Dev Blog 06/09/19

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[parsehtml]<p><img class="frame" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26623866/a62e6bf982793e5ffd4f1bd0c847e294082e8118.jpg" alt="" width="575" height="290" /></p> <p>Last week, we asked for questions from you, our community, regarding Bannerlord's multiplayer closed beta and the early access phase that the game will transition through on its way to a full release. We decided to answer a few more than we originally anticipated, and so, we thought it would be best to save the campaign gameplay video until next week's blog instead (our apologies if that is what you are here for!). We hope that these direct and honest answers will give you an insight into what is happening with the beta and a greater understanding of what to expect from early access. So, without further ado, let's get to it, shall we?</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/125
 
Younes123 said:
Sundeki said:
I suppose sooner or later I'm going to get banned for spam, but since nobody is responding:

What regions will you be providing servers for in the Beta, and specifically: will my region (Australia) have servers (both matchmaking and casual) servers? Will Australians even be involved in the beta at all?

I'm not going to stop asking.

If you get banned i would be upset. Freaking China gets servers but one or two servers in australia is too much asked
China population: 1386 million
Australia Population: 24 million

for every 60 servers in China you should get one in Australia.



Neyzen Tevfik said:
Will we be able to host dedicated servers in early access?

This probably won’t be possible at the very beginning of EA.



So no clan battles allowed in EA.Without dedicated servers how multiplayer comminty can grow.If there is no allowence of dedicated servers there is no point of multiplayer and community.Also for the multiplayer mods.

EA isnt for the community to grow, its to find and fix bugs. They said not in the beggining of EA, so it probably comes a bit later. Also, communities can grow without dedicated servers



John.M said:
Benjamin Bones said:
Apparently the banner editor is there, but it seems that we select from pre-made charges (sigils) and maybe we choose the type of field (solid, stripe, chevron, etc.). However it doesn't look like we can create/import our own sigils, nor can we select colors for our clan. Not that in-depth of a banner editor, especially considering that the name of this game is... well... Bannerlord. But hey, it's better than nothing.
Better than nothing but worse than what we had in Warband.

This is clearly a step back, it was bad enough that you made all clans share the factions colours, now we can't design banners without mods. I can't tell if this is laziness or simply TW casualizing the game.
It's certain players won't be able to tell who their allies are without having their troops bright blue and the enemies bright red :roll:

Step back? Worse than warband? Cant design banners without mod? What are you on about?

In warband we couldnt cuztomize the banners without doing it externally, while in Bannerlord we will be able too...
 
wow that's like the first time they've really showed that they're paying attention to us and thinking up the best ways to make this game. Alright taleswworld... I'll hold out a bit longer  :razz:
 
Rackie said:
Younes123 said:
Sundeki said:
I suppose sooner or later I'm going to get banned for spam, but since nobody is responding:

What regions will you be providing servers for in the Beta, and specifically: will my region (Australia) have servers (both matchmaking and casual) servers? Will Australians even be involved in the beta at all?

I'm not going to stop asking.

If you get banned i would be upset. Freaking China gets servers but one or two servers in australia is too much asked
China population: 1386 million
Australia Population: 24 million

for every 60 servers in China you should get one in Australia.

That's not at all how things work :lol:
 
Rackie said:
John.M said:
Benjamin Bones said:
Apparently the banner editor is there, but it seems that we select from pre-made charges (sigils) and maybe we choose the type of field (solid, stripe, chevron, etc.). However it doesn't look like we can create/import our own sigils, nor can we select colors for our clan. Not that in-depth of a banner editor, especially considering that the name of this game is... well... Bannerlord. But hey, it's better than nothing.
Better than nothing but worse than what we had in Warband.

This is clearly a step back, it was bad enough that you made all clans share the factions colours, now we can't design banners without mods. I can't tell if this is laziness or simply TW casualizing the game.
It's certain players won't be able to tell who their allies are without having their troops bright blue and the enemies bright red :roll:
Step back? Worse than warband? Cant design banners without mod? What are you on about?

In warband we couldnt cuztomize the banners without doing it externally, while in Bannerlord we will be able too...
The banner system is worse in Bannerlord, thats what I am on about, seems pretty clear.
"We were planning to offer a banner editor, however, we eventually decided to limit it such that each clan has a specific charge with the colour scheme of the banner being determined by the kingdom"
You cannot customize your banner, just like Warband. Beyond that, your banner and all the other clans lose much of their character from copying and pasting the factions colours onto their flag.

I can't see how you can say these banners
blog_post_60_taleworldswebsite_06.jpg
are better than these
latest
 
John.M said:
Rackie said:
John.M said:
Benjamin Bones said:
Apparently the banner editor is there, but it seems that we select from pre-made charges (sigils) and maybe we choose the type of field (solid, stripe, chevron, etc.). However it doesn't look like we can create/import our own sigils, nor can we select colors for our clan. Not that in-depth of a banner editor, especially considering that the name of this game is... well... Bannerlord. But hey, it's better than nothing.
Better than nothing but worse than what we had in Warband.

This is clearly a step back, it was bad enough that you made all clans share the factions colours, now we can't design banners without mods. I can't tell if this is laziness or simply TW casualizing the game.
It's certain players won't be able to tell who their allies are without having their troops bright blue and the enemies bright red :roll:
Step back? Worse than warband? Cant design banners without mod? What are you on about?

In warband we couldnt cuztomize the banners without doing it externally, while in Bannerlord we will be able too...
The banner system is worse in Bannerlord, thats what I am on about, seems pretty clear.
"We were planning to offer a banner editor, however, we eventually decided to limit it such that each clan has a specific charge with the colour scheme of the banner being determined by the kingdom"
You cannot customize your banner, just like Warband. Beyond that, your banner and all the other clans lose much of their character from copying and pasting the factions colours onto their flag.

I can't see how you can say these banners
blog_post_60_taleworldswebsite_06.jpg
are better than these
latest
+1

I don't mind lords of a particular faction having some of the faction colour in their banner, but it shouldn't be so homogenous. In my opinion the lords and their troops lose character and depth when they all look the same.
 
As I wrote, these are essentially clan icons. I hoped they'd at least give them two colours, one for whole kingdom and one that is unique to the clan and divide the field between those with stripes, halves, circles and whatnot.
 
KhergitLancer99 said:
great_khan said:
the kuzeit horses are so tiny and  anoying and almost all of them are yellow colum pls ask to fix them

There is nothing to fix they are based on horses of Mongolia
https://www.wikizeroo.org/index.php?q=aHR0cHM6Ly9lbi5tLndpa2lwZWRpYS5vcmcvd2lraS9GaWxlOk1vbmdvbGlhbi1ob3JzZS5qcGc

It is a small structured not so fast but tge toughest horse on earth.

Also tarpan, a Eurasian horse endemic to there. It was used by golden horde many other khanates in Eurasia. It went extinct under USSR.

Here's where I come in to say both KhergitLancer's and great_khan's opinions are valid.

The mongolian horse argument is as valid as "it looks bad to my eyes" argument.

Both are opinions based on personal taste.
 
Rackie said:
Younes123 said:
Sundeki said:
I suppose sooner or later I'm going to get banned for spam, but since nobody is responding:

What regions will you be providing servers for in the Beta, and specifically: will my region (Australia) have servers (both matchmaking and casual) servers? Will Australians even be involved in the beta at all?

I'm not going to stop asking.

If you get banned i would be upset. Freaking China gets servers but one or two servers in australia is too much asked
China population: 1386 million
Australia Population: 24 million

for every 60 servers in China you should get one in Australia.

Well that's not really how it works, and It's not like TaleWorlds has to choose or that anyone does/doesn't deserve servers but:
1: Australia +New Zealand is 30 million, so it's not quite 60-1, more like <50-1.
2: Per capita, A/NZ's have far more PC users, and hardcore gamers in general
3: A/NZ's PCs are on average of higher quality, precipitating higher per capita purchases
4: Being a foreign game, it will sell/perform slightly worse in china based on the potential market (that's based on the previous data I've seen from other titles, so it may not be the case here)
and 5: A/NZ's on average have far more disposable income, which if TaleWorlds includes microtransactions in their game (they have made no statements on this at all, but my guess is that's what the "locked" tab on the far right of the multiplayer menu is going to be); means they will earn more money per player from us than China, even though the cost of servers in China would be cheaper.

So really the 50-1, in terms of everything previously processed,  falls to more like 10-1 at the very most, in terms of providing servers/services on a practical level. But, at the end of the day; I'm not sure why we're discussing this. They can just give servers to most major regions with playerbases, they aren't really restricted by anything. If it's based on money, TaleWorlds has profited from just me personally enough to pay for a server for at least an entire month (1 Mount & Blade key, 7 Warband keys of which 4 were purchased at full launch price, 2 with Fire and Sword keys full price, and 1 Napoleonic wars key). And from the people I've met, that's not even that many keys. There's one guy in our community with over 30 Warband keys. It's not, by any metric whatsoever, too much to ask for some Australian servers. It's in TaleWorlds' best interests in the long run, and the short run, to satisfy this source of potential profit by not treating us like second class scum, not to mention it's obvious potential benefit to the health and longevity of the community as a whole. I cannot at all see any metric in which TaleWorlds loses out by giving us servers, both for the Beta, Early Access, and full release.
 
John.M said:
The banner system is worse in Bannerlord, thats what I am on about, seems pretty clear.
"We were planning to offer a banner editor, however, we eventually decided to limit it such that each clan has a specific charge with the colour scheme of the banner being determined by the kingdom"
You cannot customize your banner, just like Warband. Beyond that, your banner and all the other clans lose much of their character from copying and pasting the factions colours onto their flag.

I can't see how you can say these banners
blog_post_60_taleworldswebsite_06.jpg
are better than these
latest
I totally agree. This banners editor "solution" is a clear step backwards.

13d898e9f089d2fc3b90e391977201ee.gif
 
I love glorius coat of arms too.
CREST-HI-RES-WHITE-BACKGROUND.jpg

Armağan Bey said in an interview they had to make simple banners cause they want it them to be simple to be understood. They are aware of the trade off. But i think middle ground is avaible, having faction symbols as country flags in-game menus, map etc.; but clans having more complex banners.
 
Sundeki said:
Rackie said:
Younes123 said:
Sundeki said:
I suppose sooner or later I'm going to get banned for spam, but since nobody is responding:

What regions will you be providing servers for in the Beta, and specifically: will my region (Australia) have servers (both matchmaking and casual) servers? Will Australians even be involved in the beta at all?

I'm not going to stop asking.

If you get banned i would be upset. Freaking China gets servers but one or two servers in australia is too much asked
China population: 1386 million
Australia Population: 24 million

for every 60 servers in China you should get one in Australia.

Well that's not really how it works, and It's not like TaleWorlds has to choose or that anyone does/doesn't deserve servers but:
1: Australia +New Zealand is 30 million, so it's not quite 60-1, more like <50-1.
2: Per capita, A/NZ's have far more PC users, and hardcore gamers in general
3: A/NZ's PCs are on average of higher quality, precipitating higher per capita purchases
4: Being a foreign game, it will sell/perform slightly worse in china based on the potential market (that's based on the previous data I've seen from other titles, so it may not be the case here)
and 5: A/NZ's on average have far more disposable income, which if TaleWorlds includes microtransactions in their game (they have made no statements on this at all, but my guess is that's what the "locked" tab on the far right of the multiplayer menu is going to be); means they will earn more money per player from us than China, even though the cost of servers in China would be cheaper.

So really the 50-1, in terms of everything previously processed,  falls to more like 10-1 at the very most, in terms of providing servers/services on a practical level. But, at the end of the day; I'm not sure why we're discussing this. They can just give servers to most major regions with playerbases, they aren't really restricted by anything. If it's based on money, TaleWorlds has profited from just me personally enough to pay for a server for at least an entire month (1 Mount & Blade key, 7 Warband keys of which 4 were purchased at full launch price, 2 with Fire and Sword keys full price, and 1 Napoleonic wars key). And from the people I've met, that's not even that many keys. There's one guy in our community with over 30 Warband keys. It's not, by any metric whatsoever, too much to ask for some Australian servers. It's in TaleWorlds' best interests in the long run, and the short run, to satisfy this source of potential profit by not treating us like second class scum, not to mention it's obvious potential benefit to the health and longevity of the community as a whole. I cannot at all see any metric in which TaleWorlds loses out by giving us servers, both for the Beta, Early Access, and full release.

GDP per capita (current US$)

Literacy

Data told us Sundeki is correct.
 
Sundeki said:
Rackie said:
Younes123 said:
Sundeki said:
I suppose sooner or later I'm going to get banned for spam, but since nobody is responding:

What regions will you be providing servers for in the Beta, and specifically: will my region (Australia) have servers (both matchmaking and casual) servers? Will Australians even be involved in the beta at all?

I'm not going to stop asking.

If you get banned i would be upset. Freaking China gets servers but one or two servers in australia is too much asked
China population: 1386 million
Australia Population: 24 million

for every 60 servers in China you should get one in Australia.

Well that's not really how it works, and It's not like TaleWorlds has to choose or that anyone does/doesn't deserve servers but:
1: Australia +New Zealand is 30 million, so it's not quite 60-1, more like <50-1.
2: Per capita, A/NZ's have far more PC users, and hardcore gamers in general
3: A/NZ's PCs are on average of higher quality, precipitating higher per capita purchases
4: Being a foreign game, it will sell/perform slightly worse in china based on the potential market (that's based on the previous data I've seen from other titles, so it may not be the case here)
and 5: A/NZ's on average have far more disposable income, which if TaleWorlds includes microtransactions in their game (they have made no statements on this at all, but my guess is that's what the "locked" tab on the far right of the multiplayer menu is going to be); means they will earn more money per player from us than China, even though the cost of servers in China would be cheaper.

So really the 50-1, in terms of everything previously processed,  falls to more like 10-1 at the very most, in terms of providing servers/services on a practical level. But, at the end of the day; I'm not sure why we're discussing this. They can just give servers to most major regions with playerbases, they aren't really restricted by anything. If it's based on money, TaleWorlds has profited from just me personally enough to pay for a server for at least an entire month (1 Mount & Blade key, 7 Warband keys of which 4 were purchased at full launch price, 2 with Fire and Sword keys full price, and 1 Napoleonic wars key). And from the people I've met, that's not even that many keys. There's one guy in our community with over 30 Warband keys. It's not, by any metric whatsoever, too much to ask for some Australian servers. It's in TaleWorlds' best interests in the long run, and the short run, to satisfy this source of potential profit by not treating us like second class scum, not to mention it's obvious potential benefit to the health and longevity of the community as a whole. I cannot at all see any metric in which TaleWorlds loses out by giving us servers, both for the Beta, Early Access, and full release.

At the end of the day TW will make ANZ servers if they deem it a worthwhile investment. Only they know if it makes economical sense and whether it's in their best interests.
 
China is a gigantic market for games, whether you like it or not, and income opportunity will always prevail. I'm pretty sure they will try to cover as many people as they possibly can, but your area might not be a priority at the moment. It's just an objective reason.
 
Could you imagine how much of a mess the map would be if each clan chose their own color? Jesus christ. You need something specific for each faction. The only other thing i could think of is specific borders but its not as good as colors.
 
The uniqueness of a banner is what makes me identify every party during the final stage of the game, and that is very useful and satisfying.

In the event of a civil war between clans within the same faction, it will be one friggin beautiful mess.
 
Varied heraldry for the clans makes much of the game look more confusing and less structured, but that's how it was in feudalism, and I'd love to learn to recognize every coat of arms and be able to identify them all after a while. Variations between clans could still be such, that they use a common main colour and keep some similarity.
 
Benjamin Bones said:
John.M said:
I can't see how you can say these banners
blog_post_60_taleworldswebsite_06.jpg

are better than these
latest

That uniform color for the Banners looks horrid! I strongly feel that Bannerlord should have more Banner diversity.

Agree on that picture, they are just putting a blue background and a different icon above it. What's the point even of having like 10-20 banners if they all look the same
 
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