OK, Rainbow Dash.
Rainbow Dash 说:
When normal people watch a movie they do not go on the internet and read the plot summary on Wikipedia to find who is the bad guy, who is the serial killer, and how the main hero of the story killed the bad guy, and why Amberson Jones killed himself to save the world. They go and watch the movie.
Similarly, when I first started playing Warband, I did not go on the notes section to read about the world, who each lord are and what vassals they control, and the concepts of how the game work, and I did not go on the Warband Wiki to read about Swadian troop tree.
I went and talk to random townsmen on the street, insulted vassals, and get into fights with bandits and caravans and lose battles, take quests from the town guildmaster to bring sheep across the mal.
You don't speak for all normal people, and you don't get to freely define normal to your liking. What is normal for you is not necessarily normal for anyone else, so you can forget about your anecdote just as I have. Also, I love posting these, so I do appreciate you giving me the opportunity to do so:
Notice how I did not need to be handed 5 dollars to explore the town of Wercheg and a personal letter from Callum for killing a forest bandit for the first time.
Oh, sweet. You're familiar with the term I'm about to throw out here.
One thing I want to ask you is, why do you want to hinder the experience of Veteran Players? We have already established that forcing players to revisit the same places over and over again is not fun, and adding in the option to skip the unfun, which is exactly what Taleworlds is doing, is a great way to increase replayability and reduce the ampunt of slow slogging mousehunt gameplay, so why exactly are so many people still intent on forcing players to revisit the same scenes and remeet te same people? The players who want to explore will explore and the players who do not like exploration, like me, will choose not to explore.
I don't want to hinder the experience of veteran players. I
am a veteran player (side note: look, I can emphasize a word without using 36pt font). We did not establish anything about what is and isn't fun,
you (there I go again!) keep making assertions about what is and isn't fun, and
you keep verbally bludgeoning people with the term "fun," trying to coerce them into accepting your opinion as fact. You know what I would say to players who don't want to explore in an open-world RPG game? Go play something else. If what you want is a sandwich without bread, then you don't want a sandwich at all.
All of this is wasted effort on my part, though, because none of what you said is actually relevant to the argument I presented. I don't feel like repeating myself, so I'll kindly recommend that you go back and read it for the first time.
Now, like any good travelling circus, let's move on to something even more astounding and astonishing!
Rainbow Dash 说:
That is a nice idea in theory, I can already see creating problems for the people that hate exploration.
For example, if I were to uninstall Bannerlord and reinstall, do I need to find a 100% save file on the internet? Then now players who do not care for exploration must go on websites that are hidding behind referral links and virus ads to find a file for their Bannerlord copy to unlock a feature.
Again, sandwich with no bread != sandwich. If you don't want to explore in an open-world game, then you are not playing the right kind of game. Downloading save files is done at your own risk, and you can't push that onus onto TaleWorlds. It is not their responsibility to take into account your safety when downloading third-party files.
If it is not save as a save file then it means they modify the game files itself and now players if they reinstall Bannerlord on say a new gaming PC or on a laptop to travel must go online and ask other players for game files to replace with their own. This presents issues with legality of the law as copying and pasting the game and giving it to other people, is Piracy.
Uh oh, sounds like we have a lot of work to do!
All of these people need to be banned for piracy if what you say is true. If my point is not clear, then allow me to present it directly: what you have described is not piracy, it is a mod. Downloading altered game files with the intent of tweaking, changing, removing, or adding content to
a game you already own a license for is not piracy, it is modding. Do not demonize modders with your bull**** rhetoric.
In addition, why are you so intent on forcing players to explore? How can you make exploration more fun than it is already is? As I said before, players who explore will explore, and players who do not explore, will choose not to explore, and forcing players who do not like to explore only serves to hurt the playerbase. So how will shoving exploration down throats make the game fun?
Sandwich without bread != sandwich. Open world implies exploration. This cannot be made simpler. Don't make claims about what will and won't hurt the playerbase when you are so wildly off-base in your understanding of what the game fundamentally is.
Finally, we need a little coming to Jesus talk. Your constant misrepresentation, aggressive argumentation, straw-manning, and dismissive attitude in every thread you post in is getting quite old. I've been very patient with you thus far, because you're in my own back yard and I'm more inclined to talk to people than swing a hammer at them. That said, you've been nothing but a nuisance for weeks now, and it's finally starting to wear through. Check your attitude at the door, Rainbow Dash, because I don't want to post this one: