Dev Blog 06/09/18

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_56_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>With Gamescom behind us and everyone back in work after taking some much needed time off to recover, we have had the chance to sit down and work our way through the major talking points to come out of this year’s expo. For some of the topics, we plan to expand upon them and explain them in greater detail at a later date in their own dedicated blogs, but for now, we want to clarify some of the things that were said in the interviews that took place during the event.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/76
 
Nymeris said:
Also I've had some nice juice (yes now I add spam in my normal comments, can that get me muted?)
The problem was never with a single post, it was with creating spam topics just to seek attention, then ignoring the warning you received for it and continuing to spam across multiple topics. If you can contain yourself, then I won't have to do it for you.
 
Orion said:
Nymeris said:
Also I've had some nice juice (yes now I add spam in my normal comments, can that get me muted?)
The problem was never with a single post, it was with creating spam topics just to seek attention, then ignoring the warning you received for it and continuing to spam across multiple topics. If you can contain yourself, then I won't have to do it for you.
That cleared it up pretty well, thanks! Im going to take nice nap to process this information
 
Zalera said:
I on the other side would be happy with:

1)Revamp of the arena and the tournaments the brawls should be with fists and all the 40 guys at the same time, the tournaments with categories(sword fights, jousting, archery, etc...), victory odds for betting....

i like the arena idea maybe adding some equipment that enhance punch or kick like metal gauntlet or cestus (ancient roman boxing glove) too for unarmed arena.
 
hiul said:
i like the arena idea maybe adding some equipment that enhance punch or kick like metal gauntlet or cestus (ancient roman boxing glove) too for unarmed arena.
There can be only kicking and biting in a real unarmed arena.
HolyGrail019.jpg
 
Zalera said:
...
3)I don't know if it was an expansion or mod the bandit groups had one called bandit king that gathers other bandit groups and {I} think the bandit groups should go from 4 to 30 and they have a chance of killing each other or fuse
I'm not sure which mod this is, though I would like to know, and the only bandit king that comes to mind is the one in Viking Conquest. That being said I like the idea. I can already see it, a charismatic bandit leader pops up, starts to amass a bandit army, recruiting other lesser bandit leaders and their bands to follow him and crushing those who don't. That's what I imagine a bandit king acting like.

I also like the idea of not all bandits working together (unless united by a ruler), a bandit fears another bandit party just as much as anyone else. Most of the time they will probably just pass each other with nary a grunt of acknowledgement, however if one party is feeling particularly confident or the other party is weak/small then they might try to force the other party to join them or be crushed. I'm not an expert on medieval era criminology but I don't think every single bandit in the land will be buddy-buddy with each other.

Besides larger, and perhaps more well-equipped, bandit parties might help spice up the mid-late game and keep bandits more relevant. Maybe the formation of larger parties under 'bandit kings' only happens after a certain amount of time?.

That and maybe the amount of bandit parties could be linked to the general prosperity and or the dissatisfaction of the nearby fiefs (because it have been mentioned quite a few times now that there can be revolts and the like so I'm guessing there is a sort of complacency factor in the game). So a poor, upset village will produce more bandits than a wealthy, happy village.


Bandits have to come from somewhere right?.



Back on topic, a question for Burak Dermanlı: "How has collision detection improved in Bannerlord?, do corpses still phases through each other?, e.g, can we pile up bodies?"
 
I guess minor factions are kind of like the bandit king in a way, a more structured 3rd party faction. The fact that they won't be a true 'bandit' faction is offset by the fact that there are several different minor factions.
 
Lord Engineer said:
I'm not sure which mod this is, though I would like to know, and the only bandit king that comes to mind is the one in Viking Conquest. That being said I like the idea. I can already see it, a charismatic bandit leader pops up, starts to amass a bandit army, recruiting other lesser bandit leaders and their bands to follow him and crushing those who don't. That's what I imagine a bandit king acting like.

I also like the idea of not all bandits working together (unless united by a ruler), a bandit fears another bandit party just as much as anyone else. Most of the time they will probably just pass each other with nary a grunt of acknowledgement, however if one party is feeling particularly confident or the other party is weak/small then they might try to force the other party to join them or be crushed. I'm not an expert on medieval era criminology but I don't think every single bandit in the land will be buddy-buddy with each other.

Besides larger, and perhaps more well-equipped, bandit parties might help spice up the mid-late game and keep bandits more relevant. Maybe the formation of larger parties under 'bandit kings' only happens after a certain amount of time?.

That and maybe the amount of bandit parties could be linked to the general prosperity and or the dissatisfaction of the nearby fiefs (because it have been mentioned quite a few times now that there can be revolts and the like so I'm guessing there is a sort of complacency factor in the game). So a poor, upset village will produce more bandits than a wealthy, happy village.


Bandits have to come from somewhere right?.

If i remember bandit groups spawn from hideouts those hideouts themselves would be a isolated faction. some would spawn from villages as well(optionally the hideout could grow with more traps and defensive structures but has more loot the more they crush villagers/villages and other bandit parties)

Well i don't see why a Viking party would ignore whatever other group they found....
 
Nymeris said:
xdj1nn said:
monoolho said:
xdj1nn said:
Anything and everything that went silent for so long is considered a cut by me, to put it simply. So, destructible structures? Cut; Minor Factions availability for the player? Cut; Naval combat? Cut; Diplomatic features (as in Diplomacy mod)? Cut; Etc.
So you require taleworlds to keep constantly talking about stuff they've hinted at, else you think it was cut? That is a bad criterion. Why don't you just ask for a feature list page to be added somewhere, so you can reference that whenever you think something was cut or added? Waste of resources and time in my opinion, but it seems to be something a lot of people sort of want, just to compare it to warband and materialize "how little is different now, so the game's not worth it".
I've just completely lost faith in TW, so I doubt the quality of BL when it releases, if it releases. That's about it.
Can someone make a list of all this people who say they won't play or that they've lost faith and that crap, to later mock them when they absolutely love this game? Also I've had some nice juice (yes now I add spam in my normal comments, can that get me muted?)

Idk if your hypothetical future mockery will take any effect over my person, it wouldn't had the game be good enough for my "expectations" / "demands", meaning that I'd be kind of happy about it and some random dude mocking me for losing hope at some point wouldn't make a difference. On the other hand, considering I've lost hopes, I'd say that the game won't be good enough nor will it be released under any foreseeable future, it may take another decade, or half a decade, and given how things have been going so far, it won't live up to said personal-expectations, so in that case if you try to mock me it'd be kind of sad and pathetic, none the less you are free to do as you will, but remember: Mourn&Wait 2: Banner-when
 
May I ask a question ?
Correct me if I am wrong but TW started from the beginning after two years of the announcement right ?
So they started like in 2014.
 
Arnulf Floyd said:
Two years was time of thinking game mechanics and artwork :roll: :roll: :roll:

I suspect they were mainly working on Viking Conquest, which was released in 2014. It went out under the TW banner so they would have been involved in polishing, testing, approval etc.

We often ignore all the other projects, which drain TW resources. They’re not a big company. WFaS, NW, VC & the console port for Warband weren’t born by immaculate conception even though they involved groups of modders.
 
Taleworlds had a very hands off involvement in the dlc spinoff games, which is evident in how poor their releases were. Taleworlds appears to just sell the license to the engine and then leave the external developers more or less alone.

They could easily have been working on bannerlord since 2010/11. You don't just poop out a game engine overnight, and it's usually a very long time before you can show anything from a game which isn't just prototyped stuff.
 
Ettenrocal said:
Talewords did nothing on Viking Conquest, and if they had they would have seen the huge load of bugs !

Don’t expect Bannelord to be bug free.

Kentucky James said:
Taleworlds had a very hands off involvement in the dlc spinoff games, which is evident in how poor their releases were. Taleworlds appears to just sell the license to the engine and then leave the external developers more or less alone.

They could easily have been working on bannerlord since 2010/11. You don't just poop out a game engine overnight, and it's usually a very long time before you can show anything from a game which isn't just prototyped stuff.

Quote from motomataru:

From my perspective as an author that makes 16% royalty, Taleworlds was very generous. They also went much further than I expected in supporting/expanding Warband with all the demands of Bannerlord development, provided testing (Captain Lust was our nemesis there!), and even jumped in to help us fix the mess after our release. A bunch of terrific (if busy) people in general.
 
Back
Top Bottom