Bustah 说:
Normans definitely used the couched method throughout the 11th century, which I think Vlandia is based on.
I just hope they make lances much more effective and realistic. A lance should not hit someone and just raise back up. It should either break (with a cool sound and particle effect along with animation of discarding broken pole) or keep going. And horses should not stop after running over 1 or 2 people. I'm pretty sure a 2000lb uncaring beast should be able to bowl over a near infinite amount of men, as long as they are not absolutely shoulder to shoulder and barring any interference like stamina or a spear through the head. This would make cavalry more fun to play as, more fun to command, and more fun to fight against. In Warband, the enemy cav charges, you slaughter them as they slam into your loose formation as if it's a brick wall, and then you fight the infantry. That's it. If you play as cavalry, you run around the enemy, attacking archers, and picking at the edges of the enemy infantry blob while it walks in a circle, chasing you like a dog its tail. Even in full plate armor, on a plated armor warhorse with a giant, brilliantly coloured lance, with the most fantastic sword and 1000 renown and 100 honour, you will be forever slapping archers around and weaseling away at the enemy formation, rather than doing, you know, cavalry things, like slamming into enemy formations on your big horse with your big lance and your big cock and generally not giving a ****.
I think couched lancing might be slightly later then you think, like 12th rather then 11th century but it's still in the catchment zone for Bannerlord anyway and also I'm not sure enough to claim I'm correct.
As for horses, I'm afraid that isn't how horses or cavalry work. In fact, your description about what you end up doing in Warband is pretty much exactly what Cavalry is *for* in medieval contexts.
First off, getting a horse to charge into a group of people is a task in and of itself that takes a large amount of training, breeding and effort. One of the innovations the Normans/Franks brought was actually putting this effort in so that their horses would charge a shieldwall without turning off to the side. A horse isn't a tank, its a thinking animal and one whose natural instinct is to run away from danger, not charge blindly into it.
Next, if you do manage to get your horse to charge into a big group of men then your momentum is not infinite. The horse needs open ground to gain speed and even just having a couple bodies underfoot is going to cause it to slow down so if infantry are grouped together they will quickly falter in the charge. That is putting aside that it is entirely possible to hit a horse with a shield or a body from the side and again slow it down or cause it to rethink this whole charging business. To see this in the period Bannerlord covers you have the Battle of Hastings where the Normans charged the Saxon shieldwall over and over again and failed to break through it, even on the flanks where mostly Fyrd (non-professional warriors) made up the unit.
See also Elegy for Geraint and Y Goddodin for Romano-British cavalry charges ending badly and being remembered in poem.
This is why the defence against cavalry is more or less unchanged from the Dark Ages through to the Napoleonic era: Get your lads in as big a group as possible and stand there with your weapons out. Just like you described in Warband.
Now, what Cavalry is very, very good at in all of these periods is disrupting and killing units that are already broken their formation (the Norman feint at Hastings pulled the fyrd down and led to them getting slaughtered) or are legging it, and units which are looser or less able to defend themselves like Archers.
You can also see this in non-European settings as Steppe tribes and other horse-archer based societies use their arrows and mobility to disrupt and weaken formations and then charge at the end when everyone is in disarray.
Cavalry isn't a hammer (at least in an actual battle) it's a scalpel you apply at excactly the moment and place where it can do most damage and then you rely on the psychological impact this can have to tilt the whole battle in your favour.