DanAngleland 说:
GiipaGips 说:
NightHawkreal 说:
You'd better improve your combat system, rather than limit equipment selection and force players to play gamemodes with a resp.
+1
I'd be interested to hear what improvements you'd like to see in the combat system, but how are they relevant to this blog and the change to preset loadouts? I'm in two minds about it, but I can understand their logic behind doing it, and it addresses an issue that has nothing to do with the combat system- so whatever improvements could be made to the combat system, they wouldn't solve the problem of the disparity in gear between a winning team and the losing one growing each round.
I think it would be helpful to make pikes and Spears more viable in one on one combat. Though it is meant to be a groupfighting weapon, it would be nice if you can’t just down or up block and the pike is completely useless. I don’t think they should have other swinging directions, but it should be harder to approach somehow if somebody is poking you with a stick.
Perhaps you could make a weapon triangle. Pikes beat swords, swords beat shields, shields beat pikes. So, for example, a sword is useless to block against a pike unless you do a precise block, but it is useless against a shield.