Dev Blog 07/02/19

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_76_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord’s sandbox campaign, players are free to play the game however they like. And for some people, this might mean turning to a life of crime to facilitate their rise to power. But, just like in real life, there are consequences to your actions and crimes do not go unpunished... <em>unless you position yourself to be above the law, of course.</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/96
 
We forgot to mention that Paul is also one of our Assistant Designers that is currently working on multiplayer design and balancing. If anyone has any questions that touch on that side of things, feel free to PM me with them.
 
Callum_TaleWorlds said:
We forgot to mention that Paul is also one of our Assistant Designers that is currently working on multiplayer design and balancing. If anyone has any questions that touch on that side of things, feel free to PM me with them.

LMFAO can't even bother mentioning important details like this in a weekly blog that takes 10 minutes to write. Or probably trying to hide information considering that its buried in 6 pages of threads to make sure the new forum readers don't see it. Congratz, you ****ed up doing one of the easiest jobs in the worlds.
 
Tigerpelt said:
Callum_TaleWorlds said:
We forgot to mention that Paul is also one of our Assistant Designers that is currently working on multiplayer design and balancing. If anyone has any questions that touch on that side of things, feel free to PM me with them.

LMFAO can't even bother mentioning important details like this in a weekly blog that takes 10 minutes to write. Or probably trying to hide information considering that its buried in 6 pages of threads to make sure the new forum readers don't see it. Congratz, you **** up doing one of the easiest jobs in the worlds.
Ok I'm pretty sure this is bait but I can't resist asking... Why the **** would tw's want to hide the fact that the next guy they're interviewing also works on multiplayer? That's just looking for
Conspiracies in the most unlikely places
 
Roccoflipside said:
Tigerpelt said:
Callum_TaleWorlds said:
We forgot to mention that Paul is also one of our Assistant Designers that is currently working on multiplayer design and balancing. If anyone has any questions that touch on that side of things, feel free to PM me with them.

LMFAO can't even bother mentioning important details like this in a weekly blog that takes 10 minutes to write. Or probably trying to hide information considering that its buried in 6 pages of threads to make sure the new forum readers don't see it. Congratz, you **** up doing one of the easiest jobs in the worlds.
Ok I'm pretty sure this is bait but I can't resist asking... Why the **** would tw's want to hide the fact that the next guy they're interviewing also works on multiplayer? That's just looking for
Conspiracies in the most unlikely places

You have a team that have cut out features like ambushing because 3 dudes at the office decided it wasn't fun, instead of releasing early access to let us test for ourselves and let the community decide. Most probably answer right now is that they have either changed or removed something about a previously shown mode in multiplayer and are trying to hide it.
 
Yes, because the Turkish government is the only tho g keeping tw's afloat, so obviously rather than forcin them to release or cancel the game, they made them say that the next interviewee works on another part o the game.

Imo, the most "worrying" possibility is that the teams are so confused callum doesn't know who is doing what, meaning other deva may not know as well. But even that doesn't seem likely, the most reasonable thing for me is that callum forgot or didn't seem it nevessary to mention until they actually did the interview and it became a more prominent part of the blog than anticipated
 
Roccoflipside said:
Imo, the most "worrying" possibility is that the teams are so confused callum doesn't know who is doing what, meaning other deva may not know as well. But even that doesn't seem likely, the most reasonable thing for me is that callum forgot or didn't seem it nevessary to mention until they actually did the interview and it became a more prominent part of the blog than anticipated

callum forgot

So he forgot to do his job of doing proper interviews by background checking and researching who you are actually interviewing.

didn't seem it nevessary

More than 50% of the fanbase are staying with this game because of multiplayer, and Callum forgot to mention details like that, when Callum admitted to being an avid multiplayer veteran in Warband and even wrote a blog about multiplayer? You are only proving my point, that Taleworlds is being imcompetent and doing **** at hiring actual professionals at their job.



 
Tigerpelt said:
More than 50% of the fanbase are staying with this game because of multiplayer, and Callum forgot to mention details like that, when Callum admitted to being an avid multiplayer veteran in Warband and even wrote a blog about multiplayer? You are only proving my point, that Taleworlds is being imcompetent and doing **** at hiring actual professionals at their job.
I am highly suspicious of the veracity of this statistic.
 
Lord Brutus said:
Truth be told, 75 to 80% of the players are interested mainly in singleplayer.  Just check the number of guests in the Guildhall versus the Warlord's Den.  Currently 6 guests in Guildhall, 20 in singleplayer.
to me most multiplayer experiences are nothing but gimmicks, unless the game has been specifically crafted for MP PvP, anything else is just bonus play... Ah but one can say that there are plenty of games with both options, then again, both options means one or the other is getting butchered by the whole MP aspect (unless coop only). Survival games generally tend to suck due to this issue, it's either PvP or PvE, both makes it into an aberration that doesn't do well on neither...

Pure PvP MP games like Counter-Strike, Dota are prove of the sheer quality that dedication towards a single aspect gives, then there are those that sort of butchered SP in favor of MP, like most competitive RTS games, which also would do well if SP was completely cut off from them (Warcraft, Starcraft mainly). Hybrid RTS games have poor quality in both terms, like Age of Empires series (excluding their online only game which I've never even touched, so I wouldn't know). Summing up, M&B would be better off with a pure SP release and a latter addition of MP like Classic -> Warband, but only charging as an DLC instead of a new game entirely. That'd do it imo. There are already better options in comparison for similar MP experiences, like the still under development Mordhau and even the antiques (war of the Roses / Chivalry), both were pretty good and even better than M&B MP, which didn't die out due to those because most MP players were already too used with M&B so they've stuck to it, though I have to say that I've tried all options and the least quality was in Warband... Now, for MP I'll likely buy Mordhau and be done with that, whilst I'll exclusively play BL for the SP if it ever comes out  :shifty:

I find it disturbing that so many people assume the majority has their tastes and opinions, while the reality happens to be quite the contrary though... I mean, it's weird that you've had to call the guy out about the SP preference in this franchise, that ought to be quite obvious at this point.
 
Lord Brutus said:
Truth be told, 75 to 80% of the players are interested mainly in singleplayer.  Just check the number of guests in the Guildhall versus the Warlord's Den.  Currently 6 guests in Guildhall, 20 in singleplayer.
You need only look at the Steam stats for players in Warband. Last 30 days had 7.6k concurrent players average, and how many players do you see in the server browser at any given time XD

It's funny how some of the multiplayer community thinks that it is the main staying power of the game. I just found it crazy when some of the diehard MP guys demanded changes to be made to Bannerlord for the sake of the vastly less popular mode... but I haven't seen any of that in a long time.
 
livsfarligt said:
This is starting to get really akward and emberrasing, i dont know how many people you have lost during this development, you guys are really working in SLOW MOTION, perhaps work longer days and less bbqs after work?

People are expecting the best game in the world and if you dont meet this expections after all the hype/blogs all has been for nothing,
You will instead be remembered as one of the biggest fails in history of PC-games.

Wake the **** up taleworlds!!

While the vitriol is uncalled for, I will highlight the point that the expectations have been built up to an insane height. There could be a Bethesda/Blizzard stylr backlash if TW doesnt deliver. However, even in all my pessimism I do believe TW can and will pull it off. They 'aren't like all the other girls' :p
 
xdj1nn said:
to me most multiplayer experiences are nothing but gimmicks, unless the game has been specifically crafted for MP PvP, anything else is just bonus play... Summing up, M&B would be better off with a pure SP release and a latter addition of MP...

I’ve never wished to try multiplayer, but an M&B game can be successful without singleplayer - we’ve already seen that with Napoleonic Wars. A multiplayer version of Bannerlord could have been released some time ago as it doesn't require the depth of coding and scale of scene assets required for singleplayer. I’m sure TW flirted in 2016/2017 with the idea of an MP only early access release before realising this could damage the game’s prospects with singleplayers.

I see no conflict between MP and SP in Bannerlord, they share a common core of battle coding and assets. Both communities overlap with a number of members playing both formats. Anything that shares the development costs of singleplayer and increases the financial rewards to TW for making Bannerlord is great in my book. If anything, I can better understand the frustrations of MP only fans who have to wait for SP to be completed. To them, please bear with TW, they need SP to recover the investment they’ve already sunk into Bannerlord.
 
xdj1nn said:
to me most multiplayer experiences are nothing but gimmicks, unless the game has been specifically crafted for MP PvP, anything else is just bonus play...

I played one hour of multi in M&B and that was waaaay more than enough. To me the campaign gives context to the battles and it isn't interesting to me otherwise. Co-op is probably the only non-single player I'd consider. I'd be very surprised if the Mount & Blade player base are so focused on multi.

Who am I to say, though? We have accurate statistics from a banned guy to contend with!
 
Warband MP is quite popular. Maybe not 50% of population as someone else said but still a lot of people play it enough to form communities that last long. Mods like Persistent Kingdoms, Mercenaries or even native on higher-skill servers and Mount and Siege for more casual will always give 10 times the adrenaline rush of single player. And there's no feeling quite like that. Beating brainless bots gets boring after 1-2 campaigns.
 
Back
Top Bottom