Dev Blog 05/10/17

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[parsehtml]<p><img style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_10_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p><span lang="EN-GB">In this week’s blog we would like to talk about an aspect of the game which many of you have requested we talk about for quite some time now: singleplayer. We decided that the most interesting way to do this would be to discuss different features and mechanics from the campaign in their own dedicated blogs. We hope that, over time, we can touch on many of the key aspects of the sandbox and give you all a better understanding of what to expect in Mount & Blade II: Bannerlord.</span></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/28
 
Great Blog Callum,

Sounds very interesting.

Question:
Can you spend influence on foreign Lords?

The Distance from home was very interesting, will it also influence how the AI takes cities/Towns/Villages? We have seen examples from Warband where a kingdom takes a castle very far from their homelands, im thinking the Distance from home could influence this in a possitive manor, so kingdoms try to take the towns closest to their borders and not marching to the far end of the map for a conquest.
 
Oh, finally ! Some single-player stuff. And good one, on top of that !

Thank you for this weekly blog. Very interesting feature(s).

I just hope this "influence" stuff won't feel too "dumb farming quests" after time.
 
Great blog

uduqOlX.jpg


i wonder what does the symbol next to 7.5 mean
 
Well first of all, great blog, although most of it I already knew or could guess on.
Secondly a question for this blog;
Do you have to be joined in the faction to use these feutures or not?

For next weeks Q&A
1: How big of a difference will there be between lowest & highest graphics? Will it be almost like in Warband or different?

2: (sorry im not really into modding), but how many textures will one item be able to use? Unlimited? or limited?
 
The diamonds could represent the influence costs / time.

Edith: Good blog, this. I wonder whether prestige ties into the system as well (if prestige is still a thing) and whether players face a penalty if they do not heed the call of an ally.
 
Finally some single player info , so when are we gonna get a new video ??
 
Interesting blog, I suppose it will somewhat feed the singleplayer hunger some people got here.

Also, I can't be the only one to appreciate the artwork near the title of every blog. ^^
 
Well, this is not that different from Warband, and it all depends on how you balance it and how the AI uses the campaign army - we'll only see by playtesting. A new army UI is a nice touch.
Also, influence was possibly lifted from TLD.  :party:

Duh said:
The diamonds could represent the influence costs / time.
They could also mean army speed.
Left to right (speculation): food (or days worth of food), influence need/spent, siege strength, number of parties, speed
 
Rodrigo Ribaldo said:
Duh said:
The diamonds could represent the influence costs / time.
They could also mean army speed.
Left to right (speculation): food (or days worth of food), influence need/spent, siege strength, number of parties, speed
Diamonds are an interesting choice of measurement unit for speed.  :razz:
 
Rodrigo Ribaldo said:
Left to right (speculation): ... influence need/spent....

I don't think that is influence need/spent, it's symbol identically same with morale symbol at the bottom of the screen
blog_post_10_taleworldswebsite_02.jpg
Influence symbolised with "i" in bottom of the screen

edit: btw i would like to see slight soil roads between villages
 
You're a star Callum - thanks for this lovely blog!

I'm wondering about the symbols next to the village names...I see an axe and an eagle. What do they mean?

blog_post_10_taleworldswebsite_02.jpg
 
This new system allows for all lords to call on other allied lords and build their own army. Because of the large influence costs, it is of course easier for a king to do this, however there will certainly be times when some powerful lords will have more influence and money than their liege and will be able to amass their own powerful armies to take on a campaign.

I wonder if this could be modded (because I doubt it'll be in the base game, although maybe it would be) to allow lords to attempt to overthrow their rulers? Because if you had a lousy king with little influence and a popular, highly influential lord (perhaps even the player) who could rally the support of the other lords, maybe he could decide to turn on the king, besiege and take the capital, send the king into exile, and take the crown for himself. If it works, good for him. If it doesn't work, or enough lords stay loyal to the king, there could be a civil war.
 
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