolutly terrible. His footwork alone showed, that he not only fails at swordmanship, he fails at martial arts in general. No wonder he could not close the distance if he held right foot uprfont (with sword held in right hand). He attacked with shield blocking his vision, used shield as a some sort of pushing tool instead of opening up defence with shield's edge (explained here: https://www.youtube.com/watch?v=dkhpqAGdZPc&t=905s ). Even with his terrible form he got up close just based on his aggresion, yet he didn't know how to score a hit, he just whamed at spearman's shield.

A spear is a primary weapon, like a greatsword, a two-handed axe, or another polearm, whereas a sword, a one-handed axe, or a mace are sidearms. You adapt to the battlefield. Each weapon has its advantages, the sword's greatest advantage was its balance, the fact that it did not tire the wielder as quickly and that it could be used to execute more complex techniques.

Generally speaking, yeah, but look at roman legions :smile:
They used it other way around.

[quote author=TehRalph]A spear would probably require a direct thrust to do any real damage against an armored opponent. In a a fencing situation where the sword attacker has to immediately back off once the spear barely glanced his shoulder completely negates the swordsman's whole advantage, which is moving in close where the spear loses it's advantage.[/quote]

One handed spear would not penetrate chainmaill, according to research of Dr. Williams depending on  it required a force of over 120-140 J to penetrate avarage chainmail. One handed spear does not come close to that (around 80 i guess, best one handed underarm sword thrust was about 63 J). Two handed? Perhaps. History knows examples of munted lance being stopped by chainmail.

So if a swordsman has a chainmail, his advantage grows ten fold. This is one of main flaws of todays reenacments. They fight in pitched battles, but once you are tapped, you are gone. Whereas in true battle adrenaline, grit or armor would render smaller wounds unimportant.

Now, if I saw a shield vs sword where spear destroyed sword like this video, I would totally accept it. Until then we have to think logically and not choose videos that fit our own personal narrative to try and prove a point.

But in this video spear does not destroy sword in any way. First bout is other way around. Second shows spear advantage, but this dude is simply horrendous.

Sword was developed and refined through ages because it was a fierce, deadly weapon. No video on youtube is gonna change that.

 
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