Dev Blog 08/03/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_30_taleworldswebsite.jpg" alt="" width="575" height="290" /> In this week’s blog, we would like to talk about the newly introduced engine version 1.4 which consists of many graphical improvements as well as a number of performance updates.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/50
 
Crille 说:
Question for Korneel Guns:

How is the work on same party co-op campaign going? ''It’s something we’re experimenting with and that we have worked on.'' - Yavuz.
You sound like the man to answer this question Korneel.

Source:
https://www.rockpapershotgun.com/2016/04/28/mount-and-blade-2-bannerlord-interview/

There will Not be a co op campaign, atleast not in different parties.
 
Callum_TaleWorlds 说:
??-?:??? 说:
You said in a previous devblog that Bannerlord multiplayer would support more than what warband unofficially(250) supported. Do you have a finalized number? Have you done any testing?

No final numbers for that just yet, sorry.
I see. Thanks.
 
My question for the next blog is about camera control.
In warband we had a button called view outfit that gave us camera control independent of movement. In multiplayer this button saw use as a way to effectively widen your field of view and notice threats from your flanks.
Since the button was not intended for this use, though, it had several problems:
As there were no head animations to go with it, there was no way to tell whether an enemy had seen you or not, and the lack of an aim penalty for turning meant archers could instantaneously line up a shot to their six without anyone being able to react.
On the other hand, it was extremely unintuitive for archers as well. The button was obscure, unclicking it made the camera revert instantaneously, making it easy to lose sense of direction, and there was no way to turn your body in the direction you were looking without reverting back to a forward facing position and turning from there.
Archers also suffer greatly during sieges because of the lack of a lean system. To line up a shot they had to expose their whole body AND suffered a penalty to aim while moving out of cover. This made it so that archers had pretty much no defender's advantage during sieges. A crouch button for crossbowmen would also be great.

Are there  any  plans to improve on these systems to make playing with and against archers more intuitive?
 
Brendan13 说:
Questions for Korneel Guns:
1. How many players can there be in one server?
2. Will there be any different modes from Warband?
3. Will it be possible to have more than two factions in a battle?
4. Will the time change throughout the battle?
5. Are things like trees and houses destructible?
6. Can we use artillery in a field battle?
7. Will we still be able to choose what server we join like Mount and Siege or will it be picked for us?
8. Will multiplayer be linked with Steam for inviting friends?
9. Will there be any competitive modes to get a rank?
10. Will there be a loot crate system?
11. How big can the maps be?

Im not sure, but think I remember them talking about players.
Yes there will be different modes, they have already shown.
About time, no I do not believe, the time isnt dynamic in scenes and that means battles too. I dont think anything but castles can be destroyed, especially since siege is the only battle we can have things to destroy with. But with mods, yes.
During the time period I dont think we will be having artillery on field without mods, maybe scorpion catapults, but probably not without mods
Loot crates? Haha  no. Im sure of it. Just no. (I hope lol)

Mapsize? Here is a link:
https://youtu.be/3fKENTlRyeg
 
Baltic Marauder 说:
My question for the next blog is about camera control.
In warband we had a button called view outfit that gave us camera control independent of movement. In multiplayer this button saw use as a way to effectively widen your field of view and notice threats from your flanks.
Since the button was not intended for this use, though, it had several problems:
As there were no head animations to go with it, there was no way to tell whether an enemy had seen you or not, and the lack of an aim penalty for turning meant archers could instantaneously line up a shot to their six without anyone being able to react.
On the other hand, it was extremely unintuitive for archers as well. The button was obscure, unclicking it made the camera revert instantaneously, making it easy to lose sense of direction, and there was no way to turn your body in the direction you were looking without reverting back to a forward facing position and turning from there.
Archers also suffer greatly during sieges because of the lack of a lean system. To line up a shot they had to expose their whole body AND suffered a penalty to aim while moving out of cover. This made it so that archers had pretty much no defender's advantage during sieges. A crouch button for crossbowmen would also be great.

Are there  any  plans to improve on these systems to make playing with and against archers more intuitive?

Crouchinh was actually in Warband, you just need to enable it, just change "crouching" from 0 to 1 in the Native folder.
 
The Easy nine 说:
Baltic Marauder 说:
Animations still look worse than AC 1

So did AC 2s anims

I think the most important painting style is what kind of game, such as bright light, dark heavy, terrorist weird, cool color attune of lay particular stress on, warm color attune of lay particular stress on, complex and luxuriant, plain atmosphere. I just want to remind TW team, primitive simplicity, massiness is our orientation should be, this is the most important, such as: Assassin's Creed: Unity and Assassin 's Creed Origins contrast, I prefer the Unity, because our games towards this kind of historical complex, I feel  origin is a dessert, at first glance looks very surprised, but over time it is greasy. Our game and game engine need to take many years, positioning is very important, adhere to the heart.It's worth acknowledging that we've all been using TW2 and these 3A games to show that the game is at a high level of catch-up, and it's likely to give us a big surprise
 
Baltic Marauder 说:
KhergitLancer80 说:
Which AC game do Bannerlord's current graphics are equivalent to ?
What do you people think ?

I am trying to understand how outdated the graphics we see in this video are.
Which year do these graphics belong to.

Not that I care about it but out of curiousity.

Textures, particles and lighting look Syndicate level

Animations still look worse than AC 1

Physics (interaction between agents) even warband was better than the best of them.
So far Bannerlord actually looks worse than Warband in this regard:
Horse collisions look really weird, they kinda slide past each other where in Warband one of them would have reared up. The Skyrim-esque physics deaths have also been really off-putting. I really hope they stop doing those and just give everyone death animations, unless they die by colliding with a horse or something.

Animations look worse? Ofc, its because its directional, and because its ment to be simple.
Horse collisions worse than warband? Nah, im sure they its even better than what we saw in video, also that guy dying because a horse tan over him was amazing and is much better than Warband. I love the new physics
 
Animations are not worst than Warband stop saying ridiculous things :facepalm: I'm the first to be critical but don't push too far.
 
Rackie 说:
LAST_ACTION_HERO 说:
Well my Questions would be:

- Can we also import old Scenes from Warband into Bannerlord? ( Because of Mods or will all need to be made new? )

- What would be the current State of the Game right now would you say its almost done or It needs some more Months to Polish?
or Years... Centuries? just kidding

- Will Naval Battles be in the Game when its out or added later via a Patch/DLC/FLC?



Thanks for Reading.  :mrgreen:

Im not an expert, but I sont think that will be possible.
But you can always import maps from height maps, even from Warband mods or other games

I really hope they do, Like I do not Care about Multiplayer and such stuff its boring over time Anyway but with like Modding tools you can mod the Hell out of the Game for all Eternity till Judgement Day  :fruity:
 
Is it going to be possible for modders to make mounts that can both attack and be mounted at once? Like elephants or wargs. Apparently with Warband, it was impossible, but for some mods it could add so much
 
So is it a fact that Bannerlord won’t be coming to console on release because I’m getting so much directly contradicting information I don’t know anymore.
 
Conan_995 说:
So is it a fact that Bannerlord won’t be coming to console on release because I’m getting so much directly contradicting information I don’t know anymore.
While I don't work for Taleworlds, every piece of info I've seen from them indicated Bannerlord will come to consoles after the initial release. Pretty sure Callum said so at some point too.
 
Cpt. Nemo 说:
Conan_995 说:
So is it a fact that Bannerlord won’t be coming to console on release because I’m getting so much directly contradicting information I don’t know anymore.
While I don't work for Taleworlds, every piece of info I've seen from them indicated Bannerlord will come to consoles after the initial release. Pretty sure Callum said so at some point too.
Unless they learn how to port a game properly and hire more than one individual, I seriously doubt it
 
Just as I said under the video, the work on the illumination is great, but the music truly is amazing. I cannot compliment myself enough with whoever worked on it. I found myself many times already going back to the video just to listen to that.
 
DoHope 说:
Cpt. Nemo 说:
Conan_995 说:
So is it a fact that Bannerlord won’t be coming to console on release because I’m getting so much directly contradicting information I don’t know anymore.
While I don't work for Taleworlds, every piece of info I've seen from them indicated Bannerlord will come to consoles after the initial release. Pretty sure Callum said so at some point too.
Unless they learn how to port a game properly and hire more than one individual, I seriously doubt it

Armagan said: https://www.youtube.com/watch?v=K7W1ODySWKw&start=529
 
Page 1:
https://i.hizliresim.com/1JBarj.png
1JBarj.png
Page 2:
https://i.hizliresim.com/LbN8Eo.png
LbN8Eo.png

Screenshots:
Md28la.png
QVN8gV.png
XPN8Y6.png
bBpZ4V.png
dODlqL.png

Source : PC Powerplay Issue 264 2017
I found these screenshots on the internet  :wink:  :smile:
Referans 说:
Hey guys , there is an interview with armagan in page 20 in this game-magazine,and there are a couple of screenshots, in one of them you can see sheep. https://psv4.userapi.com/c812336/u50977380/docs/d93099e4eee4/PC_Powerplay__Issue_264_2017.pdf?extra=Xak5Idq03h9kox7QMGKwHGhBPg7ZVQHQYYObkDiitXdea9syRPRcwNiVbJOKdGglv1McWeiaRapQm4Q8ua2ljH0mH1b0sr1H_m0lJFUIlOtiNdGFFzTCRTFxyIBOBQQ
 
NPC99 说:
Armagan said: https://www.youtube.com/watch?v=K7W1ODySWKw&start=529

port = $$$

$$$ = good

more "ports", more $$$, so expect to see the game on multiple plataforms if it sells well. Who knows, maybe even on Switch (1 or next gen).
 
??-?:??? 说:
Screenshots:
Md28la.png

i hope the sheep can move and not standstill like statue, then thats mean its possible they can make shorter horse like the mongolian horse,donkey, or phony, and even dog.
 
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