Dev Blog 11/07/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_98_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
 
YourStepDad 说:
Just keep it as it was in Warband. That system was perfect.

The fact that anyone can equip anything and everything at the same time in Mordhau is one of the reasons that made me lose interest in playing the game. IN warband, on the other hand, I can always look forward to different equipments and a different meta each time there is a different faction setup.

Not only that but sometimes less is more. By giving everyone everything you take out the identity of the factions and you sacrifice replay value. I want to look forward to special matchups and get those small senses of novelty every time I see a soldier using rare equipment combinations that is somewhat rare and seldom seen which still does happen.

Agree here on wanting the class system. While I like the point load out for mordhau, for bannerloard I'm going to want those factions and faction 'feel' depending on the line up.  I wasn't 100% sure by reading if they are using a point loadout because the screenshot right after showed cash, but I think a point loadout for classes/factions is best of both worlds.

The thing I like in mordhau with the point system and weapon balance is that to use those big weapons you have to give up armor, which makes the smaller weapons more viable to take the guys out with the big weapons since they ahve less armor adn the smaller/faster weapons will 2 shot ligther armor. Basically getting it to a point where there are some trade offs and benefits for not taking the best stuff.

In warband I always felt you'd just target the best gear you can buy to no disadvantage. In pub servers it was either dialed up so you could just take anything you want or the better players are running around with expensive.

So the dream, yet balancing nightmare, are each faction having an overall feeling, each class having access to specific gear, and having a point loadout that invovles some tradeoffs with your armor/weapon selection.

For customozation, and again this probably is pretty hard to pull off, the IDEAL is that you have a faction 'look' in terms of armor style / weapons. The faction should have a distinct color palette that allows variation for customization, but no doubt when looking at it which faction you belong to. For honor does this pretty well to give a lot of color choices but still make look part of the team you are on.
 
So...
I'm scared that there is only this multyplayer mode, What I loved and still love about Warband is that in deathmatches and sieges I can fight with the equipment I want ... even naked if I wish ... It will be so on bannerlord?
 
Callum_TaleWorlds 说:
<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_98_taleworldswebsite.jpg" alt="" width="575" height="290" /></p>
<p>With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
 
Well...since I consider myself a SP player, this week I will step aside.
Visually, the UI catches my attention, it's very well achieved; just like the "Huscarl" model.
 
Personally it sounds like a lazy way of balancing. If you allow full player choice of faction  specific gear and a meta develops that's preferable to less choice.
It seems the high tier inf have no throwing weps to counter cav they also don't appear to have two handers. cav will be op again because the only class I see with javs is the recruit who probably has ****ty melee stats. I think inf with axe and shield needs at least something to be able to counter cav.
 
I have little interest in multiplayer but I look forward to give it a try.
I may be nitpicking but.... I don't like the way the huscarl's head chainmail  "clips" with the body's chainmail, it looks pretty bad imho, but the rest is all looking really great!
 
NikTheNorseman 说:
So...
I'm scared that there is only this multyplayer mode, What I loved and still love about Warband is that in deathmatches and sieges I can fight with the equipment I want ... even naked if I wish ... It will be so on bannerlord?
No you won't be able to swag and dunk on an entire server nude with your greatsword.
As taleworlds stated they want multiplayer to be "accessible" which means slowing the game down, removing feints and turning the game into noob friendly pos to get more sales.
 
KucukEniste 说:
Rick_Slick 说:
Fietta 说:
Yeah, new system looks good
Stop lying idiot.

Do you have this attitude against all the people who has different opinion or do you just feel stronger while typing with a keyboard?
I suppose his reason for his attitude is because the system is objectively bad and nearly universally hated. Either way, it was probably a joke, but I suppose with -snip-.
 
[SOTR] Roy 说:
KucukEniste 说:
Rick_Slick 说:
Fietta 说:
Yeah, new system looks good
Stop lying idiot.

Do you have this attitude against all the people who has different opinion or do you just feel stronger while typing with a keyboard?
I suppose his reason for his attitude is because the system is objectively bad and nearly universally hated. Either way, it was probably a joke, but I suppose <my attitude isn't helping either>.
Objectively bad and univesally hated?
Get real.

And then insulting someone who english isn't his native language for calling someone out on his ****ty attitude?
Nice one.
 
GiipaGips 说:
NightHawkreal 说:
You'd better improve your combat system, rather than limit equipment selection and force players to play gamemodes with a resp.

+1

I'd be interested to hear what improvements you'd like to see in the combat system, but how are they relevant to this blog and the change to preset loadouts? I'm in two minds about it, but I can understand their logic behind doing it, and it addresses an issue that has nothing to do with the combat system- so whatever improvements could be made to the combat system, they wouldn't solve the problem of the disparity in gear between a winning team and the losing one growing each round.
 
DanAngleland 说:
GiipaGips 说:
NightHawkreal 说:
You'd better improve your combat system, rather than limit equipment selection and force players to play gamemodes with a resp.

+1

I'd be interested to hear what improvements you'd like to see in the combat system, but how are they relevant to this blog and the change to preset loadouts? I'm in two minds about it, but I can understand their logic behind doing it, and it addresses an issue that has nothing to do with the combat system- so whatever improvements could be made to the combat system, they wouldn't solve the problem of the disparity in gear between a winning team and the losing one growing each round.
Add in feints, increase movement speed of infantry, give every faction pikes, remove the crazy debuff to movement speed from armor. Make it a balanced improved version of warband with better graphics.
 
DanAngleland 说:
GiipaGips 说:
NightHawkreal 说:
You'd better improve your combat system, rather than limit equipment selection and force players to play gamemodes with a resp.

+1

I'd be interested to hear what improvements you'd like to see in the combat system, but how are they relevant to this blog and the change to preset loadouts? I'm in two minds about it, but I can understand their logic behind doing it, and it addresses an issue that has nothing to do with the combat system- so whatever improvements could be made to the combat system, they wouldn't solve the problem of the disparity in gear between a winning team and the losing one growing each round.
I think it would be helpful to make pikes and Spears more viable in one on one combat. Though it is meant to be a groupfighting weapon, it would be nice if you can’t just down or up block and the pike is completely useless. I don’t think they should have other swinging directions, but it should be harder to approach somehow if somebody is poking you with a stick.

Perhaps you could make a weapon triangle. Pikes beat swords, swords beat shields, shields beat pikes. So, for example, a sword is useless to block against a pike unless you do a precise block, but it is useless against a shield.
 
[SOTR] Roy 说:
DanAngleland 说:
GiipaGips 说:
NightHawkreal 说:
You'd better improve your combat system, rather than limit equipment selection and force players to play gamemodes with a resp.

+1

I'd be interested to hear what improvements you'd like to see in the combat system, but how are they relevant to this blog and the change to preset loadouts? I'm in two minds about it, but I can understand their logic behind doing it, and it addresses an issue that has nothing to do with the combat system- so whatever improvements could be made to the combat system, they wouldn't solve the problem of the disparity in gear between a winning team and the losing one growing each round.
I think it would be helpful to make pikes and Spears more viable in one on one combat. Though it is meant to be a groupfighting weapon, it would be nice if you can’t just down or up block and the pike is completely useless. I don’t think they should have other swinging directions, but it should be harder to approach somehow if somebody is poking you with a stick.

Perhaps you could make a weapon triangle. Pikes beat swords, swords beat shields, shields beat pikes. So, for example, a sword is useless to block against a pike unless you do a precise block, but it is useless against a shield.
Garbage, pikes are already good and a more skilled player will beat a less skilled player using a better wep with the pike. Between players of equal skill the sword should always have the advantage because that's mount and blade.
 
How exactly are you meant to kill somebody if you only have teo attack directions, need a lot of range to hit them and they can close in on you easily? In real life, Spears beat swords all the time.
 
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