Dev Blog 08/03/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_30_taleworldswebsite.jpg" alt="" width="575" height="290" /> In this week’s blog, we would like to talk about the newly introduced engine version 1.4 which consists of many graphical improvements as well as a number of performance updates.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/50
 
Each day gone a 2020 release date feel more true  :mrgreen: :dead: I have a solution if engine is done maybe they could update Warband with a light version of Bannerlord engine  :roll: With Warband graphics we could have 5000 + battles and crazy scenes loading time.
 
Question for Korneel Guns:

How is the work on same party co-op campaign going? ''It’s something we’re experimenting with and that we have worked on.'' - Yavuz.
You sound like the man to answer this question Korneel.

Source:
https://www.rockpapershotgun.com/2016/04/28/mount-and-blade-2-bannerlord-interview/
 
Top notch stuff, thank you so much for the video!

The scene in the hall is impressive, and so is the character's tunic over the mail. Even the pageboy cut is lovely!

I just think the way the character walks could use some work though. It seems a bit intense, like he's on a treadmill, the arms are a bit stiff and moving more than they should. The angle between his forearm and his trunk seems to be nearly 45 degrees. I guess it would look more casual and natural if the same angle would be around 25-30.

 
Iberian Wolf 说:
Top notch stuff, thank you so much for the video!

The scene in the hall is impressive, and so is the character's tunic over the mail. Even the pageboy cut is lovely!

I just think the way the character walks could use some work though. It seems a bit intense, like he's on a treadmill, the arms are a bit stiff and moving more than they should. The angle between his forearm and his trunk seems to be nearly 45 degrees. I guess it would look more casual and natural if the same angle would be around 25-30.
I agree with your point of view, and in fighting, people all are an action, Always the left leg in front, the right leg behind., hope to be able to add some more other action here,Hand clenched fist, should add more hand animation, still have the bridle of horse, should shake up to be good-looking. such as shake shake a leg, jump jump warm up, shook his head, like a veteran, in the face of death, the farmers are the soldiers legs trembling, a full face of the color of despair, beg for life. This is also the external manifestation of the inner change of the character, and then the combat veteran moves more easily, kills more quickly, the new recruit moves more irregular, is also easy to knock down to the ground. By the way, I saw the siege ladder and the siege hammer should be hardcoded, even if everyone was killed, the ladder and the battering ram were still on their way. It is suggested that there is an interrupted animation, which is that the person is dead, the ladder is falling off itself, and the siege hammer stops moving forward., so more real。I also want to look at dynamic weather, overcast (mobile), thunder and lightning, pouring rain or rain rain, had better have particle effects, raindrops pattering on the eaves can rebound, the ground wet. And the sunlight penetrates the forest to have that kind of light, I ask not too much, I feel oneself too much, ha ha ha.I don't worry too much about the game story, because I know that the author of the MOD in the west - west campaign is very thoughtful. With good engines, these stories can unfold. Many wishes have been realized, such as the horse's mane, helmet tassel, beautiful armor, emotional expression, the siege, screen, multi-core CPU thread optimization, beautiful background music, role culture system, custom weapons, etc. Now it's time to think about how to deepen the interaction and make the player feel more plugged in. Such interaction is, in the broadest sense of the term is not tasted, the depth of digging, similar to the butterfly effect or a chain reaction, AI pathfinding automatically, don't hit the wall had been card, this is difficult. Anyway, you guys are the best. Come on!
 
Rungsted93 说:
Cool blog and video  :grin: !

The questions for next week since it's multiplayer are:

1. Will there be a co-op mode for the singleplayer?
2. If not did you try, and what was the dealbreaker?
3. Which kind of multiplayer mod do you want to see the most?
4. What is the largest a multiplayer map can be in size while still being playable?
5. Would it in theory for a very ambitious mod, be posible to create a sort of 1 scene mini multiplayer campaign?
6. Which multiplayer gamemode is your favourite?
7. Is there features which are 100% done but being kept a surprise for us players?
I know these questions are for the dev, and not someone else, but bare in mind that they only answer one (if not your feeling lucky and get answered here in the forums), and also, some of these we already know:
1:Sadly, no, atleast not in different parties.
2: they did try, and they have talked about it being very hard, impossoble while keeping all the features since the game time isnt dynamic in scenes, and for example- how would turnaments or battles work (if its like in Warband).
3: haha, I think we should play native first, and then mods xD
4:they habe talked about the map scale, and im 99% certain that its the same for both sp and mp.
5: It works, especially now when we will have bigger maps. And it will work in both single player and multiplayer.
6: This is ofc something I cant answer, but even if there are other MP gamemodes, I think the one showcases 5v5 capture the flag command battle will be my favorite. I hate duels in M&B multiplayer
7:Ofcourse there are. Maybe big maybe small, but ofc they havent revealed everything. I know of a good feature. What if- we could play the game? That would be a cool one
 
KhergitLancer80 说:
Which AC game do Bannerlord's current graphics are equivalent to ?
What do you people think ?

I am trying to understand how outdated the graphics we see in this video are.
Which year do these graphics belong to.

Not that I care about it but out of curiousity.

I think in the middle of AC 1 and 2
Still amazing tho :p
Also, even if I see differance, for me all AC look as good
 
fedeita 说:
KhergitLancer80 说:
Which AC game do Bannerlord's current graphics are equivalent to ?
What do you people think ?

I am trying to understand how outdated the graphics we see in this video are.
Which year do these graphics belong to.

Not that I care about it but out of curiousity.

Maybe a middle way between the first and the second game.

I seriously sisnt read this before I commented the same. But I agree
 
LAST_ACTION_HERO 说:
Well my Questions would be:

- Can we also import old Scenes from Warband into Bannerlord? ( Because of Mods or will all need to be made new? )

- What would be the current State of the Game right now would you say its almost done or It needs some more Months to Polish?
or Years... Centuries? just kidding

- Will Naval Battles be in the Game when its out or added later via a Patch/DLC/FLC?



Thanks for Reading.  :mrgreen:

Im not an expert, but I sont think that will be possible.
But you can always import maps from height maps, even from Warband mods or other games
 
Questions for Korneel Guns:
1. How many players can there be in one server?
2. Will there be any different modes from Warband?
3. Will it be possible to have more than two factions in a battle?
4. Will the time change throughout the battle?
5. Are things like trees and houses destructible?
6. Can we use artillery in a field battle?
7. Will we still be able to choose what server we join like Mount and Siege or will it be picked for us?
8. Will multiplayer be linked with Steam for inviting friends?
9. Will there be any competitive modes to get a rank?
10. Will there be a loot crate system?
11. How big can the maps be?
 
AmateurHetman 说:
My question for the next blog is:
Will there be a multiplayer mode where we can develop our character eg. unlock and keep armour and weapons etc. and have a permanent inventory of some sort?

No need to worry about that, I am pretty certain someone will do something like cRPG in Bannerlord as well.
 
??-?:??? 说:
You said in a previous devblog that Bannerlord multiplayer would support more than what warband unofficially(250) supported. Do you have a finalized number? Have you done any testing?

No final numbers for that just yet, sorry.
 
"If you have any questions you would like to ask him please leave a reply in the comments and we will pick one out for him to answer!" I had a chance to answer my question if I said it in BBS. It seems like I'm going to have to read all the blogs from beginning to end, even though I've looked back and forth five or six times. Multiplayer my problems mainly include the following, 1. How much is the limit is, of course, within the limit, we foreign server can achieve much delay, how to unify such delay, make each of us can accept, feeling unfair. 2. The multiplayer can't insert voice plug-in, similar to QT voice, YY (similar foreign chat software, can timely communication), or a game with voice chat software, it is very important, because I am a soldier, I can only listen to the captain, I am the captain, I want to listen to the Lord, I am the Lord, I listen to the king, hierarchical control.This will lead to more flexible tactics and support, which will make the war even more difficult.We can also let our team set up traps in the field to gain advantages. Become a special forces ,Or in the wild, more organized, more disciplined, able to withstand the impact.3. Is it classified into LAN types (servers that can only be found in your own country), or can you search foreign servers and become global villages? 4. In the multiplayer game, buildings, armor, weapons, etc. Can be damaged, can damage the proportion of items, and with each victory to get a lot of new loot, easy to cause the economic imbalances, should have some maintenance, experience is not easy to make money. That's about it. I'll add to that.And I want to sigh with emotion, I 34 this year, when I was in junior year, or 0.808, I started to play this game, I object and I know, I also in the study for the game tied bones, with the PS picture map, learn ZBRUSH bump map, enjoy it. Time passed quickly, now my baby was born a month, don't you see that I am your iron powder,I care more about you than my wife..
 
idk if its possible but some kind of out of sun into sun adaption would be quite nice.

Right now it feels like you come from a bright area into a dark room (and see nothing)

Maybe some slow timer to move from dark spots into bright ones? would be useful for indoor scenes
(for an archer standing under a roof wants to know when melee comes rushing up his tower)
 
KhergitLancer80 说:
Which AC game do Bannerlord's current graphics are equivalent to ?
What do you people think ?

I am trying to understand how outdated the graphics we see in this video are.
Which year do these graphics belong to.

Not that I care about it but out of curiousity.

Textures, particles and lighting look Syndicate level

Animations still look worse than AC 1

Physics (interaction between agents) even warband was better than the best of them.
So far Bannerlord actually looks worse than Warband in this regard:
Horse collisions look really weird, they kinda slide past each other where in Warband one of them would have reared up. The Skyrim-esque physics deaths have also been really off-putting. I really hope they stop doing those and just give everyone death animations, unless they die by colliding with a horse or something.
 
AmateurHetman 说:
My question for the next blog is:
Will there be a multiplayer mode where we can develop our character eg. unlock and keep armour and weapons etc. and have a permanent inventory of some sort?

Im sure that this will be in many mods, but I agree, would be nice to have it in native game. Also, hopefully with cuztomizable face & body too
 
maybe add some civilian tool equipment, like wielding torch in the dark place to light it up, or even rope to sneak into the castle.
 
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