Dev Blog 11/07/19

Callum

Community Manager
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With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
 

AJIexander

Sergeant Knight
M&BWBWF&SNWVC
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Callum_TaleWorlds said:
<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_98_taleworldswebsite.jpg" alt="" width="575" height="290" /></p>
<p>With the closed beta underway, we thought it would be a good time to discuss some elements of the multiplayer side of the game in some more detail. In this week’s blog, we will take a look at the multiplayer class system.</p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/118
Awesome!
 

HawkyX

Regular
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Read it, it's basically all we know from last year's Captain Mode videos summed up in text. Good thing they appeal balance of all forces, I guess.

This blog post didn't suit me much since I am more of a story player.  :ohdear:
 

CKyHC

Sergeant Knight at Arms
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On the old video of the characters there was a belt from the shield. Have you abandoned this detail?

thanks TW for adding the squad Druzhina!  :eek:
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
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Delicious screenshots.

This is a hot take, but I really like the new class/perk/currency system. I think this is a much better system than Warband's. Especially for matchmaking and competitive matches.
I am hoping for a Warband-like system to be added after release though.
 

Gab

Marquis
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On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
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Gab-AG. said:
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.
 

Gab

Marquis
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Noudelle said:
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.
You're right, I didn't see it at first. Would love to have more information about it. Perhaps that's a future blog idea. :smile:
 

Davic

Sergeant Knight at Arms
WBNW
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I think some people will be disappointed with the pre-defined classes, but it will definitely make for a more balanced experience.

Noudelle said:
Gab-AG. said:
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.
I think that would explain the purpose of the armory tab in the multiplayer menu, although it could also just be for customizing our character's face, body and banner.
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
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Davic said:
I think some people will be disappointed with the pre-defined classes, but it will definitely make for a more balanced experience.

Noudelle said:
Gab-AG. said:
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.
I think that would explain the purpose of the armory tab in the multiplayer menu, although it could also just be for customizing our character's face, body and banner.
 

Garedyr

Master Knight
WBVC
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There seems to be a double space at the place where single space should be. Please take a closer look at the class description.

 

Davic

Sergeant Knight at Arms
WBNW
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Noudelle said:
Davic said:
I think some people will be disappointed with the pre-defined classes, but it will definitely make for a more balanced experience.

Noudelle said:
Gab-AG. said:
On paper it sounds like a good improvement over Warband's system: it kills that dreadful snowballing effect and from what I gather it makes it easy to quickly recognize what you're fighting against, which seems great for competitive matches in particular. Hopefully the amount of classes and perks in the game will easily replace the equipment variety found in Warband, so that players will still be able to somewhat customize their gear while keeping a good range of choice. Can't wait to try it out!

It would be great to know if there are any plans about cosmetic customization, as that's something which I would love to see in the game and could be quite fitting in the multiplayer scene.
In the first screenshot there's a "Customize Character" button at the bottom. I'm guessing that's what it's for.
I think that would explain the purpose of the armory tab in the multiplayer menu, although it could also just be for customizing our character's face, body and banner.
That's good to know, it would be interesting to see if they tie the cosmetics into a simple progression system.
 
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Werent Ulfhednar a Battanian unit ? Dont answer a rhetorical question. I know they were.
I wonder why they are passed over to Sturgia.
Ulfhednar were Germanic warriors, maybe they are the common units of Sturgia and Battania ?
 

Piconi

Fashionista
Count
M&BWBWF&SNWVC
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I like the pre defined class equipment, i hated in Warband when i, in mediocre armor and with mediocre weapon and shield, go against a NAKED dude just so he can 1 hit kill me with most expensive bastard sword.
 

HUMMAN

Banned
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I dont know exact aim but all competitions have snowball affect, add a little snowball  :razz: It makes comebacks more fun, and make series depend on strategies.