Dev Blog 06/09/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_56_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>With Gamescom behind us and everyone back in work after taking some much needed time off to recover, we have had the chance to sit down and work our way through the major talking points to come out of this year’s expo. For some of the topics, we plan to expand upon them and explain them in greater detail at a later date in their own dedicated blogs, but for now, we want to clarify some of the things that were said in the interviews that took place during the event.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/76
 
Kentucky James said:
Taleworlds had a very hands off involvement in the dlc spinoff games, which is evident in how poor their releases were. Taleworlds appears to just sell the license to the engine and then leave the external developers more or less alone.
AFAIK, they had to intervene hard with WFaS. Rest of the world hadn't had a chance to witness even half of a hot mess of what initial release was (and the fact that what they got as WFaS was a paid, standalone re-release in Poland instead of patch is added fun).
 
From what I know not because they were focusing on other games or dlcs but because after two years they realised the technical limitations of the old game engine so they started all over starting from making a new engine this time.
 
KhergitLancer80 said:
From what I know not because they were focusing on other games or dlcs but because after two years they realised the technical limitations of the old game engine so they started all over starting from making a new engine this time.

Maybe some of those technical limitations can to light during the porting of Warband to consoles. It would be nice, after Bannerlord’s successful release, to get the inside track on its development.
 
KhergitLancer80 said:
From what I know not because they were focusing on other games or dlcs but because after two years they realised the technical limitations of the old game engine so they started all over starting from making a new engine this time.

It took them a whole 2 years to realise that a homebrew game engine which was basically unchanged since 2007 was unfit for use?  :lol:
 
"For what i know" everybody know that Warband engine was too old... seriously :mrgreen: but would be interesting to know when they started dev, if we can't have the release date maybe we can ask for the starting developement date ?
 
I agree with game engine because not fit with Bannerlord and times but odyssey of Bannerlord begins in a year(we not know when Armagan give life to game in his mind) and happy end is delayed :iamamoron:
 
Great, two of the three new features I was looking forward to have been dropped (joining minor factions and village castles).  Hopefully they don't take out usable siege weaponry too.  Hey, at least we can play as our offspring like in c-rpg for warband (being sarcastic, don't give a **** about that)!

I always approach games in development with guarded optimism, but this blog definitely took a chunk of my enthusiasm away.  :meh:
 
I not have approach Bannerlord with so much enthusiasm as others but dropping two unimportant features not will hurt me(mods will include them)
 
Whatever euphoric enthusiasm I had was shot down when Callum said they wouldn't be announcing a release date at gamescom. About the cutting of features, it's not a bad thing: it means they finally have expectations of a final version for release: it means they are not just adding stuff to try it out, they already have certainty on what they can't work on for release, this is good. This means they finally have a definite idea about how the release version will be.

About the cut features themselves, I'm putting my faith in modders and future content patches (or even DLC) - considering they'll take the Crusader Kings 2's approach of mods and content, where you simply check a checkbox and the content is loaded, thus it is easy to add more stuff in. It is wishful thinking, yes, but this is my religion, you can either accept it or cry. After release, we will be awaiting the Second Coming of the Butter, where lots of content will be added in a great patch to end all complaints. It'll be the Butterture, where the infidels who abandoned the game will be spammed by how cool the game finally is, and the faithful will be covered in butter and ascend to Kingship, and peace everlasting will cover the land of Calradia. And then the nords will invade.

And their announcement of a family dynamic, this is what I've been wanting ever since they first announced the game, so I'm very happy about that, possibly... more than happy. (carlin reference). I am absolutely exultant they are adding this, finally a perfect mix of Warband and Crusader Kings, the medievalist's dream.
 
I am interested how were battles in BL not just combat system because these are charm of Warband. I hope as we engage in epic sieges and fighting in streets exactly as in Total War games, which will be implemented with decent pathfinding I hope
 
I do believe there was either a blog or an interview in which they said what Arnulf has said. Basically, after two years of work they scrapped it and started anew with the new engine. However, ideas, concept art, etc. could still have transferred/been worked on during the break, which could be why they have had to cut such good ideas.
 
Nice blog, this really helps us understand more about this massive game that you guys are doing what is awesome.
Just wondering also have you guys thought of doing a clan system for online multiplayer as I play warband quite a bit on Xbox and the community on there has come together to create there own clans and do battles against each other what has brought even more players back to the game what’s great.

Thanks for reading and please don’t feel pressured to reply as I can imagine you guys are still busy with the game. Cheers
 
great_khan said:
guys check this video
https://www.youtube.com/watch?v=L_vBJVlvHiE

CONQUEROR'S BLADE is great. the most similar game to mount & blade

Why do they speak the anime?


  On a serious note...  I'm glad to see that Taleworlds is focusing on improving core features of the game.  Warband has solid gameplay but many of the games' features almost feel like they stand alone.  (Yes, I can raid a villages, but why am I not crippling my oponents economy?)  The development of Butterlord seems to be focusing on interweaving current features into a single web.  This essentially means that each action sends a movement that is felt throughout the whole.  That's an amazing feat for gameplay if they manage to pull it off.

  I understand that is only a metaphor so I will provide a hypothetical example (since the game isn't out yet).  You are trading with Trader X in a town.  You have a very good business/relations with Trader X.  Life is good.  Trader X dies and you are left with Trader Y.  Trader Y is a little *****.  He's upset because you did all your business with Trader X.  Trader Y refuses to give you good deals because of his resentment (thanks to the new barter system).  You can trade to another town or kiss up to Trader Y.  You may even be able to put him out of business by making his shop to costly to run (buying up the essentials to run his business or placing gangs in the streets?)  This is a very simple scenario but I think it makes my point plenty clear.  All of our little interactions will add into a sum of greater consequences.  Furthermore, it applies beyond our actions alone.

  That's a serious improvement to Warband.  Don't be Trader Y.

A question for Burak.

  What were some of your proudest moments in consolidating and refining the engine?  What did this proccess entail?
 
great_khan said:
guys check this video
https://www.youtube.com/watch?v=L_vBJVlvHiE

CONQUEROR'S BLADE is great. the most similar game to mount & blade

I have played in the Beta for that game. No, the only similarities to Mount and Blade is the controlling of troops and having them get in formations. The rest of the gameplay speaks more of a clunky asian MMO, with spam click to kill no skill, cluttered UI.

This is not a Mount and Blade clone. This is League of Legends with controllable minions.
 
Rainbow Dash said:
great_khan said:
guys check this video
https://www.youtube.com/watch?v=L_vBJVlvHiE

CONQUEROR'S BLADE is great. the most similar game to mount & blade

I have played in the Beta for that game. No, the only similarities to Mount and Blade is the controlling of troops and having them get in formations. The rest of the gameplay speaks more of a clunky asian MMO, with spam click to kill no skill, cluttered UI.

This is not a Mount and Blade clone. This is League of Legends with controllable minions.
It's totally not mount and blade but it looks interesting anyways. We don't have to hate on every other medieval game just because we like this one
 
I do not have a problem with the game itself. I have a problem with calling it a "Mount and Blade like" game when that is clearly not the case. Calling everything that has a medieval theme Mount and Blade only exists to tarnish the reputation of Taleworld's only IP, and hurt sales and mindshare.
 
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