Dev Blog 09/08/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_101_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>As development on Mount & Blade II: Bannerlord steadily proceeds, we are constantly looking at how best to allow players to interact with the game’s many features. One big change in this regard is the way that we are handling sieges. Sieges are key events in Mount & Blade games, and we are making great efforts to improve this aspect of the game in Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/121
 
Piconi said:
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php


Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)
Really cool!
 
Piconi said:
KhergitLancer99 said:
FBohler said:
AmateurHetman said:
Piconi said:
Health rings arround siege engine icons slowly vanishing clock wise is a great alternative .

This.

This this.
This this this.
I will get a warning for this.
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php


Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)

Bravo Piconi, spot on ! Also I realised on the same ss they didnt bother making floor for the castle on World map. Quite a nitpicky criticism but still gives castle image a strange feeling when looking at it.

FBohler said:
Ha! Got your warning!!!  :mrgreen:
I actually had that from earlier  :wink:
 
Piconi said:
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php


Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)


Code:
THIS.

The quoting pyramid is well worth it!

No, it’s not :smile:
 
No it's not, now you guys are just being an ass to mobile users and asking for a warning.

People made a big deal out of adding Chinese faction in the other thread and here I see Ancient Egyptians enthusiasts.

This, tho.
 
FBohler said:
TaleWorlds need to hire Piconi to sort out GUI issues!
You tell them, mah man  :grin:

Now on a more serious note, i would love if there was no need for this stage of siege right here, i wanted to be able to manage siege engine and see walls crumble and falltm IN SCENE only, but since we cant have that and we have this feature, because reasons, i'd like it to be minimalistic, and even like this it can not NOT look like from a mobile/browser game, but everyone could get pass that if they tone it down.

I agree that the castle "floor" is missing, they just slapped walls and towers on top of the ground, there are no shops, carts and little stuff that makes eyecandy.
They could even add little archer models on top of walls and towers and many many things and animations now come to my mind, and in order for all of that not to be demanding on CPUs they could scale so that all of the eyecandy to be only seen when you zoom in a certain level on that town, castle.

But i doubt it can be more demanding than already existing animation in villages, that of farmer working with a scythe on a wheat field.
 
The colorful rings still seem intrusive to me at the GUI/UI level.
We seem to be playing this game:
8a3f0d8a92fe7d0dac53beba28d767a5.jpg
With affection, I mean no offense to anyone.  :lol:
 
Terco_Viejo said:
The colorful rings still seem intrusive to me at the GUI/UI level.
We seem to be playing this game:
8a3f0d8a92fe7d0dac53beba28d767a5.jpg
With affection, I mean no offense to anyone.  :lol:
As i said, nothing can make it seem less mobile/browser game-like, the rings seem least intrusive of all, and it can even be toggled on or off on a button like tab-you see it, tab-you dont.

They implemented simmilar mechanic when you stroll around a town, there s a button that you press and it marks important places and NPCs, it could be done here as well.

I dont need to mention again that i dont like that this "siege mini game" is there in the first place, but lets figure something to minimise the damage of that decision of theirs.

Edit: thanks to Count Delinard for inserting spoiler tab in one my previous posts, i knew i forgot something .
 
Piconi said:
KhergitLancer99 said:
FBohler said:
AmateurHetman said:
Piconi said:
Health rings arround siege engine icons slowly vanishing clock wise is a great alternative .

This.

This this.
This this this.
I will get a warning for this.
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php


Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)

Hello, this system does not convince me, I prefer the original before the rings, if I had to choose one it would be the Terco_Viejo system.

nyHRC.jpg
 
the colors and sizes are off (ugly looking), but that is sort of thingy they can improve as its WIP lol. The intention behind it that it is to display the progress and give player time to make a action (like withdraw a siege weapon for repairs) is fine (altho you could replace that with other symbols, and only show a warning once one of our machines is below a point like 30% ...)

2 things:

- it should only be visible (the bars) if you zoom in
- it should be toggleable (ON/OFF) with a shortcut (something like hit ALT to display extra info, hit ALT to hide it)
 
RkT said:
Piconi said:
KhergitLancer99 said:
FBohler said:
AmateurHetman said:
Piconi said:
Health rings arround siege engine icons slowly vanishing clock wise is a great alternative .

This.

This this.
This this this.
I will get a warning for this.
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php

Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)

Hello, this system does not convince me, I prefer the original before the rings, if I had to choose one it would be the Terco_Viejo system.

nyHRC.jpg
Seems most of members like it, but hey, as Terco said it himself
Terco_Viejo said:
Regarding the HP bars; ass and opinion everyone has one.
At least we all agree what they presented needs a change in GUI elements.

Edit: also i would love for those rings to be of a different color, not bright green to red but some more natural, but it was late and i did just a quick sketch.
 
Terco_Viejo said:
The colorful rings still seem intrusive to me at the GUI/UI level.
We seem to be playing this game:
8a3f0d8a92fe7d0dac53beba28d767a5.jpg
With affection, I mean no offense to anyone.  :lol:
I will agree with you, it looks like that classic toy. You made me laugh loud here
My solution would be removing the green-yellow-red colours, and instead using a single colour, and the ring/bar is slowly removed piece by piece. The lack of rainbow colouring would make it slightly less visible, but much less eye straining.

Do not look here said:
No it's not, now you guys are just being an ass to mobile users and asking for a warning.

People made a big deal out of adding Chinese faction in the other thread and here I see Ancient Egyptians enthusiasts.

This, tho.
I am a mobile user! Thats why It was morally worth it for me. Got my first warning in 10 years for a pyramid, yay! I will now go back to my hieroglyphs and contemplate an ancient egyptian faction for Bannerlord DLC 7: Times of the Ancients, where the faction that gives birth to the Empire slowly acquires power...

 
Like the idea of visually damaged walls and siege engines, maybe in different phases, and

monoolho said:
Piconi said:
Everyone actually mean THIS !
THIS is how i would like it to look, sort of:
index.php


Finally after couple of edits i think i managed to upload the full size ! At least i see it.

If i didnt, click on the image below to enlarge (same image)


Code:
THIS.

The quoting pyramid is well worth it!

No, it’s not :smile:


THIS!
If you give the circles some fading edge, a little smoothness, it would fit perfectly.
 

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I dont think theyre adding more random reatures at this time. Maybe the absolutely genius idea like (multi-party control and multi-sieges - being sort of an overlord controling your parties around and its commanders and managing multiple sieges... which may well be already in the game.

Im am confident theyve finally defined their objectives for the launch/release version of the game, and future features may be included at a much later date.
 
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