Dev Blog 07/09/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_06_taleworldswebsite_575.jpg" alt="" /></p> <p>Greetings warriors of Calradia! Mount & Blade features a unique single player mode: instead of closely following a storyline, we want players to experience their own unique adventure on each playthrough. This presents us with a great challenge on both the narrative and technical fronts. We have to make different places, missions, characters and systems capable of responding dynamically to what the player wants to do, creating a rich and deep emergent narrative. As the lead programmer of the Campaign Team, Berat Ceren Üstündag’s job is to implement these systems to create a campaign that can truly react to the player and allow them to be the captain of their own destiny.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/24
 
This is really amazing to see how things are going an giving us a weakly update :smile:. But many of us are wandering when potentially will there be a release date at least hinted at us soo we don't explode with too much over hype. Also wandering if when we become a King we can purchase a mercenary army that follows us around an we can command just like in Prophecy of Pendor??
 
@Callum
Dear Callum/TW PR-Team
I logged back in after at least 2 years of absence from this forum, just to tell you this. So I hope you will read it.

I like the idea of weekly blog posts, but why keep them so short? The Interview with the Lead Programmer offered the chance to show a crazy interesting blog post. I really liked her describing the Recruitment-Process, it sounds great and way better than Warbands.

But why not give more information like this?
For example: "What are you currently working on" => "I work on Quests" is really unsatisfactory.
Could you not have her describe one or two quests she is working on in a bit of detail? Like "Last week I worked on a quest how to kidnap a mayors daughter, and the challenge was that this has X consequences with Y characters, so the player has to think about Z and there are W strategies how to do this ect."

I know writing those "dev-diaries" takes up quite a lot of your valuable time, but if you allow me to hint towards the dev-diaries of "Hearts of Iron IV" from Paradox Interactive, those where ****ing brilliant. Check them out, they were amazing at keeping peoples interest up and create hype prior to release.

At least pick more questions from the community that are answered in the way Berat answered the Troop-Upgrades. Maybe like 3-5 Questions. The rest (job title, where they grew up, education) is really not that interesting.
Also possible would be a deeper look into the day-to-day work you guys do. So we get a basic understanding how the industry works and how your jobs really work.

"I work on quests" is really not that informative. More interesting would be "Well I work on quests, and the challenge is to tell the programm how the environmental circumstances must be to chose the right pre-defined quest. And we manage this by telling the programm about the conditions ect blabla, for example if we have conditions ABC, there are the quests XYZ that would fit, but we want the programm to evaluate those correctly so it offers the player only quest Y".

If you need help, just message me, I'm looking for a job anyway  :fruity:
 
Soz for Double post I know its annoying but this was just a little fun.
Too long I have been waiting......
for a game...
called Bannerlordd!!!......
too long.... too long....
I'm getting older.. as time goes on..
so just tell me..
tell me a story of my grandkids playing this game..
As I have yet to see a release date from the shallow grave.. :razz: :oops: :grin: :lol:
 
Too short of a post with too few pictures! Thanks though.

That said, my question is: How will you handle lord relations while the Player is King/Queen of a faction?  They were too fickle/whiny. An option to adjust their annoyingness would be appreciated.
 
Lif said:
@Callum
Dear Callum/TW PR-Team
I logged back in after at least 2 years of absence from this forum, just to tell you this. So I hope you will read it.

I like the idea of weekly blog posts, but why keep them so short? The Interview with the Lead Programmer offered the chance to show a crazy interesting blog post. I really liked her describing the Recruitment-Process, it sounds great and way better than Warbands.

But why not give more information like this?
For example: "What are you currently working on" => "I work on Quests" is really unsatisfactory.
Could you not have her describe one or two quests she is working on in a bit of detail? Like "Last week I worked on a quest how to kidnap a mayors daughter, and the challenge was that this has X consequences with Y characters, so the player has to think about Z and there are W strategies how to do this ect."

I know writing those "dev-diaries" takes up quite a lot of your valuable time, but if you allow me to hint towards the dev-diaries of "Hearts of Iron IV" from Paradox Interactive, those where **** brilliant. Check them out, they were amazing at keeping peoples interest up and create hype prior to release.

At least pick more questions from the community that are answered in the way Berat answered the Troop-Upgrades. Maybe like 3-5 Questions. The rest (job title, where they grew up, education) is really not that interesting.
Also possible would be a deeper look into the day-to-day work you guys do. So we get a basic understanding how the industry works and how your jobs really work.

"I work on quests" is really not that informative. More interesting would be "Well I work on quests, and the challenge is to tell the programm how the environmental circumstances must be to chose the right pre-defined quest. And we manage this by telling the programm about the conditions ect blabla, for example if we have conditions ABC, there are the quests XYZ that would fit, but we want the programm to evaluate those correctly so it offers the player only quest Y".

If you need help, just message me, I'm looking for a job anyway  :fruity:



They dont want to release to much information thats it.
Both to not make people sad if they decide to remove it later and they want to keep the hype and the suspence.
 
Rackie said:
Lif said:
@Callum
Dear Callum/TW PR-Team
I logged back in after at least 2 years of absence from this forum, just to tell you this. So I hope you will read it.

I like the idea of weekly blog posts, but why keep them so short? The Interview with the Lead Programmer offered the chance to show a crazy interesting blog post. I really liked her describing the Recruitment-Process, it sounds great and way better than Warbands.

But why not give more information like this?
For example: "What are you currently working on" => "I work on Quests" is really unsatisfactory.
Could you not have her describe one or two quests she is working on in a bit of detail? Like "Last week I worked on a quest how to kidnap a mayors daughter, and the challenge was that this has X consequences with Y characters, so the player has to think about Z and there are W strategies how to do this ect."

I know writing those "dev-diaries" takes up quite a lot of your valuable time, but if you allow me to hint towards the dev-diaries of "Hearts of Iron IV" from Paradox Interactive, those where **** brilliant. Check them out, they were amazing at keeping peoples interest up and create hype prior to release.

At least pick more questions from the community that are answered in the way Berat answered the Troop-Upgrades. Maybe like 3-5 Questions. The rest (job title, where they grew up, education) is really not that interesting.
Also possible would be a deeper look into the day-to-day work you guys do. So we get a basic understanding how the industry works and how your jobs really work.

"I work on quests" is really not that informative. More interesting would be "Well I work on quests, and the challenge is to tell the programm how the environmental circumstances must be to chose the right pre-defined quest. And we manage this by telling the programm about the conditions ect blabla, for example if we have conditions ABC, there are the quests XYZ that would fit, but we want the programm to evaluate those correctly so it offers the player only quest Y".

If you need help, just message me, I'm looking for a job anyway  :fruity:



They dont want to release to much information thats it.
Both to not make people sad if they decide to remove it later and they want to keep the hype and the suspence.

DUDE THE HYPE AN SUSPENCE HAS BEEN GOING ON FOR SOO LONG NOW. people are getting more upset then hyped. looking at many youtube comments
 
AmateurHetman said:
Questions for Ceren Üstündağ in next blog:
- what effects do the seasons/weather have exactly, on a party on the world map and/or in battle.
- will there be anyway for a smaller party to harass a larger party in the campaign? I find that it is limiting to have to fight a pitched battle, with no option to employ hit-and-run or guerilla-style tactics if you are at a numerical disadvantage.
- any idea if there will be mercenaries with customisable gear? (Not too bothered here as mods will do that)
- have any changes been made to the recruitment system? I know from the pc gamer article (from the magazine edition), there was some information about recruiting from an NPC.
- any interesting political developments? Like elections of faction leaders?
- what rpg elements have been improved upon? Can we expect to be able to lead a fellowship on quest after quest without getting bored?

There are probably many questions I have, which I just can't remember right now.

Glad my question was answered!  :grin: :grin:
 
Too short and too little information. You can do better, Callum.
When I was telling people you'll only answer one question, they didn't believe me. Now they are sad people. Sad!

The recruitment question is a softball one and doesn't tell us much, though I'm glad you looked at how mods split commoner and noble troop trees. It's been done a lot, and now it is in Bannerlord. Hopefully you'll borrow more successful mod features. (MINOR FACTIONS, can't stress this enough)

She codes what kind of quests? Boring fetch and kill quests, or she spends a lot of time designing fun and challenging quests? Good quests are hard to design - the key is to provide novel gameplay and challenges that are not available to the player elsewhere in the game, so they are always fresh and interesting.
Please don't let boring or frustrating quests in the game, as modders would again have to compensate for that by fixing the old ones and making better ones.

Sometimes, when I close my eyes, I can still hear the monkeys.
 
NPC99 said:
Berat, thanks for this insight into the work of you and your team. I'm grateful that you are all taking such pains to keep everything you make completely moddable. Context sensitive quests are a great step forward as will be greater depth to relationships. Keep up the good work.
There are plenty of "context sensitive" quests in Warband, it's not like they are doing something new.
The correct question for the developers would be: how will you improve on Warband?
 
pls don't end up like this game Tale worlds https://www.vg247.com/2016/10/18/sleeping-dogs-smash-grab-developer-united-front-reportedly-shut-down/
 
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