Dev Blog 11/04/19

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Sieges are at the very core of the Mount & Blade experience. They are brutal affairs, the outcome of which can change the entire course of a war. And in Bannerlord, where villages and their respective resources are tied to castles, this is especially true, as the loss of a castle could result in the loss of a vital resource which is needed to feed the war machine.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/105
 

Lell

Recruit
Hi! Talking about sieges, I thinked about this strategy for passing the walls: I would use catapults to accumulate rocks and other materials in front of the wall until this heap of rubble reaches the top of the wall, and then I would walk on them with the soldiers. Is it possible to implement this strategy in bannerlord?
 

John the Roleplayer

Sergeant Knight
M&BWBWF&SNWVC
Lell said:
Hi! Talking about sieges, I thinked about this strategy for passing the walls: I would use catapults to accumulate rocks and other materials in front of the wall until this heap of rubble reaches the top of the wall, and then I would walk on them with the soldiers. Is it possible to implement this strategy in bannerlord?

Interesting idea. But I don't think it would work to pile up a neat ramp by throwing the stones with catapults. And if you threw so many rocks that they'd reach the top of the walls eventually, you'd still have an uneven slope that would be difficult to climb for your troops, and it would take so long you might as well bombard the walls and create a breach in that time.
 
Creating a breach is basically that anyway, you don't evaporate parts of wall with laser, you reduce it into scalable rubble. I imagine (or hope, at least) that that's what we'll get in the game, if you create a breach the pieces of wall are still there, you can just walk an army over them.

Though we're yet to see what overworld bombardment of walls can do, for some reason TW hasn't shown it in either siege video.
 
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