Dev Blog 07/03/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_80_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In the past, we have talked several times with 3D artists, and you are already familiar with the kind of work they do in the development of a video game. However, it is not uncommon for an artist in any games development studio, especially in one comparatively small like TaleWorlds, to roll up their sleeves and tackle some other tasks. In this week’s Q&A we talk with Gökhan Sahin, one of our 3D artists, who is currently designing a certain scene – but better he explains it himself!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/100
 
Bjorn The Baker 说:
callum-comment.png


I will just put this here, If this means anytthing about current state of the game.

According to this, only some of the Late Game Mechanics are Missing or not yet implemented?

So that means its like to 99% Finished?  :fruity:
 
Well, they've been saying this since Gamescom 2018, maybe even before, so I would take the quote with a grain of salt.
 
I still don't understand why they don't just release the game on early access already, its clear that the game is playable, there is no point in holding out for long now
 
Cordor 说:
I still don't understand why they don't just release the game on early access already, its clear that the game is playable, there is no point in holding out for long now
It is unprofitable from the point of view of finance. Developers are well aware that Bannerlord is the most anticipated game and that it is very popular. Also, their game has a huge audience, which means it will be in maximum demand.

Given that each time the information in dev blog is becoming more transparent it seems that the developers just decided not to talk about the announcement and continued to sit on government subsidies.

Stable or not it is a controversial issue, but I think Bannerlord would have come out earlier if no one was waiting for him.
 
NPC99 说:
You may not be attacking Gökhan Şahin's work, but neither are you respecting it. This blog is an interview with Gökhan Şahin. He’s an artist, showing us his work. That’s what’s important in this blog. It’s great work that doesn’t deserve negative vibes. Why should someone who’s so visually creative be expected to articulate other aspects of Bannerlord’s development?
Are we required to 'respect" this individual's work? Yes, the screenshots and models are fantastic, but that isn't going to prevent people from being upset by a continued lack of information. If I'm dying of thirst in a desert and a violinist stops by to play me a tune, am I supposed to appreciate that in the moment?

Besides, of all critics, Terco has long been the most respectful and lighthearted. Many other people on here you could accuse of disrespect.

Von Winterfeld 说:
One of the complaints made by people like Mister Metokur is that game developers dump unfinished games on the market and expect the players to do the beta-testing. By contrast, TW are taking their time and I'm happy to wait.
Thanks for the updates! :smile:

Trading one bad extreme for another is not a good thing, or progress at all. Given the amount of time this game has been under development, it's easy to assume it's already far more playable than most EA titles. Of course, this may or may not be true, but the sentiment still stands.
 
If I'm dying of thirst in a desert and a violinist stops by to play me a tune, am I supposed to appreciate that in the moment?

Theres a huge difference between getting angry because you are impatient and literally dying.
 
Simple math guys:

Took 7 years to make: Engine + Basic assets + Early Game + Mid Game.

This averages 1 year and 9 months per feature.

Mark my words: Bannerlord will be released for 2020 holydays.
 
Lolbash 说:
If I'm dying of thirst in a desert and a violinist stops by to play me a tune, am I supposed to appreciate that in the moment?

Theres a huge difference between getting angry because you are impatient and literally dying.

One could still appreciate dying to the violin tunes, he might also help if you let him play first  :party:
 
I've been reading these dev blogs since they started and I've finally just decided to create a forum account just so I can comment on the fact that the majority of the community doesn't sit here on the edge of their seats looking at palm trees, weapon models, and scenes of which we have already seen multiple times through footage or even older dev blogs. Additionally, it worries me that a sharpening effect is applied to all of these images, Taleworlds you have always pushed the policy that you will be transparent with us about the status of development of the game that we have all been dying for.

My post may trail off a bit, but I'm interested in what puts sense in your minds about the fact that these "bottom of the barrel" blogs are okay? This dev blog has become a meme over its length and our community is laughed at. Your game may be awaited anxiously by many, but the sense that your game is a meme already draws many possible customers and players away from the product. The mention of Bannerlord to many who aren't die hard fans is met with extreme criticism.

So due to this fact I ask that you show us a playable test version of the game that is free to play for a certain amount of time and available to all the community, or a version of the game that is available to a select group of people with Nondisclosure Agreements so that no gameplay is leaked. These are really just my suggestions, it would be obvious to many how many courses of action would be possible to take about releasing a test version of the game. However, one thing remains the same, releasing even a small portion of the game will have positive reaction by the community if all of the hype from your dev blogs is actually true. Additionally, if the test version is buggy then it provides amazing feedback for your company to streamline development and fix bugs that you may not have already seen (some which could be prevalent when you launch).
All in all, our community is a laughing stock and even if the test version flops it's just the test version and it means that many more dev blogs may come to show how the game changes from that state. However, this will most likely not be the case because your game looks phenomenal and I would enjoy playing it even with a few bugs.

P.S. Could I please have a response about why we're not looking at any type of release yet? I'm just wondering the reasoning behind this and I believe that some kind of general discussion about it would ease the community.


Thank you.
 
FBohler 说:
Simple math guys:

Took 7 years to make: Engine + Basic assets + Early Game + Mid Game.

This averages 1 year and 9 months per feature.

Mark my words: Bannerlord will be released for 2020 holydays.
Its not very accurate considering how much time was spent on redoing the engine and other core stuff.
 
LAST_ACTION_HERO 说:
According to this, only some of the Late Game Mechanics are Missing or not yet implemented?

So that means its like to 99% Finished?  :fruity:
more like 60%, End game features seem to me like one of the hardest features to implement since you need to keep the attention span of gamers for a long time. It needs to be really interesting and have a lot of replayability. Let us say you are a king in Warband, the only thing you are doing is conquering fiefs and keeping lords happy, nothing else. The end game will probably have more features, which will be fun/challenging to do for a long period of time.
 
All this negativity is a bit too much. I myself want to play Bannerlord out of any game in the world right now. But, anyone willing to spend 30 mins creating a forum account and ranting when they could be eating doughnuts and watching tv want to play Bannerlord so much that no matter how angry, they would buy the game eventually. For everyone else that care less to rant in the forum, they are not angry enough to not buy BL but want to play it enough to buy it. Either way, BL will have a big sales from both angry die-hard fans to not so angry lighter fans. TW probably knows this and your angry rants won't make them release an unfinished game. They have spent too much time making this game to rush a bad release because 1000 out of miliions of people cried in the forums. What you could do instead is think of ways to help them make the game better, for your own benefit.

Aside from the above, really the company has not obligations to show you anything just like the next secret star wars movie has no obligations to reveal anything. Releasing weekly blogs tactfully takes time, effort and money. Negativity without constructive comments will just sap Taleworld's spirit and may adversely affect the game development. Life is big, lots of interesting things to do. Go out and do something that distracts you. Bannerlord will come out soon. Bannerlord is in its later stages from all the clues we have now. It will come out anywhere between 2019-2021, likely to be 2020.
 
Bannerlord_When? 说:
The hideout scene thing mentioned in the blog, are those quest-only as in Warband, or will we be able to stumble upon them at random if we have for instance high enough skills to see on the overworld map?


You were able to find hideouts without being on a quest, they were just a bit rare


Insider 说:
How long is "a little longer"?

mKfTzN.png

Well get the release date in a year, and release in 2


malvado 说:
You guys make me sick. I could literally not think of anything I care less about than your design process for palm trees.

Your company is a joke.

Company is a joke yet we, including you, are still here?

Do not triple post, last verbal warning.

Actually, scratch that, 5th or 6th time you do it.
 
Rackie 说:
Insider 说:
How long is "a little longer"?

mKfTzN.png

Well get the release date in a year, and release in 2

Probably, though they might find that a feature needs reworking or consider implementing some wildly difficult thing to implement because somebody on the forum suggested it and it sounded cool :grin:
 
Blead 说:
LAST_ACTION_HERO 说:
According to this, only some of the Late Game Mechanics are Missing or not yet implemented?

So that means its like to 99% Finished?  :fruity:
more like 60%, End game features seem to me like one of the hardest features to implement since you need to keep the attention span of gamers for a long time. It needs to be really interesting and have a lot of replayability. Let us say you are a king in Warband, the only thing you are doing is conquering fiefs and keeping lords happy, nothing else. The end game will probably have more features, which will be fun/challenging to do for a long period of time.

Possible, but also I noticed in 2017 similar Screens like these that where posted the past days on Reddit:

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then a few days later:

fnhwkfcj44k21.jpg


Some of the users there are kinda funny

35ClVoYBma5o3IAAn33RItj0r9G771dKW8VtkbgZWrw.png


My guess is that its already almost done, maybe they run in some problems that keep then from releaseing it, but maybe that can also be fixed later in a DLC/FLC.

I wonder if they just used the first 2 years to like collect information kinda like John Milius did for Conan the Barbarian he prepared the movie almost 4 years and 2,5 years of preproduction then with filming they got up to 8 years. I just take this as a example because that movie is Epic until today, no other Movie about that franchise even got close to it. So when I think of Bannerlord I think/imagine of " Conan the Barbarian " and that it will have the same impact once its out. Lets just imagine that Armağan is for games what Milius is for Movies. 
milius_1386245728_crop_550x354.jpg

Since in 2014 Viking Conquest DLC  got released my guess is they also worked on that before starting with Bannerlord, but still it be a long time ago.

I guess we can make Suggestions for the next Blog since nothing was announced what it be about?

I still would like to see more about the Modding Capabilities or what Late game content they working right on now. Maybe that will calm the rage in the Forum when people see " ah they working on this and that awesome feature ok, I can wait a little longer for that ".  :roll:

Maybe a Vlog instead of a Blog alone also would be helpful? Then we could at least see how the Action is going on in the Development team.

I have tons of other games to play that I have not yet touched, but honestly I would not mind playing Bannerlord now.





 
AlexHBK 说:
Given that each time the information in dev blog is becoming more transparent it seems that the developers just decided not to talk about the announcement and continued to sit on government subsidies.

A few years ago we heard (might have been from a Turkish forumite) that the government subsidies for computer games weren't huge. This idea that they are dragging their heels because they get so much money is illogical tosh; even if Taleworlds were receiving enough funding from the government to cover all their costs (and the government had somehow overlooked that they were paying out excessive sums of money), it couldn't possibly be more than they would get for releasing a successful game. It is conspiracy theory-tier nonsense that occasionally rears its head due to frustration and a need to find a more diabolical reason for the endless wait than the ones which seem apparent.

Namely, that they realised they needed to revamp the game 'engine' to do a lot of the features they wanted (they told us this themselves years ago), that they are probably trying to perfect the game which would be faster if they utilised the huge player base to find bugs and balance flaws (which we will inevitably find upon release if they don't do some sort of early access/public beta testing), and that they are simply still a relatively inexperienced team that is going through trial and error (and probably stubbornly persisting in error in some ways) in their approach to development. This last point I base upon the fact that M&B and Warband are their only full games that they fully developed themselves; that the team has grown to many times the size that Armagan managed in the past; that much of this team is/has been comprised of interns (naturally limited in experience), and the (not 100% confirmed, admittedly) reviews on certain employment sites that criticise the management and direction of development on the game.

I don't know if it could have been handled any better, without hindsight that is- I think they have done the best they can. It will be a Mount&Blade game when it is released, and that is what I want; not some other company's take on the genre. A big studio might have developed the game more expertly (though even this is far from certain, when one looks at a lot of big name titles with glaring flaws and tales of bad management; I think the need for very large but temporary teams is a necessary problem for modern games), probably quicker, but it would not be M&B.

Blead 说:
LAST_ACTION_HERO 说:
According to this, only some of the Late Game Mechanics are Missing or not yet implemented?

So that means its like to 99% Finished?  :fruity:
more like 60%, End game features seem to me like one of the hardest features to implement since you need to keep the attention span of gamers for a long time. It needs to be really interesting and have a lot of replayability. Let us say you are a king in Warband real life, the only thing you are doing is conquering fiefs and keeping lords happy, nothing else. The end game will probably have more features, which will be fun/challenging to do for a long period of time.

In terms of things that could be enjoyably represented in a game, what does a king do when he has absolute power in a region? The only obvious challenges that could arise are invasion from abroad, i.e. from outside the scope of the game's world. Even that, fun as it would be, would not be something you can repeat ad nauseam. Which is probably why most games typically end when you have achieved complete domination. If you set yourself the goal of becoming a king, then of becoming undisputed ruler of all lands of Calradia, then I think you just have to accept that once these are achieved there is not going to be anything of great interest in that playthrough to keep you going. Maybe you can devote your time talking with your lords or making sure fiefs are improved as much as they can be, or ride around your kingdom and find a city where 'the streets are empty but for beggars and gaunt wretches, misery and poverty abound here' and look for ways to make it prosperous and happy again. That might be all you can hope for, unless a game can one day be developed where the AI is so intelligent, and the coding so complex, that passing judgement on randomly generated disputes between lords, or commoners and their lords, is truly absorbing gameplay. Once the conquering is done, apart from the excitement of dealing with one or two huge invading armies (something I like the idea of, actually), you have to accept that it is basically game over.

LAST_ACTION_HERO 说:
Possible, but also I noticed in 2017 similar Screens like these that where posted the past days on Reddit:

10D55E2E02634932E3FBA3DAC98CA5A0A459DD8F


then a few days later:

fnhwkfcj44k21.jpg

Callum already addressed that; unfortunately the date there is generated automatically, something to do with Steam, it is meaningless.
 
DanAngleland 说:
[...]
In terms of things that could be enjoyably represented in a game, what does a king do when he has absolute power in a region? [...]

You're right, having achieved the highest possible title, a large part of the drive of the game (advancing your position) is gone. This is where I hope the character interaction and personality system will make a big difference, in that it will be an engaging task to manage the diverse lords of your kingdom and events that arise from their relationships. That includes your own relationships to them. For instance, you probably stepped on a few toes claiming kingship, and those holding grudges might act on them sooner or later.
 
I wonder how many pages we will reach without debating anything of what "offers" this blog so minimally entropic.

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Terco_Viejo 说:
I wonder how many pages we will reach without debating anything of what "offers" this blog so minimally entropic.

BaaO.gif

Maybe savest would be to ask:

" How much more months can we Mod Warband till Bannerlords comes out? "

So this Topic is all Info collected from Bannerlord? https://forums.taleworlds.com/index.php/topic,380443.0.html



 
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