Dev Blog 08/11/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_65_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In the medieval world, castles and strongholds were not meant to be dwellings, but military tools that were strong and easy to defend, positioned in choke points to protect an important region or trade route. Villages, on the other hand, were the population centres - places where people would dwell and sleep after a long day of work in the fields or herding their cattle. Towns were somewhat a combination of the two, but they were also very different (and complex) places. They had walls for defence and a high population count, but they were much more than just dwellings and defensive structures: they were the most important places around. Towns are where kingdoms forged their real power. Artisans worked raw materials into quality goods and merchants turned them into wealth. Courts were established in towns, so they were also the heart and brains of any realm -- where politics, conspiracies, and plots took place.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/85
 
Terco_Viejo said:
I wonder what other situations they have done to duplicating the scene, productive enterprises, sieges ...

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Question to Abdullah Nakipoğlu

How do you turn a concept into visual elements? Describe your process.

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check out his youtube channel... he's been gathering good information  :fruity:... https://www.youtube.com/channel/UC7T2t3a54ZEeWBh18xyGn0A

The first screenshot in your post is good but the lighting is still bad and the shadows are broken and unprecise, you can see black squares and spots all around objects, this kind of problem was present even at the gamescom's demo and that's not tollearble on a finished product, I just hope they will fix it in time.
Second screen show a nice feature but how does it work? how do you create the variants of the same scene? is it a base empty scene with props spawned via script or that's something different? however, even here there are too many errors in the lightings and shadows like the fire not projecting any light at all.
 
I still feel like most of the **** we're picking at wouldn't actually be noticed in a normal playthrough/as a casual gamer. I know a lot of people here don't consider themselves 'casual gamers', but I do and I don't particularly care about graphics (as long as they have a consistent look/feel). I'd much rather play Warcraft II than a lot of RTS games released since then, partially because that's what I grew up on, and partially because it's just such a solid game. Pretty graphics wear away, but solid gameplay lasts a long time.
 
BIGGER Kentucky James XXL said:
A possible explanation somebody pointed out to me is that they're not using PBR for the environments, which would explain why the engine trailer from 3+ years ago looked so much better than this, and why the foliage and landscape in the recent gamescom videos look more or less like warband.

I honestly hope that's not the case. After all these years of development that would be somewhat of a letdown for me, and I suppose I'd be limited to working with equipment only, with PBR workflow. Perhaps that wood texture in particular is a placeholder, much like they used Warband voices some years ago as placeholders, although at this stage it would seem odd.
 
Roccoflipside said:
I still feel like most of the **** we're picking at wouldn't actually be noticed in a normal playthrough/as a casual gamer. I know a lot of people here don't consider themselves 'casual gamers', but I do and I don't particularly care about graphics (as long as they have a consistent look/feel). I'd much rather play Warcraft II than a lot of RTS games released since then, partially because that's what I grew up on, and partially because it's just such a solid game. Pretty graphics wear away, but solid gameplay lasts a long time.

Hence:
BIGGER Kentucky James XXL said:
The technical issues themselves aren't dealbreakers on their own but they are indicative of wider issues which make me very worried for what little of the game we haven't seen.

Also, the idea that gameplay and graphics are somehow separate is a total myth. They are intrinsically linked and poorly designed graphics can ruin a game. The average player definitely does notice this, even if it's only subconsciously.
 
Sometimes I think that at the time of publishing the images ingame are not applying all the graphic effects in their entirety.
And I'll tell you why:


In theory in this video Taleworlds shows us the 1.4 engine in its greatest splendor, right?
Now compare the last image with the this one of the first stages of the development and pay more attention to the texture of stone and wood.

blog_post_65_taleworldswebsite_03.jpg

a9gewvV.jpg

Another sign that not all effects are being applied. Notice the difference in quality of the different avatars at the top between the two images.

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This is why I do not understand why in a publication with the intention of showing the development is not shown the product in its maximum splendor. You have commented but sincerely I do not understand why to publish an image like the one that has the general view of the city if it is an inaccessible blind spot. I'm not saying that Taleworlds has to deceive us by editing the images but right now I have in my mind (remember?) that image of the different stages of the day with a stone pierced by the grass... :facepalm: I don't know.... Why don't you take care of these details?...unanswered questions.

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I don't see you asking questions for the next devblog... :fruity:

lolbash you'll end up buying a new computer to change your potato...

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BIGGER Kentucky James XXL said:
Roccoflipside said:
I still feel like most of the **** we're picking at wouldn't actually be noticed in a normal playthrough/as a casual gamer. I know a lot of people here don't consider themselves 'casual gamers', but I do and I don't particularly care about graphics (as long as they have a consistent look/feel). I'd much rather play Warcraft II than a lot of RTS games released since then, partially because that's what I grew up on, and partially because it's just such a solid game. Pretty graphics wear away, but solid gameplay lasts a long time.

Hence:
BIGGER Kentucky James XXL said:
The technical issues themselves aren't dealbreakers on their own but they are indicative of wider issues which make me very worried for what little of the game we haven't seen.

Also, the idea that gameplay and graphics are somehow separate is a total myth. They are intrinsically linked and poorly designed graphics can ruin a game. The average player definitely does notice this, even if it's only subconsciously.

On technical graphics issues, I’m sure you are right. However, I have only felt concerns when looking at single frame screenshots. I was and am happy with the gameplay videos. So, in this instance, TW have not ruined Bannerlord even if there remains an opportunity to improve their graphics.

BTW I still love the hillside cityscape and look forward to exploring its streets.
 
This is why I do not understand why in a publication with the intention of showing the development is not shown the product in its maximum splendor.

Your first mistake is assuming that these blogs are here to advertise the game, and not showing how the current state of developement is.

That have repeatedly stated that they have plans to optimize for low end hardware, and it clearly shows with toned down graphics shadows and shaders in many screenshots, possible testing on old harware.

And people here are already assuming that Taleworlds is suffering developement hell because Kentucky pointed out that a wall is reusing textures on lower settings  :facepalm:

 
Lolbash said:
This is why I do not understand why in a publication with the intention of showing the development is not shown the product in its maximum splendor.

Your first mistake is assuming that these blogs are here to advertise the game, and not showing how the current state of developement is.

That have repeatedly stated that they have plans to optimize for low end hardware, and it clearly shows with toned down graphics shadows and shaders in many screenshots, possible testing on old harware.

And people here are already assuming that Taleworlds is suffering developement hell because Kentucky pointed out that a wall is reusing textures on lower settings  :facepalm:

I love when you get serious like this.  :iamamoron:
 
Lolbash said:
This is why I do not understand why in a publication with the intention of showing the development is not shown the product in its maximum splendor.

Your first mistake is assuming that these blogs are here to advertise the game, and not showing how the current state of developement is.

That have repeatedly stated that they have plans to optimize for low end hardware, and it clearly shows with toned down graphics shadows and shaders in many screenshots, possible testing on old harware.

And people here are already assuming that Taleworlds is suffering developement hell because Kentucky pointed out that a wall is reusing textures on lower settings  :facepalm:
It's a pretty big and odd assumption/speculation that they are using old hardware to produce media. I believe your first paragraph presents a better argument - they made the choice to not touch up everything to the nth degree because the focus is more on documentation and less on advertisement and because perfection takes greater resources and time... I.e. the better the media the slower the rate of releasing them. Nonetheless, I do believe Jacob (Kentucky) has made valid points in regards to the textures and normals. This is good feedback. As for the scene - I agree with Onion.
 
Lolbash said:
Also another argument against Kentucky, remember that Taleworlds has plans to optimize for lower end hardware. Most likely reason is that this is potentially a setting set to help boost framerates for lower devices.

Unfortunately lazily stretched textures don't boost performance.
 
First of all, good job devs. I can see your progress during the last weeks and months.
It's a shame that every dev blog gets overflooded with "Release date" comments, it's a bit irritating to read them.
I like the change that towns are now more important than before and therefore have to be sieged. Did you create unique siege scenes for each town?

A question to Motion Capture Artist, Abdullah Nakipoğlu:
I love horse archers! How was the process of animating those characters in the game? Did you guys use real horses? :wink:
 
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
 
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:

I never really believe such statements, specially given how biffed up rigs are for presentations, in fact it's much more common for event rigs to be so absurdly "overpowered" that you're unlikely to ever achieve the same graphic qualities as you see in these events, unless you own a spaceship, not a PC...

There were so many lies so far concerning BL that I simply don't believe anything, not even that it's going to be released. That way I keep myself unharmed as anger goes... That doesn't mean, though, that I'm not sort of offended by the sheer amount of development time BL has taken so far, even more so when there's absolutely no sign of an release, not even for Early Access, and again, it seems EA is a guarantee given Armagan himself said so, but it could just be yet another lie so I don't keep any hopes up what-so-ever... I find it way more likely that they keep lying about stuff just to try and maintain some amount of hype and activity in their community hubs (the forums, their website, Steam, etc.) rather than actual statements or announcements... So far they've lied about two approximate release dates, then there was so much backlash they've quit doing it, now it's hyping up with these interviews where they say something about Early Access, or that the game is nearly done, or that they are finishing up. But then one member of the team exposes the truth and says something about "oh, but this is too far from being done" "oh, but there's so much work yet to undergo in this feature and that feature" etc...

Then there's the subtle confirmation about speculations regarding the whole scratching + complete remaking of features and parts of the game that were given in interviews. Imo the game might as well being scratched as we discuss in this topic and redone for the hundredth time for all I know...
 
xdj1nn said:
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:

I never really believe such statements, specially given how biffed up rigs are for presentations, in fact it's much more common for event rigs to be so absurdly "overpowered" that you're unlikely to ever achieve the same graphic qualities as you see in these events, unless you own a spaceship, not a PC...

There were so many lies so far concerning BL that I simply don't believe anything, not even that it's going to be released. That way I keep myself unharmed as anger goes... That doesn't mean, though, that I'm not sort of offended by the sheer amount of development time BL has taken so far, even more so when there's absolutely no sign of an release, not even for Early Access, and again, it seems EA is a guarantee given Armagan himself said so, but it could just be yet another lie so I don't keep any hopes up what-so-ever... I find it way more likely that they keep lying about stuff just to try and maintain some amount of hype and activity in their community hubs (the forums, their website, Steam, etc.) rather than actual statements or announcements... So far they've lied about two approximate release dates, then there was so much backlash they've quit doing it, now it's hyping up with these interviews where they say something about Early Access, or that the game is nearly done, or that they are finishing up. But then one member of the team exposes the truth and says something about "oh, but this is too far from being done" "oh, but there's so much work yet to undergo in this feature and that feature" etc...

Then there's the subtle confirmation about speculations regarding the whole scratching + complete remaking of features and parts of the game that were given in interviews. Imo the game might as well being scratched as we discuss in this topic and redone for the hundredth time for all I know...
This is one of the most nonsensical post I've read on this forum yet.
 
xdj1nn said:
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:

I never really believe such statements, specially given how biffed up rigs are for presentations, in fact it's much more common for event rigs to be so absurdly "overpowered" that you're unlikely to ever achieve the same graphic qualities as you see in these events, unless you own a spaceship, not a PC...

There were so many lies so far concerning BL that I simply don't believe anything, not even that it's going to be released. That way I keep myself unharmed as anger goes... That doesn't mean, though, that I'm not sort of offended by the sheer amount of development time BL has taken so far, even more so when there's absolutely no sign of an release, not even for Early Access, and again, it seems EA is a guarantee given Armagan himself said so, but it could just be yet another lie so I don't keep any hopes up what-so-ever... I find it way more likely that they keep lying about stuff just to try and maintain some amount of hype and activity in their community hubs (the forums, their website, Steam, etc.) rather than actual statements or announcements... So far they've lied about two approximate release dates, then there was so much backlash they've quit doing it, now it's hyping up with these interviews where they say something about Early Access, or that the game is nearly done, or that they are finishing up. But then one member of the team exposes the truth and says something about "oh, but this is too far from being done" "oh, but there's so much work yet to undergo in this feature and that feature" etc...

Then there's the subtle confirmation about speculations regarding the whole scratching + complete remaking of features and parts of the game that were given in interviews. Imo the game might as well being scratched as we discuss in this topic and redone for the hundredth time for all I know...

latest

That strange moment when the phrase  "in some form this year" & "Finishing Touches - Last Touches" became a meme.
 
xdj1nn said:
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:

It wasn’t a lie, but it was a lack of time to bake GI, not some choice to reduce performance.

gkx said:
Al-Mansūr said:
Being compelled to have a light source (lamp, torch or whatever) could be fun though!

In some other videos, the indoor lightings are much better (despite some issues, still): https://youtu.be/98gxehJeYAI?list=LLR7FmUSA2jKfBHY-l6evjsQ&t=2337

This one is better because it has global illumination we did not have time to bake our global illumination solution to all scenes used in demo. Also for some videos there is weird compression issues in videos which can seen in some taverns and lord's halls, which causes dark colors to become more darker and artifacty.
 
xdj1nn said:
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:
It was likely not said at all. AFAIK the GC demo lacked a bunch of WIP shaders, because they didn't want to create a GC version for them. I think an example is the water in towns (at least in the one I visited). NPC also rightly pointed out the matter of GI.

Anyways, please can the spam/baiting. (This refers to your now removed lieslies response to NPC.)
 
Duh said:
xdj1nn said:
cherac said:
I had a problem with the gamescom graphics too, but I heard they were lowered for performance issue , but after reading that guy's analysis I am skeptical , I mean I want a standard graphics game like in the 2014 screenshots
It was likely a lie  :facepalm:
It was likely not said at all. AFAIK the GC demo lacked a bunch of WIP shaders, because they didn't want to create a GC version for them. I think an example is the water in towns (at least in the one I visited). NPC also rightly pointed out the matter of GI.

Anyways, please can the spam/baiting. (This refers to your now removed lieslies response to NPC.)

I didn't know gkx's comment about the gamescom... I partially retract in my previous comments.
Duh ...mate, you are aware that your video gave us more information than three devblogs put together (16/08/18 + 23/08/18 + 30/08/1:cool:, right ? my respect.
 
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