Iberian Wolf 说:
Top notch stuff, thank you so much for the video!
The scene in the hall is impressive, and so is the character's tunic over the mail. Even the pageboy cut is lovely!
I just think the way the character walks could use some work though. It seems a bit intense, like he's on a treadmill, the arms are a bit stiff and moving more than they should. The angle between his forearm and his trunk seems to be nearly 45 degrees. I guess it would look more casual and natural if the same angle would be around 25-30.
I agree with your point of view, and in fighting, people all are an action, Always the left leg in front, the right leg behind., hope to be able to add some more other action here,Hand clenched fist, should add more hand animation, still have the bridle of horse, should shake up to be good-looking. such as shake shake a leg, jump jump warm up, shook his head, like a veteran, in the face of death, the farmers are the soldiers legs trembling, a full face of the color of despair, beg for life. This is also the external manifestation of the inner change of the character, and then the combat veteran moves more easily, kills more quickly, the new recruit moves more irregular, is also easy to knock down to the ground. By the way, I saw the siege ladder and the siege hammer should be hardcoded, even if everyone was killed, the ladder and the battering ram were still on their way. It is suggested that there is an interrupted animation, which is that the person is dead, the ladder is falling off itself, and the siege hammer stops moving forward., so more real。I also want to look at dynamic weather, overcast (mobile), thunder and lightning, pouring rain or rain rain, had better have particle effects, raindrops pattering on the eaves can rebound, the ground wet. And the sunlight penetrates the forest to have that kind of light, I ask not too much, I feel oneself too much, ha ha ha.I don't worry too much about the game story, because I know that the author of the MOD in the west - west campaign is very thoughtful. With good engines, these stories can unfold. Many wishes have been realized, such as the horse's mane, helmet tassel, beautiful armor, emotional expression, the siege, screen, multi-core CPU thread optimization, beautiful background music, role culture system, custom weapons, etc. Now it's time to think about how to deepen the interaction and make the player feel more plugged in. Such interaction is, in the broadest sense of the term is not tasted, the depth of digging, similar to the butterfly effect or a chain reaction, AI pathfinding automatically, don't hit the wall had been card, this is difficult. Anyway, you guys are the best. Come on!