Dev Blog 07/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_76_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord’s sandbox campaign, players are free to play the game however they like. And for some people, this might mean turning to a life of crime to facilitate their rise to power. But, just like in real life, there are consequences to your actions and crimes do not go unpunished... <em>unless you position yourself to be above the law, of course.</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/96
 
The thing is that MP is focused on combat. While the difficulty of the single player campaigns is based on a plethora of factors, from economics to land owning and skill numbers. I would go crazy over real bot AI, like brainy bots for example. It would make the game friggin great. This is another mod:


 
Terco_Viejo said:
FBohler said:
Questions to level designer:

1- When fighting a battle nearby a town, will it be visible from the battle scene? Will it be possible to reach said town from the battle scene?

2- How diverse will be the terrain in battle scenes? Can we expect cliffs, seashore, wide rivers, caves, swamps, frozen lakes, for example?

3- I didn't notice any relevant cultural landmark in towns yet, such as great statues, palaces, temples, mausoleums or even pyramids. Is this kind of stuff intended to be present in the final product?

4- How will project building affect the scenes?

Sorry for my intrusion...but:
It looks like it's not gonna be possible, so keep an eye on this:
Min 0:51 https://www.youtube.com/watch?v=8ByrC0GoQrE
Min 3:02 https://www.youtube.com/watch?v=Prnp63R6B5Y
Min 15:24 https://www.youtube.com/watch?v=uNNRIkW_RmE
Min 13:47 https://www.youtube.com/watch?v=UogJIaaSbWQ
cliffs,
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seashore,
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2ef580a.jpg

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wide rivers,
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caves (the engine doesn't allow it.),
swamps (? -we don't know 100% how the weather affects the terrain),
frozen lakes (? - we don't know 100% how the weather affects the terrain)
I bet we won't see anything of what you say (unfortunately). The differentiating feature at the architectural level is the architecture itself. The only monumental thing that I have been able to observe has been the imperial coliseum and not much more...
Do you remember how the room changes from inside the productive enterprise? And the barricades during the city sieges? I would say that it will work similarly in strategic points already preestablished, like pop! a larder has been created... pop! a shooting range has been created...

Thanks for this response!

On question number 1, I can only imagine how cool it would be to see the towns and castles from the distance while you fight your foes, or even be able to flee towards a castle to see the garrison sallying out to my aid!
 
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