AlexHBK 说:
Given that each time the information in dev blog is becoming more transparent it seems that the developers just decided not to talk about the announcement and continued to sit on government subsidies.
A few years ago we heard (might have been from a Turkish forumite) that the government subsidies for computer games weren't huge. This idea that they are dragging their heels because they get so much money is illogical tosh; even if Taleworlds were receiving enough funding from the government to cover all their costs (and the government had somehow overlooked that they were paying out excessive sums of money), it couldn't possibly be more than they would get for releasing a successful game. It is conspiracy theory-tier nonsense that occasionally rears its head due to frustration and a need to find a more diabolical reason for the endless wait than the ones which seem apparent.
Namely, that they realised they needed to revamp the game 'engine' to do a lot of the features they wanted (they told us this themselves years ago), that they are probably trying to perfect the game which would be faster if they utilised the huge player base to find bugs and balance flaws (which we will inevitably find upon release if they don't do some sort of early access/public beta testing), and that they are simply still a
relatively inexperienced team that is going through trial and error (and probably stubbornly persisting in error in some ways) in their approach to development. This last point I base upon the fact that M&B and Warband are their only full games that they fully developed themselves; that the team has grown to many times the size that Armagan managed in the past; that much of this team is/has been comprised of interns (naturally limited in experience), and the (not 100% confirmed, admittedly) reviews on certain employment sites that criticise the management and direction of development on the game.
I don't know if it could have been handled any better, without hindsight that is- I think they have done the best they can. It will be a Mount&Blade game when it is released, and that is what I want; not some other company's take on the genre. A big studio might have developed the game more expertly (though even this is far from certain, when one looks at a lot of big name titles with glaring flaws and tales of bad management; I think the need for very large but temporary teams is a necessary problem for modern games), probably quicker, but it would not be M&B.
Blead 说:
LAST_ACTION_HERO 说:
According to this, only some of the Late Game Mechanics are Missing or not yet implemented?
So that means its like to 99% Finished?
more like 60%, End game features seem to me like one of the hardest features to implement since you need to keep the attention span of gamers for a long time. It needs to be really interesting and have a lot of replayability. Let us say you are a king in
Warband real life, the only thing you are doing is conquering fiefs and keeping lords happy, nothing else. The end game will probably have more features, which will be fun/challenging to do for a long period of time.
In terms of things that could be enjoyably represented in a game, what
does a king do when he has absolute power in a region? The only obvious challenges that could arise are invasion from abroad, i.e. from outside the scope of the game's world. Even that, fun as it would be, would not be something you can repeat ad nauseam. Which is probably why most games typically end when you have achieved complete domination. If you set yourself the goal of becoming a king, then of becoming undisputed ruler of all lands of Calradia, then I think you just have to accept that once these are achieved there is not going to be anything of great interest in that playthrough to keep you going. Maybe you can devote your time talking with your lords or making sure fiefs are improved as much as they can be, or ride around your kingdom and find a city where 'the streets are empty but for beggars and gaunt wretches, misery and poverty abound here' and look for ways to make it prosperous and happy again. That might be all you can hope for, unless a game can one day be developed where the AI is so intelligent, and the coding so complex, that passing judgement on randomly generated disputes between lords, or commoners and their lords, is truly absorbing gameplay. Once the conquering is done, apart from the excitement of dealing with one or two huge invading armies (something I like the idea of, actually), you have to accept that it is basically game over.
LAST_ACTION_HERO 说:
Possible, but also I noticed in 2017 similar Screens like these that where posted the past days on Reddit:
then a few days later:
Callum already addressed that; unfortunately the date there is generated automatically, something to do with Steam, it is meaningless.