Rick_Slick 说:
Add in feints, increase movement speed of infantry, give every faction pikes, remove the crazy debuff to movement speed from armor. Make it a balanced improved version of warband with better graphics.
Making stronger armour as quick to move in as light armour would make it pretty much pointless to choose lighter armour, so its a gameplay issue. Plus, although in the short term a fully plated soldier could fight virtually as nimbly as an unarmoured one, he wouldn't be able to run as fast (you cannot carry 20kg extra in weight and still run as fast as without), and in the long term he would tire sooner and be more prone to overheating, so there can be realistic downsides to wearing more armour.
Why increase the movement speed of infantry? Until the game has realistic combat movements, speed and body physics, making soldiers run faster doesn't sound like an obviously beneficial change to me. I imagine it would look peculiar and potentially ruin the combat.
Why give every faction pikes? We know that the Empire is described as having them, though they aren't the renaissance era length of pike. I don't see the need for everyone to have them- what's more, if you mean the
very long pike of the renaissance, they would need to fight with them in a totally different way. Even if such fighting would be fun (which I am far from convinced it would be, it sounds like a recipe for getting poked a lot while stuck in a tight formation), it would need a lot of clever work on animations etc. to look and feel real, plus all the AI would have to be reworked to fight against pikes (what are cavalry going to do? Stand at edge of map until all pikemen are dead? Or will it be hard for pikemen to quickly change direction?) and fight with them. Given that there is still serious concern about the AI even being able to use normal length spears effectively, what hope is there of them being able to fight with pikes?